Player Matchup

Fenrir
Fenrir
Clump907
Fenrir
Level 58
God Stats
0W - 2L
1,173 SR
Queue Stats
7W - 19L
1,314 Elo+
Solo
Scylla
Scylla
JuggerZerker
Scylla
Level 160
God Stats
91W - 64L
1,573 SR
Queue Stats
433W - 389L
1,482 Elo+
Party 2
Tyr
Tyr
Sunniestjoker43
Tyr
Level 108
God Stats
0W - 4L
1,368 SR
Queue Stats
176W - 175L
1,468 Elo+
Party 2
Team Averages
Level 109
1,371 SR
1,421 Elo+

VS

Team Averages
Level 152
1,714 SR
1,638 Elo+
Baron Samedi
Baron Samedi
Floppy2
Baron Samedi
Level 157
God Stats
32W - 16L
1,700 SR
Queue Stats
286W - 171L
1,674 Elo+
Party 1
Ishtar
Ishtar
gooLJ
Ishtar
Level 160
God Stats
15W - 12L
1,739 SR
Queue Stats
503W - 313L
1,647 Elo+
Party 1
Guan Yu
Guan Yu
m0j0Risin007
Guan Yu
Level 140
God Stats
3W - 0L
1,705 SR
Queue Stats
87W - 60L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Clump907
Fenrir
14
1 / 4 / 1
10,106
632
4,581
13,158
6,283
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
18
3 / 4 / 1
11,817
739
21,400
14,064
5,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
0 / 8 / 3
9,691
606
7,613
19,712
22,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Floppy2
Baron Samedi
17
3 / 2 / 13
12,110
757
12,944
16,917
13,928
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
gooLJ
Ishtar
18
5 / 1 / 10
12,008
751
15,948
14,609
6,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
m0j0Risin007
Guan Yu
17
8 / 1 / 8
12,092
756
10,952
21,313
27,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
4
Kills
16
16
Deaths
4
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Clump907
Fenrir
1
4
1
0.38
W
Baron Samedi
Floppy2
Baron Samedi
3
2
13
4.75
L
Scylla
3
4
1
0.88
L
0
8
3
0.19
W
Ishtar
gooLJ
Ishtar
5
1
10
10
W
Guan Yu
m0j0Risin007
Guan Yu
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,594
Damage
39,844
46,934
Taken
52,839
34,170
Mitigated
48,298
8,053
Healing
29,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Clump907
Fenrir
4,581
150
165
1,405
13,158
6,283
0
4,199
8,866
0
30,479
W
Baron Samedi
Floppy2
Baron Samedi
12,944
1,671
4,206
6,110
16,917
13,928
888
8,195
8,722
49,671
0
L
Scylla
21,400
1,483
496
2,720
14,064
5,119
0
3,939
9,561
71,281
0
L
7,613
979
0
3,267
19,712
22,768
0
5,084
14,042
0
24,100
W
Ishtar
gooLJ
Ishtar
15,948
9,618
0
6,148
14,609
6,931
1,569
5,786
8,823
0
73,571
W
Guan Yu
m0j0Risin007
Guan Yu
10,952
1,155
4,698
8,793
21,313
27,439
589
7,801
13,512
0
36,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,614
Gold Earned
36,210
170
Minions Killed
203
0
Camps Cleared
0
855,026
Distance Traveled
889,154
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,106
632
39
2
0
299,224
0
W
Baron Samedi
12,110
757
39
2
0
274,612
3
L
Scylla
11,817
739
101
6
0
282,950
6
L
Tyr
9,691
606
30
2
0
272,852
0
W
Ishtar
12,008
751
120
8
0
277,435
0
W
Guan Yu
12,092
756
44
3
0
337,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role