Player Matchup

Guan Yu
Guan Yu
Beld10
Guan Yu
Level 51
God Stats
4W - 1L
1,484 SR
Queue Stats
65W - 40L
1,528 Elo+
Solo
Anhur
Anhur
JulieDucroz
Anhur
Level 130
God Stats
0W - 1L
1,220 SR
Queue Stats
5W - 6L
1,459 Elo+
Solo
Lancelot
Lancelot
MrFura
Lancelot
Level 114
God Stats
1W - 1L
1,743 SR
Queue Stats
56W - 43L
1,502 Elo+
Party 1
He Bo
He Bo
NFBaceMUFC
He Bo
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 56L
1,416 Elo+
Solo
Eset
Eset
RusMonstr
Eset
Level 68
God Stats
1W - 1L
1,709 SR
Queue Stats
14W - 15L
1,374 Elo+
Party 1
Team Averages
Level 99
1,531 SR
1,456 Elo+

VS

Team Averages
Level 82
1,493 SR
1,422 Elo+
Khepri
Khepri
Assassine ReX
Khepri
Level 123
God Stats
5W - 4L
1,432 SR
Queue Stats
402W - 412L
1,429 Elo+
Party 2
Ra
Ra
CinderMK90
Ra
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 124L
1,379 Elo+
Party 2
Cerberus
Cerberus
halomatze117
Cerberus
Level 50
God Stats
2W - 2L
1,174 SR
Queue Stats
125W - 141L
1,408 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
puckue-tut
Ah Muzen Cab
Level 69
God Stats
6W - 1L
1,909 SR
Queue Stats
187W - 200L
1,448 Elo+
Solo
Eset
Eset
scalar080lottery
Eset
Level 123
God Stats
3W - 3L
1,451 SR
Queue Stats
378W - 408L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Beld10
Guan Yu
11
1 / 3 / 4
5,673
1,135
3,242
8,842
6,500
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 2 / 1
5,687
1,137
2,998
6,711
2,604
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
MrFura
Lancelot
10
1 / 4 / 3
5,336
1,067
2,786
7,824
3,786
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
12
1 / 2 / 4
5,878
1,176
3,399
5,739
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
7
0 / 1 / 2
4,691
938
785
2,025
654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 8
6,522
1,304
2,087
3,685
4,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 2 / 6
6,518
1,304
6,242
4,850
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
halomatze117
Cerberus
10
3 / 2 / 5
6,606
1,321
3,003
8,400
6,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
puckue-tut
Ah Muzen Cab
13
4 / 0 / 7
7,103
1,421
11,268
5,123
3,080
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 2 / 7
6,172
1,234
4,038
4,051
1,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
5
Kills
12
12
Deaths
6
14
Assists
33
Player
Kills
Deaths
Assists
KDA
W
0
0
8
4
L
Guan Yu
Beld10
Guan Yu
1
3
4
1
W
4
2
6
3.5
L
2
2
1
1.25
L
Lancelot
MrFura
Lancelot
1
4
3
0.63
L
He Bo
1
2
4
1.5
L
Eset
0
1
2
1
W
Cerberus
halomatze117
Cerberus
3
2
5
2.75
W
Ah Muzen Cab
puckue-tut
Ah Muzen Cab
4
0
7
7.5
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,210
Damage
26,638
31,141
Taken
26,109
15,650
Mitigated
18,455
8,610
Healing
8,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,087
149
1,243
1,539
3,685
4,107
430
486
3,199
5,223
0
L
Guan Yu
Beld10
Guan Yu
3,242
111
1,736
1,639
8,842
6,500
0
3,137
5,705
0
10,208
W
6,242
932
1,139
822
4,850
2,487
837
1,027
3,823
9,579
0
L
2,998
623
586
2,067
6,711
2,604
0
3,224
3,487
0
7,837
L
Lancelot
MrFura
Lancelot
2,786
469
0
1,077
7,824
3,786
0
4,524
3,300
0
4,761
L
He Bo
3,399
158
501
960
5,739
2,106
0
3,213
2,526
10,583
0
L
Eset
785
31
0
44
2,025
654
0
1,272
753
817
0
W
Cerberus
halomatze117
Cerberus
3,003
362
35
1,383
8,400
6,801
822
1,056
7,344
5,314
0
W
Ah Muzen Cab
puckue-tut
Ah Muzen Cab
11,268
3,564
144
1,176
5,123
3,080
1,404
939
4,184
0
25,644
W
4,038
389
728
545
4,051
1,980
445
676
3,375
9,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,265
Gold Earned
32,921
64
Minions Killed
68
0
Camps Cleared
0
572,238
Distance Traveled
608,688
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,522
1,304
7
1
0
129,038
0
L
Guan Yu
5,673
1,135
14
3
0
126,731
1
W
Ra
6,518
1,304
11
2
0
116,965
0
L
Anhur
5,687
1,137
16
3
0
125,808
0
L
Lancelot
5,336
1,067
3
1
0
139,011
1
L
He Bo
5,878
1,176
30
6
0
115,760
2
L
Eset
4,691
938
1
0
0
64,928
0
W
Cerberus
6,606
1,321
5
1
0
109,285
0
W
Ah Muzen Cab
7,103
1,421
33
7
0
129,874
3
W
Eset
6,172
1,234
12
2
0
123,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role