Player Matchup

Thanatos
Thanatos
Sa6ence
Thanatos
Level 49
God Stats
7W - 9L
1,592 SR
Queue Stats
60W - 48L
1,618 Elo+
Party 1
Hades
Hades
TheToiletTerror
Hades
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 111L
1,629 Elo+
Party 1
Mulan
Mulan
Vicaston
Mulan
Level 123
God Stats
4W - 2L
1,603 SR
Queue Stats
84W - 66L
1,635 Elo+
Party 1
Team Averages
Level 92
1,565 SR
1,627 Elo+

VS

Team Averages
Level 66
1,572 SR
1,590 Elo+
Ishtar
Ishtar
 
Ishtar
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
RYrds69
Janus
Level 52
God Stats
5W - 8L
1,477 SR
Queue Stats
140W - 164L
1,505 Elo+
Solo
Yemoja
Yemoja
RemyGe37
Yemoja
Level 38
God Stats
0W - 1L
1,739 SR
Queue Stats
3W - 1L
1,766 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Sa6ence
Thanatos
16
7 / 3 / 4
10,386
799
12,036
14,558
8,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
4 / 2 / 7
9,489
730
9,458
7,596
5,484
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
Vicaston
Mulan
14
1 / 1 / 8
8,878
683
11,923
15,168
16,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
2 / 7 / 3
8,622
663
10,856
13,752
4,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
RYrds69
Janus
14
1 / 4 / 5
9,101
700
12,716
8,925
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
RemyGe37
Yemoja
14
3 / 1 / 3
9,717
747
4,679
15,304
18,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
12
Kills
6
6
Deaths
12
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
7
3
0.5
L
Janus
RYrds69
Janus
1
4
5
0.88
L
Yemoja
RemyGe37
Yemoja
3
1
3
4.5
W
Thanatos
Sa6ence
Thanatos
7
3
4
3
W
4
2
7
3.75
W
Mulan
Vicaston
Mulan
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,417
Damage
28,251
37,322
Taken
37,981
30,865
Mitigated
26,601
19,889
Healing
6,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
10,856
5,952
0
1,337
13,752
4,901
405
3,210
9,979
0
34,807
L
Janus
RYrds69
Janus
12,716
844
0
470
8,925
3,611
275
2,123
6,330
46,124
0
L
Yemoja
RemyGe37
Yemoja
4,679
983
1,091
3,546
15,304
18,089
121
4,152
10,206
23,554
0
W
Thanatos
Sa6ence
Thanatos
12,036
1,647
0
12,123
14,558
8,832
746
6,694
7,864
0
38,227
W
9,458
439
1,039
4,033
7,596
5,484
676
3,883
3,713
38,100
0
W
Mulan
Vicaston
Mulan
11,923
1,523
0
2,694
15,168
16,549
168
6,866
8,302
0
29,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,753
Gold Earned
27,440
153
Minions Killed
151
0
Camps Cleared
0
743,635
Distance Traveled
635,950
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,622
663
56
4
0
193,249
2
L
Janus
9,101
700
70
5
0
215,171
0
L
Yemoja
9,717
747
25
2
0
227,530
2
W
Thanatos
10,386
799
56
4
0
246,470
1
W
Hades
9,489
730
62
5
0
252,232
1
W
Mulan
8,878
683
35
3
0
244,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role