Player Matchup

Achilles
Achilles
RUAdeadzombie
Achilles
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 63L
1,392 Elo+
Solo
Sol
Sol
Shine_Brightest
Sol
Level 120
God Stats
1W - 2L
1,353 SR
Queue Stats
185W - 269L
1,278 Elo+
Solo
Cupid
Cupid
bruh-deeznuts911
Cupid
Level 137
God Stats
3W - 2L
1,645 SR
Queue Stats
67W - 59L
1,470 Elo+
Solo
Team Averages
Level 101
1,499 SR
1,380 Elo+

VS

Team Averages
Level 90
1,831 SR
1,480 Elo+
Nu Wa
Nu Wa
EdenianGlow
Nu Wa
Level 71
God Stats
1W - 1L
1,995 SR
Queue Stats
133W - 244L
1,230 Elo+
Solo
Maui
Maui
Jkdogk
Maui
Level 142
God Stats
1W - 1L
1,753 SR
Queue Stats
11W - 8L
1,570 Elo+
Party 1
Ullr
Ullr
Yobakcaz
Ullr
Level 56
God Stats
2W - 4L
1,746 SR
Queue Stats
7W - 5L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
RUAdeadzombie
Achilles
15
7 / 0 / 7
10,215
786
15,820
14,434
19,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 2 / 7
9,123
702
7,824
7,505
3,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
6 / 1 / 5
10,363
797
10,542
9,775
4,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 2
8,624
663
6,361
12,765
5,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Maui
Jkdogk
Maui
13
0 / 2 / 2
8,455
650
4,554
16,224
19,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ullr
13
1 / 6 / 1
8,217
632
5,520
12,999
7,155
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
16
Kills
2
3
Deaths
16
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
L
Maui
Jkdogk
Maui
0
2
2
0.5
W
Achilles
RUAdeadzombie
Achilles
7
0
7
10.5
W
3
2
7
3.25
L
Ullr
1
6
1
0.25
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,186
Damage
16,435
31,714
Taken
41,988
27,683
Mitigated
31,987
12,000
Healing
6,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,361
2,520
951
986
12,765
5,239
0
1,682
10,739
24,664
0
L
Maui
Jkdogk
Maui
4,554
1,099
95
3,924
16,224
19,593
0
3,200
12,292
15,516
0
W
Achilles
RUAdeadzombie
Achilles
15,820
2,718
0
4,414
14,434
19,617
25
4,966
9,468
0
36,127
W
7,824
2,510
0
1,889
7,505
3,073
2,442
2,851
4,654
26,032
0
L
Ullr
5,520
3,251
0
213
12,999
7,155
0
3,071
9,661
0
24,144
W
10,542
5,184
514
5,183
9,775
4,993
563
3,136
6,639
0
68,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,701
Gold Earned
25,296
186
Minions Killed
99
0
Camps Cleared
0
706,948
Distance Traveled
599,310
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,624
663
34
3
0
200,173
0
L
Maui
8,455
650
16
1
0
222,789
0
W
Achilles
10,215
786
44
3
0
267,609
3
W
Sol
9,123
702
42
3
0
213,269
4
L
Ullr
8,217
632
49
4
0
176,348
0
W
Cupid
10,363
797
100
8
0
226,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role