Player Matchup

Atlas
Atlas
 
Atlas
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
MonsterLeDonut
Sobek
Level 139
God Stats
4W - 2L
1,701 SR
Queue Stats
56W - 51L
1,539 Elo+
Party 2
Vamana
Vamana
OhIDunKnow
Vamana
Level 123
God Stats
2W - 0L
1,754 SR
Queue Stats
76W - 63L
1,534 Elo+
Party 2
Sol
Sol
Purinrin
Sol
Level 136
God Stats
1W - 0L
1,714 SR
Queue Stats
11W - 14L
1,495 Elo+
Party 2
Fafnir
Fafnir
hYperd
Fafnir
Level 112
God Stats
2W - 0L
1,692 SR
Queue Stats
24W - 21L
1,549 Elo+
Party 2
Team Averages
Level 133
1,672 SR
1,524 Elo+

VS

Team Averages
Level 141
1,410 SR
1,548 Elo+
Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
SiG3R
Sol
Level 160
God Stats
0W - 3L
1,173 SR
Queue Stats
222W - 219L
1,533 Elo+
Party 1
Ares
Ares
backd00rb0bby
Ares
Level 66
God Stats
5W - 6L
1,514 SR
Queue Stats
204W - 225L
1,566 Elo+
Solo
Nu Wa
Nu Wa
c00lpieman
Nu Wa
Level 158
God Stats
1W - 5L
1,321 SR
Queue Stats
318W - 326L
1,611 Elo+
Solo
Eset
Eset
xCarlosDiasx
Eset
Level 160
God Stats
4W - 3L
1,542 SR
Queue Stats
330W - 341L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
1 / 3 / 14
9,733
811
10,872
21,511
23,530
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
3 / 1 / 13
9,748
812
7,345
18,691
14,848
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
OhIDunKnow
Vamana
17
7 / 1 / 6
9,915
826
12,458
19,973
15,267
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
5 / 0 / 11
10,450
871
12,616
8,333
4,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
hYperd
Fafnir
15
3 / 2 / 11
9,872
823
4,344
15,444
24,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
1 / 5 / 1
8,303
692
8,987
12,813
6,399
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
SiG3R
Sol
15
1 / 2 / 1
8,389
699
13,087
8,518
3,940
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 6 / 2
7,924
660
8,697
13,142
14,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
13
2 / 4 / 2
7,734
645
14,318
10,221
4,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 3 / 2
8,128
677
13,119
8,229
4,023
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
14
19
Kills
6
7
Deaths
20
55
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
3
14
2.67
L
Apollo
 
Apollo
1
5
1
0.3
W
3
1
13
9.5
W
Vamana
OhIDunKnow
Vamana
7
1
6
10
W
5
0
11
10.5
L
Sol
SiG3R
Sol
1
2
1
0.75
L
1
6
2
0.33
L
Nu Wa
2
4
2
0.75
W
Fafnir
hYperd
Fafnir
3
2
11
4.25
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,635
Damage
58,208
83,952
Taken
52,923
82,371
Mitigated
33,609
43,003
Healing
9,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
10,872
4,507
4,888
6,206
21,511
23,530
107
12,962
8,549
18,710
0
L
Apollo
 
Apollo
8,987
2,876
643
1,595
12,813
6,399
0
7,582
5,231
0
18,965
W
7,345
375
3,202
7,973
18,691
14,848
227
9,828
8,863
24,993
0
W
Vamana
OhIDunKnow
Vamana
12,458
1,616
3,218
9,274
19,973
15,267
405
10,724
9,249
0
17,757
W
12,616
2,978
0
2,212
8,333
4,672
3,235
5,973
2,360
48,040
0
L
Sol
SiG3R
Sol
13,087
3,052
826
2,468
8,518
3,940
0
6,171
2,347
32,090
0
L
8,697
197
26
331
13,142
14,392
0
9,562
3,580
13,236
0
L
Nu Wa
14,318
2,833
597
1,544
10,221
4,855
0
6,584
3,637
23,170
0
W
Fafnir
hYperd
Fafnir
4,344
1,089
1,649
4,381
15,444
24,054
336
9,734
5,537
9,737
0
L
13,119
561
758
1,012
8,229
4,023
0
5,278
2,951
21,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,718
Gold Earned
40,478
149
Minions Killed
110
0
Camps Cleared
0
1,320,209
Distance Traveled
1,072,260
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,733
811
7
1
0
232,112
5
L
Apollo
8,303
692
29
2
0
204,910
0
W
Sobek
9,748
812
32
3
0
286,728
0
W
Vamana
9,915
826
13
1
0
289,041
1
W
Sol
10,450
871
85
7
0
260,369
0
L
Sol
8,389
699
45
4
0
243,044
2
L
Ares
7,924
660
4
0
0
177,578
5
L
Nu Wa
7,734
645
15
1
0
201,062
2
W
Fafnir
9,872
823
12
1
0
251,959
1
L
Eset
8,128
677
17
1
0
245,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role