Player Matchup

Neith
Neith
KingKaizer33
Neith
Level 58
God Stats
16W - 28L
1,377 SR
Queue Stats
164W - 188L
1,485 Elo+
Solo
Baron Samedi
Baron Samedi
MrVille666777
Baron Samedi
Level 145
God Stats
1W - 0L
1,489 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Sageofstupidity
Mulan
Level 112
God Stats
3W - 2L
1,341 SR
Queue Stats
38W - 42L
1,436 Elo+
Solo
Merlin
Merlin
oOfulgoreOO
Merlin
Level 86
God Stats
35W - 30L
1,497 SR
Queue Stats
484W - 530L
1,442 Elo+
Solo
Odin
Odin
xPrizmic
Odin
Level 81
God Stats
3W - 1L
1,860 SR
Queue Stats
75W - 55L
1,558 Elo+
Solo
Team Averages
Level 96
1,513 SR
1,484 Elo+

VS

Team Averages
Level 70
1,569 SR
1,493 Elo+
Susano
Susano
Deebo-Dibs
Susano
Level 69
God Stats
120W - 88L
1,571 SR
Queue Stats
294W - 280L
1,487 Elo+
Solo
Hera
Hera
HAcrazykiller124
Hera
Level 55
God Stats
18W - 17L
1,487 SR
Queue Stats
57W - 54L
1,475 Elo+
Party 1
Khepri
Khepri
Mighty Yawn
Khepri
Level 160
God Stats
3W - 2L
1,787 SR
Queue Stats
374W - 328L
1,615 Elo+
Solo
Vulcan
Vulcan
beartley
Vulcan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
galaxy_sky69
Ullr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 36L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 5
10,006
1,001
5,039
6,703
2,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
MrVille666777
Baron Samedi
16
2 / 1 / 9
9,914
991
10,620
8,085
3,794
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 2 / 5
9,663
966
7,141
13,608
8,308
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
16
3 / 1 / 5
10,700
1,070
7,332
7,975
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
15
3 / 0 / 7
10,057
1,006
12,351
7,629
7,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Team 1 Tickets

298

VS

Team 2 Tickets

191

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Deebo-Dibs
Susano
15
1 / 0 / 2
9,598
960
8,960
2,218
1,249
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 5 / 2
9,060
906
5,504
13,462
7,137
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
15
0 / 0 / 4
9,920
992
7,725
8,920
12,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
beartley
Vulcan
15
1 / 2 / 2
9,572
957
13,031
4,424
3,154
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
2 / 6 / 1
9,436
944
4,491
18,481
11,223
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
13
Kills
4
4
Deaths
13
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Susano
Deebo-Dibs
Susano
1
0
2
2
L
0
5
2
0.2
W
2
0
5
4.5
L
Khepri
0
0
4
2
W
Baron Samedi
MrVille666777
Baron Samedi
2
1
9
6.5
W
3
2
5
2.75
L
Vulcan
beartley
Vulcan
1
2
2
1
L
2
6
1
0.42
W
Merlin
3
1
5
5.5
W
Odin
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,483
Damage
39,711
44,000
Taken
47,505
24,123
Mitigated
34,997
14,011
Healing
2,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Deebo-Dibs
Susano
8,960
935
0
714
2,218
1,249
0
334
1,833
0
24,777
L
5,504
712
0
381
13,462
7,137
0
5,935
7,258
22,128
0
W
5,039
2,042
0
1,042
6,703
2,206
0
4,997
1,706
0
22,586
L
Khepri
7,725
304
0
843
8,920
12,234
0
3,431
5,402
18,238
0
W
Baron Samedi
MrVille666777
Baron Samedi
10,620
237
3,411
5,052
8,085
3,794
0
4,164
3,921
23,703
0
W
7,141
813
240
2,741
13,608
8,308
0
7,806
5,802
0
30,925
L
Vulcan
beartley
Vulcan
13,031
7,475
104
0
4,424
3,154
0
956
3,381
38,420
0
L
4,491
2,581
0
87
18,481
11,223
0
7,296
10,683
0
8,071
W
Merlin
7,332
418
391
303
7,975
2,577
0
5,129
2,846
28,597
0
W
Odin
12,351
2,233
0
831
7,629
7,238
0
4,164
3,465
0
20,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,340
Gold Earned
47,586
212
Minions Killed
159
8
Camps Cleared
6
882,449
Distance Traveled
930,634
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,598
960
35
4
3
196,907
0
L
Hera
9,060
906
30
3
0
180,758
0
W
Neith
10,006
1,001
65
7
0
163,820
0
L
Khepri
9,920
992
17
2
0
195,917
0
W
Baron Samedi
9,914
991
20
2
0
181,863
0
W
Mulan
9,663
966
53
5
1
168,226
1
L
Vulcan
9,572
957
70
7
1
157,544
0
L
Ullr
9,436
944
7
1
2
199,508
0
W
Merlin
10,700
1,070
61
6
5
179,975
0
W
Odin
10,057
1,006
13
1
2
188,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role