Player Matchup

Pele
Pele
Allotta
Pele
Level 102
God Stats
11W - 11L
1,521 SR
Queue Stats
396W - 404L
1,416 Elo+
Solo
Ra
Ra
VitorGCChaos
Ra
Level 122
God Stats
0W - 4L
1,207 SR
Queue Stats
61W - 65L
1,515 Elo+
Party 1
Kukulkan
Kukulkan
kamikaze2082ggp
Kukulkan
Level 69
God Stats
62W - 52L
1,571 SR
Queue Stats
234W - 260L
1,420 Elo+
Solo
Cthulhu
Cthulhu
lucasdsgames
Cthulhu
Level 15
God Stats
1W - 4L
1,343 SR
Queue Stats
3W - 10L
1,231 Elo+
Party 1
Izanami
Izanami
rubensl2103
Izanami
Level 18
God Stats
1W - 1L
1,363 SR
Queue Stats
17W - 13L
1,508 Elo+
Party 1
Team Averages
Level 65
1,401 SR
1,418 Elo+

VS

Team Averages
Level 81
1,368 SR
1,390 Elo+
Thor
Thor
Alvinhocria
Thor
Level 77
God Stats
3W - 4L
1,049 SR
Queue Stats
147W - 175L
1,342 Elo+
Solo
Olorun
Olorun
Hankhomaomes
Olorun
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 22L
1,364 Elo+
Solo
Xbalanque
Xbalanque
MackDaddyGurth
Xbalanque
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 51L
1,325 Elo+
Party 2
Ymir
Ymir
PapsLatella
Ymir
Level 41
God Stats
9W - 7L
1,538 SR
Queue Stats
22W - 16L
1,606 Elo+
Solo
Thanatos
Thanatos
tinykilla
Thanatos
Level 26
God Stats
7W - 7L
1,251 SR
Queue Stats
32W - 35L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Allotta
Pele
12
1 / 6 / 0
7,147
476
7,025
14,632
4,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 1 / 0
7,858
524
7,808
9,164
3,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
12
2 / 8 / 1
7,548
503
4,859
10,634
3,013
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
lucasdsgames
Cthulhu
10
0 / 3 / 1
6,057
404
4,517
13,891
6,905
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Izanami
rubensl2103
Izanami
13
2 / 4 / 1
7,579
505
5,297
12,610
4,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 3
8,565
571
4,737
8,401
3,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
11
1 / 0 / 0
7,249
483
3,138
7,393
3,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xbalanque
MackDaddyGurth
Xbalanque
13
6 / 4 / 2
8,899
593
15,266
12,263
4,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 0 / 3
7,420
495
3,077
9,113
8,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
tinykilla
Thanatos
15
11 / 3 / 1
9,695
646
16,092
14,122
6,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
7
Kills
22
22
Deaths
7
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Pele
Allotta
Pele
1
6
0
0.17
W
4
0
3
5.5
W
Olorun
1
0
0
1
W
Xbalanque
MackDaddyGurth
Xbalanque
6
4
2
1.75
W
0
0
3
1.5
L
2
1
0
2
L
Kukulkan
2
8
1
0.31
L
Cthulhu
lucasdsgames
Cthulhu
0
3
1
0.17
L
Izanami
rubensl2103
Izanami
2
4
1
0.63
W
Thanatos
tinykilla
Thanatos
11
3
1
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,506
Damage
42,310
60,931
Taken
51,292
22,446
Mitigated
26,245
19,098
Healing
24,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Allotta
Pele
7,025
2,376
0
3,270
14,632
4,848
0
1,389
13,243
0
52,079
W
4,737
1,265
0
2,490
8,401
3,694
466
2,038
6,288
0
52,721
W
Olorun
3,138
1,374
538
3,205
7,393
3,245
336
3,479
3,654
41,278
5,589
W
Xbalanque
MackDaddyGurth
Xbalanque
15,266
9,822
66
3,268
12,263
4,807
4,363
2,961
9,208
0
65,807
W
3,077
1,023
0
2,329
9,113
8,308
369
3,867
5,056
17,151
2,163
L
7,808
264
817
4,418
9,164
3,373
0
1,467
7,697
58,873
0
L
Kukulkan
4,859
887
0
1,347
10,634
3,013
1,132
0
10,634
41,741
0
L
Cthulhu
lucasdsgames
Cthulhu
4,517
874
0
4,114
13,891
6,905
0
2,355
11,536
26,005
0
L
Izanami
rubensl2103
Izanami
5,297
3,257
0
5,132
12,610
4,307
0
537
12,073
0
52,919
W
Thanatos
tinykilla
Thanatos
16,092
6,189
0
12,333
14,122
6,191
821
4,158
9,902
0
53,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,189
Gold Earned
41,828
386
Minions Killed
376
0
Camps Cleared
0
1,363,541
Distance Traveled
1,498,551
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,147
476
79
5
0
274,079
1
W
Thor
8,565
571
84
6
0
315,321
3
W
Olorun
7,249
483
78
5
0
281,664
11
W
Xbalanque
8,899
593
102
7
0
263,611
1
W
Ymir
7,420
495
22
1
0
313,154
1
L
Ra
7,858
524
119
8
0
318,545
4
L
Kukulkan
7,548
503
70
5
0
244,601
10
L
Cthulhu
6,057
404
32
2
0
264,248
1
L
Izanami
7,579
505
86
6
0
262,068
1
W
Thanatos
9,695
646
90
6
0
324,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role