Player Matchup

Cerberus
Cerberus
DS VENGADOR
Cerberus
Level 101
God Stats
4W - 3L
1,577 SR
Queue Stats
74W - 116L
1,382 Elo+
Solo
Kukulkan
Kukulkan
Dikbeak
Kukulkan
Level 117
God Stats
3W - 16L
1,181 SR
Queue Stats
103W - 146L
1,360 Elo+
Solo
Atlas
Atlas
SirFigglebottom
Atlas
Level 107
God Stats
2W - 3L
1,492 SR
Queue Stats
83W - 82L
1,458 Elo+
Party 1
Cernunnos
Cernunnos
WHERE_AM_I_HA_HA
Cernunnos
Level 124
God Stats
2W - 1L
1,515 SR
Queue Stats
25W - 26L
1,528 Elo+
Solo
Guan Yu
Guan Yu
Yulgars
Guan Yu
Level 135
God Stats
0W - 2L
1,247 SR
Queue Stats
92W - 96L
1,451 Elo+
Party 1
Team Averages
Level 117
1,402 SR
1,436 Elo+

VS

Team Averages
Level 60
1,658 SR
1,510 Elo+
Nu Wa
Nu Wa
UnrulyDragon55
Nu Wa
Level 68
God Stats
41W - 40L
1,521 SR
Queue Stats
106W - 113L
1,497 Elo+
Solo
Da Ji
Da Ji
XForce_PShuan10
Da Ji
Level 83
God Stats
3W - 0L
1,792 SR
Queue Stats
37W - 48L
1,408 Elo+
Solo
Merlin
Merlin
XxCum_DumpxX
Merlin
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,660 Elo+
Solo
Rama
Rama
devildrive04
Rama
Level 123
God Stats
17W - 13L
1,798 SR
Queue Stats
253W - 269L
1,493 Elo+
Solo
Maui
Maui
fEELßÅÐmân
Maui
Level 15
God Stats
4W - 2L
1,680 SR
Queue Stats
22W - 18L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DS VENGADOR
Cerberus
12
0 / 2 / 2
8,328
555
136
4,580
942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
Dikbeak
Kukulkan
18
1 / 5 / 3
10,472
698
11,391
14,128
6,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 4
10,762
717
11,826
20,250
24,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
18
1 / 2 / 3
10,285
686
15,237
17,177
8,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Yulgars
Guan Yu
17
3 / 2 / 1
10,217
681
6,381
11,325
10,823
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 7
11,292
753
13,882
10,808
4,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
2 / 2 / 8
10,769
718
5,977
12,669
6,934
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
19
1 / 3 / 4
11,618
775
10,876
9,428
3,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 0 / 4
12,065
804
15,795
13,487
7,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
4 / 0 / 8
11,954
797
8,187
22,834
25,423
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
7
Kills
14
14
Deaths
8
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DS VENGADOR
Cerberus
0
2
2
0.5
L
Kukulkan
Dikbeak
Kukulkan
1
5
3
0.5
L
2
3
4
1.33
W
1
3
7
1.5
L
Cernunnos
1
2
3
1.25
W
2
2
8
3
W
Merlin
1
3
4
1
L
Guan Yu
Yulgars
Guan Yu
3
2
1
1.75
W
6
0
4
8
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,971
Damage
54,717
67,460
Taken
69,226
51,604
Mitigated
47,787
13,220
Healing
21,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DS VENGADOR
Cerberus
136
33
0
15
4,580
942
0
3,663
878
136
0
L
Kukulkan
Dikbeak
Kukulkan
11,391
715
0
1,441
14,128
6,962
0
7,311
6,737
58,324
0
L
11,826
2,576
557
2,625
20,250
24,383
0
8,838
11,157
39,641
0
W
13,882
5,488
0
623
10,808
4,462
6,047
4,218
6,590
44,905
0
L
Cernunnos
15,237
7,593
0
6,178
17,177
8,494
0
6,296
10,749
0
65,315
W
5,977
408
0
3,371
12,669
6,934
585
3,826
8,630
0
23,267
W
Merlin
10,876
1,033
0
467
9,428
3,884
1,098
2,470
6,958
73,763
0
L
Guan Yu
Yulgars
Guan Yu
6,381
555
400
2,004
11,325
10,823
0
6,481
4,802
193
23,987
W
15,795
8,953
732
7,202
13,487
7,084
826
4,740
8,747
0
56,476
W
8,187
2,030
2,465
6,367
22,834
25,423
619
8,115
14,719
24,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,064
Gold Earned
57,698
276
Minions Killed
324
0
Camps Cleared
0
996,653
Distance Traveled
1,496,057
32
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,328
555
0
0
0
16,459
1
L
Kukulkan
10,472
698
107
7
0
268,845
0
L
Atlas
10,762
717
32
2
0
290,394
0
W
Nu Wa
11,292
753
71
5
0
259,287
6
L
Cernunnos
10,285
686
90
6
0
224,955
0
W
Da Ji
10,769
718
34
2
0
345,706
0
W
Merlin
11,618
775
111
7
0
301,595
3
L
Guan Yu
10,217
681
47
3
0
196,000
31
W
Rama
12,065
804
83
6
0
290,517
0
W
Maui
11,954
797
25
2
0
298,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role