Player Matchup

Morgan Le Fay
Morgan Le Fay
Luygi Ivy
Morgan Le Fay
Level 126
God Stats
14W - 21L
1,466 SR
Queue Stats
99W - 87L
1,488 Elo+
Solo
Danzaburou
Danzaburou
RichiEZclapz
Danzaburou
Level 160
God Stats
0W - 1L
1,548 SR
Queue Stats
6W - 8L
1,504 Elo+
Solo
Ares
Ares
VampireGod6143
Ares
Level 117
God Stats
2W - 1L
1,923 SR
Queue Stats
66W - 60L
1,545 Elo+
Solo
Aphrodite
Aphrodite
beeslybee
Aphrodite
Level 125
God Stats
117W - 114L
1,517 SR
Queue Stats
155W - 156L
1,537 Elo+
Solo
Vamana
Vamana
nin0956
Vamana
Level 151
God Stats
7W - 7L
1,576 SR
Queue Stats
183W - 198L
1,462 Elo+
Solo
Team Averages
Level 136
1,606 SR
1,507 Elo+

VS

Team Averages
Level 139
1,436 SR
1,450 Elo+
Jormungandr
Jormungandr
HandMeThe_Pistol
Jormungandr
Level 144
God Stats
1W - 2L
1,160 SR
Queue Stats
105W - 100L
1,444 Elo+
Solo
Hercules
Hercules
ImCyndiNow
Hercules
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,254 Elo+
Solo
Ymir
Ymir
Kahaotic
Ymir
Level 119
God Stats
2W - 5L
1,455 SR
Queue Stats
51W - 64L
1,453 Elo+
Solo
Fenrir
Fenrir
SaklasTheFool
Fenrir
Level 159
God Stats
3W - 3L
1,529 SR
Queue Stats
181W - 157L
1,514 Elo+
Solo
Agni
Agni
Tattedginger190
Agni
Level 147
God Stats
7W - 8L
1,537 SR
Queue Stats
134W - 138L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Luygi Ivy
Morgan Le Fay
15
0 / 1 / 3
9,604
960
8,755
6,966
3,523
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
RichiEZclapz
Danzaburou
15
1 / 5 / 2
9,346
935
15,707
20,013
10,107
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 2 / 3
11,035
1,104
14,179
18,385
22,788
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
beeslybee
Aphrodite
15
1 / 4 / 4
9,742
974
15,834
19,519
16,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
nin0956
Vamana
15
1 / 4 / 2
10,486
1,049
11,067
16,748
16,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Team 1 Tickets

197

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HandMeThe_Pistol
Jormungandr
16
2 / 1 / 14
10,736
1,074
17,158
15,662
15,167
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hercules
ImCyndiNow
Hercules
16
5 / 4 / 9
10,555
1,056
15,168
18,654
17,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ymir
16
1 / 0 / 10
10,802
1,080
9,361
17,836
26,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
6 / 0 / 7
10,888
1,089
12,639
11,116
7,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 0 / 12
10,988
1,099
19,722
7,622
3,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
68
5
Kills
16
16
Deaths
5
14
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
HandMeThe_Pistol
Jormungandr
2
1
14
9
W
Hercules
ImCyndiNow
Hercules
5
4
9
2.38
W
Ymir
1
0
10
6
L
Morgan Le Fay
Luygi Ivy
Morgan Le Fay
0
1
3
1.5
L
Danzaburou
RichiEZclapz
Danzaburou
1
5
2
0.4
W
6
0
7
9.5
W
2
0
12
8
L
2
2
3
1.75
L
Aphrodite
beeslybee
Aphrodite
1
4
4
0.75
L
Vamana
nin0956
Vamana
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,542
Damage
74,048
81,631
Taken
70,890
69,433
Mitigated
70,306
28,872
Healing
18,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
HandMeThe_Pistol
Jormungandr
17,158
4,349
0
4,345
15,662
15,167
0
10,335
5,327
37,178
0
W
Hercules
ImCyndiNow
Hercules
15,168
5,505
0
4,954
18,654
17,479
0
9,473
9,181
0
19,383
W
Ymir
9,361
1,720
3,193
2,971
17,836
26,456
0
7,524
10,312
15,443
0
L
Morgan Le Fay
Luygi Ivy
Morgan Le Fay
8,755
222
0
669
6,966
3,523
0
4,652
2,263
36,219
0
L
Danzaburou
RichiEZclapz
Danzaburou
15,707
7,300
0
1,740
20,013
10,107
0
11,341
8,230
0
25,057
W
12,639
2,255
0
1,936
11,116
7,310
0
6,805
4,311
0
18,112
W
19,722
1,024
0
772
7,622
3,894
0
4,631
2,991
54,694
0
L
14,179
1,667
1,687
2,311
18,385
22,788
0
9,027
8,692
22,161
0
L
Aphrodite
beeslybee
Aphrodite
15,834
1,665
8,381
9,033
19,519
16,788
0
14,184
4,995
35,652
0
L
Vamana
nin0956
Vamana
11,067
5,462
1,755
3,296
16,748
16,227
0
7,037
8,077
0
26,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,213
Gold Earned
53,969
171
Minions Killed
189
6
Camps Cleared
5
998,801
Distance Traveled
956,954
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,736
1,074
56
6
0
176,583
0
W
Hercules
10,555
1,056
19
2
0
158,109
0
W
Ymir
10,802
1,080
15
2
0
192,628
0
L
Morgan Le Fay
9,604
960
71
7
0
195,378
0
L
Danzaburou
9,346
935
17
2
1
185,694
0
W
Fenrir
10,888
1,089
6
1
3
229,095
0
W
Agni
10,988
1,099
93
9
2
200,539
1
L
Ares
11,035
1,104
11
1
2
215,624
0
L
Aphrodite
9,742
974
46
5
0
184,881
1
L
Vamana
10,486
1,049
26
3
3
217,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role