Player Matchup

Neith
Neith
BriallahX
Neith
Level 89
God Stats
2W - 0L
1,483 SR
Queue Stats
5W - 9L
1,236 Elo+
Solo
Vulcan
Vulcan
WitchWaddles
Vulcan
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 168L
1,241 Elo+
Solo
Sun Wukong
Sun Wukong
x Strangr x
Sun Wukong
Level 154
God Stats
15W - 2L
2,078 SR
Queue Stats
169W - 113L
1,699 Elo+
Solo
Team Averages
Level 123
1,687 SR
1,392 Elo+

VS

Team Averages
Level 87
1,447 SR
1,563 Elo+
Odin
Odin
Burrito_Badger
Odin
Level 100
God Stats
3W - 3L
1,569 SR
Queue Stats
14W - 12L
1,515 Elo+
Party 1
Hera
Hera
SQUID MAN TIM
Hera
Level 126
God Stats
0W - 2L
1,272 SR
Queue Stats
31W - 21L
1,570 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SQUID-MAN-REECE
Ah Muzen Cab
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BriallahX
Neith
17
5 / 3 / 8
11,558
771
12,834
10,636
5,105
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
16
3 / 7 / 7
10,570
705
15,104
12,285
6,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
x Strangr x
Sun Wukong
18
6 / 0 / 8
12,913
861
15,759
16,858
26,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 6
10,430
695
6,166
22,632
23,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
3 / 7 / 3
10,190
679
10,355
14,024
5,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
SQUID-MAN-REECE
Ah Muzen Cab
17
3 / 4 / 3
10,547
703
9,380
13,903
7,059
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
14
Kills
9
10
Deaths
14
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
BriallahX
Neith
5
3
8
3
L
3
3
6
2
L
3
7
3
0.64
L
Ah Muzen Cab
SQUID-MAN-REECE
Ah Muzen Cab
3
4
3
1.13
W
Vulcan
3
7
7
0.93
W
Sun Wukong
x Strangr x
Sun Wukong
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,697
Damage
25,901
39,779
Taken
50,559
38,575
Mitigated
35,967
8,912
Healing
15,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BriallahX
Neith
12,834
4,525
0
2,652
10,636
5,105
1,411
3,341
7,295
0
52,926
L
6,166
425
0
8,725
22,632
23,013
154
8,073
14,559
0
25,115
L
10,355
2,261
685
2,809
14,024
5,895
451
3,020
11,004
50,719
0
L
Ah Muzen Cab
SQUID-MAN-REECE
Ah Muzen Cab
9,380
3,361
345
2,571
13,903
7,059
580
4,051
9,852
0
45,317
W
Vulcan
15,104
4,330
507
1,803
12,285
6,752
150
3,310
8,975
42,315
0
W
Sun Wukong
x Strangr x
Sun Wukong
15,759
1,887
0
3,950
16,858
26,718
373
3,752
13,106
0
37,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,041
Gold Earned
31,167
188
Minions Killed
190
0
Camps Cleared
0
843,904
Distance Traveled
804,459
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,558
771
71
5
0
264,308
2
L
Odin
10,430
695
42
3
0
301,624
2
L
Hera
10,190
679
84
6
0
238,238
4
L
Ah Muzen Cab
10,547
703
64
4
0
264,597
1
W
Vulcan
10,570
705
64
4
0
255,623
4
W
Sun Wukong
12,913
861
53
4
0
323,973
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role