Player Matchup

Jing Wei
Jing Wei
DieOrYouWillDie
Jing Wei
Level 155
God Stats
97W - 120L
1,508 SR
Queue Stats
426W - 424L
1,548 Elo+
Solo
Hun Batz
Hun Batz
HermestheGreat
Hun Batz
Level 95
God Stats
17W - 15L
1,607 SR
Queue Stats
522W - 535L
1,545 Elo+
Party 1
Horus
Horus
TorchTheMighty
Horus
Level 105
God Stats
10W - 4L
1,774 SR
Queue Stats
641W - 639L
1,539 Elo+
Party 1
The Morrigan
The Morrigan
Viictortiita
The Morrigan
Level 128
God Stats
3W - 2L
1,688 SR
Queue Stats
120W - 108L
1,546 Elo+
Solo
Vamana
Vamana
malac14
Vamana
Level 156
God Stats
53W - 40L
1,568 SR
Queue Stats
467W - 432L
1,632 Elo+
Solo
Team Averages
Level 128
1,629 SR
1,562 Elo+

VS

Team Averages
Level 116
1,504 SR
1,497 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
FCGhost99
Sun Wukong
Level 119
God Stats
4W - 2L
1,647 SR
Queue Stats
135W - 137L
1,547 Elo+
Solo
Pele
Pele
Kalthoniia
Pele
Level 87
God Stats
11W - 10L
1,444 SR
Queue Stats
112W - 119L
1,400 Elo+
Solo
Ares
Ares
SwobuSwagins
Ares
Level 116
God Stats
2W - 3L
1,428 SR
Queue Stats
213W - 225L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
1 / 2 / 0
7,836
490
9,236
13,382
4,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
12
1 / 1 / 1
7,375
461
3,717
9,725
3,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 1
6,378
399
3,423
10,949
6,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Morrigan
Viictortiita
The Morrigan
12
0 / 5 / 1
7,430
464
3,250
6,976
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
malac14
Vamana
13
2 / 1 / 1
8,333
521
10,212
15,872
15,858
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
3 / 1 / 3
9,033
565
8,571
12,380
5,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
 
Ganesha
14
0 / 1 / 4
7,938
496
7,262
10,332
5,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
FCGhost99
Sun Wukong
15
1 / 0 / 1
9,146
572
10,852
14,163
14,719
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
5 / 2 / 3
8,621
539
4,979
12,287
4,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 0 / 6
8,531
533
6,818
10,214
8,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
11
11
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
3
1
3
4.5
W
Ganesha
 
Ganesha
0
1
4
2
L
Jing Wei
1
2
0
0.5
W
Sun Wukong
FCGhost99
Sun Wukong
1
0
1
1.5
L
Hun Batz
1
1
1
1.5
W
5
2
3
3.25
W
2
0
6
5
L
0
2
1
0.25
L
The Morrigan
Viictortiita
The Morrigan
0
5
1
0.1
L
Vamana
malac14
Vamana
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,838
Damage
38,482
56,904
Taken
59,376
33,293
Mitigated
38,553
18,262
Healing
22,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
8,571
4,792
0
7,712
12,380
5,178
1,354
638
11,742
0
76,482
W
Ganesha
 
Ganesha
7,262
405
0
2,837
10,332
5,362
395
1,727
8,605
57,282
0
L
Jing Wei
9,236
6,638
0
5,278
13,382
4,751
0
2,064
11,229
0
62,374
W
Sun Wukong
FCGhost99
Sun Wukong
10,852
3,596
0
7,219
14,163
14,719
0
434
13,729
0
79,405
L
Hun Batz
3,717
1,115
0
3,968
9,725
3,662
0
2,418
7,201
0
54,448
W
4,979
967
0
2,567
12,287
4,487
0
218
12,069
0
72,500
W
6,818
645
0
2,588
10,214
8,807
147
233
9,981
28,365
6,925
L
3,423
1,969
670
2,386
10,949
6,849
20
3,875
6,843
0
17,653
L
The Morrigan
Viictortiita
The Morrigan
3,250
1,251
0
250
6,976
2,173
0
3,352
3,451
56,676
0
L
Vamana
malac14
Vamana
10,212
5,415
0
5,710
15,872
15,858
111
713
15,085
0
77,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,352
Gold Earned
43,269
468
Minions Killed
536
0
Camps Cleared
0
1,540,953
Distance Traveled
1,608,346
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,033
565
122
8
0
283,527
4
W
Ganesha
7,938
496
76
5
0
342,540
4
L
Jing Wei
7,836
490
106
7
0
270,730
5
W
Sun Wukong
9,146
572
158
10
0
299,452
3
L
Hun Batz
7,375
461
100
6
0
350,849
3
W
Pele
8,621
539
110
7
0
354,399
3
W
Ares
8,531
533
70
4
0
328,428
4
L
Horus
6,378
399
26
2
0
330,326
1
L
The Morrigan
7,430
464
104
7
0
278,667
2
L
Vamana
8,333
521
132
8
0
310,381
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role