Player Matchup

Kukulkan
Kukulkan
KepkaDen
Kukulkan
Level 102
God Stats
3W - 10L
1,307 SR
Queue Stats
422W - 462L
1,391 Elo+
Solo
He Bo
He Bo
L9AgainstVegans
He Bo
Level 76
God Stats
0W - 3L
1,201 SR
Queue Stats
15W - 22L
1,335 Elo+
Solo
Neith
Neith
Sr_Rome7
Neith
Level 67
God Stats
10W - 10L
1,380 SR
Queue Stats
21W - 31L
1,254 Elo+
Solo
Cabrakan
Cabrakan
Xam3693
Cabrakan
Level 79
God Stats
1W - 2L
1,712 SR
Queue Stats
20W - 30L
1,315 Elo+
Solo
Shiva
Shiva
ailhan
Shiva
Level 66
God Stats
32W - 24L
1,519 SR
Queue Stats
188W - 213L
1,396 Elo+
Solo
Team Averages
Level 78
1,424 SR
1,338 Elo+

VS

Team Averages
Level 85
1,507 SR
1,381 Elo+
Artio
Artio
 
Artio
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Basic_Sharingan
Gilgamesh
Level 100
God Stats
6W - 8L
1,436 SR
Queue Stats
194W - 228L
1,424 Elo+
Solo
Charybdis
Charybdis
Ill1lllllIV
Charybdis
Level 48
God Stats
5W - 1L
1,562 SR
Queue Stats
19W - 24L
1,309 Elo+
Solo
Tyr
Tyr
KalexKing
Tyr
Level 89
God Stats
2W - 2L
1,610 SR
Queue Stats
375W - 442L
1,300 Elo+
Solo
Ra
Ra
RaviRiick
Ra
Level 68
God Stats
3W - 6L
1,428 SR
Queue Stats
16W - 17L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KepkaDen
Kukulkan
17
3 / 5 / 1
10,403
495
12,953
10,551
4,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 2 / 5
10,308
491
11,990
14,459
5,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Sr_Rome7
Neith
15
3 / 5 / 3
9,635
459
13,162
16,348
7,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
Xam3693
Cabrakan
12
0 / 5 / 5
8,542
407
6,934
20,900
21,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shiva
ailhan
Shiva
17
4 / 2 / 2
10,376
494
17,154
20,324
14,264
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
2 / 2 / 13
11,357
541
9,793
23,194
28,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Basic_Sharingan
Gilgamesh
17
3 / 1 / 1
10,573
503
6,319
23,478
13,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charybdis
Ill1lllllIV
Charybdis
17
10 / 4 / 3
11,287
537
24,472
21,731
8,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 2 / 2
11,603
553
12,252
18,435
16,997
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 3 / 2
9,887
471
4,850
12,326
7,507
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
40
12
Kills
19
19
Deaths
12
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
2
13
4.25
W
Gilgamesh
Basic_Sharingan
Gilgamesh
3
1
1
3.5
W
Charybdis
Ill1lllllIV
Charybdis
10
4
3
2.88
W
2
2
2
1.5
L
Kukulkan
KepkaDen
Kukulkan
3
5
1
0.7
L
2
2
5
2.25
W
2
3
2
1
L
Neith
Sr_Rome7
Neith
3
5
3
0.9
L
Cabrakan
Xam3693
Cabrakan
0
5
5
0.5
L
Shiva
ailhan
Shiva
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,193
Damage
57,686
82,582
Taken
99,164
54,168
Mitigated
75,567
29,083
Healing
42,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
9,793
1,476
1,421
7,883
23,194
28,944
60
9,180
14,014
37,622
0
W
Gilgamesh
Basic_Sharingan
Gilgamesh
6,319
1,199
0
10,740
23,478
13,222
654
6,420
17,058
0
100,037
W
Charybdis
Ill1lllllIV
Charybdis
24,472
16,467
0
10,801
21,731
8,897
0
7,630
14,101
0
92,018
W
12,252
1,415
0
9,051
18,435
16,997
457
3,629
14,806
111
81,277
L
Kukulkan
KepkaDen
Kukulkan
12,953
850
111
1,038
10,551
4,834
48
2,611
7,940
99,023
0
L
11,990
527
613
7,804
14,459
5,674
0
2,431
12,028
99,067
0
W
4,850
226
638
2,364
12,326
7,507
0
5,875
6,451
64,997
0
L
Neith
Sr_Rome7
Neith
13,162
7,389
523
4,723
16,348
7,616
110
4,104
12,244
0
76,204
L
Cabrakan
Xam3693
Cabrakan
6,934
916
0
5,511
20,900
21,780
0
4,091
16,809
36,104
0
L
Shiva
ailhan
Shiva
17,154
4,362
552
8,208
20,324
14,264
0
1,517
18,807
0
74,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,264
Gold Earned
54,707
555
Minions Killed
572
0
Camps Cleared
0
1,822,852
Distance Traveled
1,975,452
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,357
541
51
2
0
394,020
0
W
Gilgamesh
10,573
503
138
7
0
457,022
3
W
Charybdis
11,287
537
127
6
0
357,460
1
W
Tyr
11,603
553
155
7
0
436,169
0
L
Kukulkan
10,403
495
146
7
0
355,486
0
L
He Bo
10,308
491
136
6
0
413,768
4
W
Ra
9,887
471
101
5
0
330,781
3
L
Neith
9,635
459
125
6
0
317,567
5
L
Cabrakan
8,542
407
40
2
0
364,681
2
L
Shiva
10,376
494
108
5
0
371,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role