Player Matchup

Sol
Sol
Derpdactyl
Sol
Level 131
God Stats
2W - 0L
1,695 SR
Queue Stats
56W - 56L
1,498 Elo+
Solo
Susano
Susano
PRM_Nichel-Sama
Susano
Level 115
God Stats
9W - 7L
1,530 SR
Queue Stats
169W - 210L
1,488 Elo+
Solo
Mulan
Mulan
RaCh636
Mulan
Level 155
God Stats
1W - 1L
1,779 SR
Queue Stats
5W - 6L
1,425 Elo+
Solo
Team Averages
Level 134
1,668 SR
1,471 Elo+

VS

Team Averages
Level 115
1,556 SR
1,456 Elo+
Nu Wa
Nu Wa
Dron213
Nu Wa
Level 118
God Stats
2W - 2L
1,714 SR
Queue Stats
18W - 44L
1,275 Elo+
Party 1
Ne Zha
Ne Zha
Xiko71
Ne Zha
Level 125
God Stats
33W - 19L
1,642 SR
Queue Stats
363W - 329L
1,593 Elo+
Solo
Hercules
Hercules
kirito20035
Hercules
Level 103
God Stats
0W - 2L
1,311 SR
Queue Stats
54W - 55L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 6
10,782
770
18,763
16,003
7,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 9
9,671
691
10,085
11,683
6,475
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
RaCh636
Mulan
18
7 / 0 / 4
10,989
785
14,767
12,544
17,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Dron213
Nu Wa
14
1 / 5 / 2
9,082
649
8,573
11,395
4,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Xiko71
Ne Zha
15
3 / 5 / 2
9,630
688
11,300
15,670
8,657
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
kirito20035
Hercules
15
1 / 2 / 4
9,768
698
8,758
22,412
24,755
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
12
Kills
5
5
Deaths
12
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
2
6
3.5
L
Nu Wa
Dron213
Nu Wa
1
5
2
0.4
W
1
3
9
1.83
W
Mulan
RaCh636
Mulan
7
0
4
9
L
Ne Zha
Xiko71
Ne Zha
3
5
2
0.8
L
Hercules
kirito20035
Hercules
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,615
Damage
28,631
40,230
Taken
49,477
31,517
Mitigated
38,271
12,098
Healing
13,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,763
8,850
0
9,373
16,003
7,474
1,482
3,073
12,770
76,920
7,223
L
Nu Wa
Dron213
Nu Wa
8,573
3,761
268
2,218
11,395
4,859
0
2,469
8,787
21,963
0
W
10,085
817
0
340
11,683
6,475
69
1,604
9,849
0
38,583
W
Mulan
RaCh636
Mulan
14,767
914
0
2,385
12,544
17,568
18
3,414
8,642
109
44,275
L
Ne Zha
Xiko71
Ne Zha
11,300
3,831
0
3,176
15,670
8,657
794
7,845
7,519
0
46,031
L
Hercules
kirito20035
Hercules
8,758
2,242
337
7,652
22,412
24,755
0
7,479
14,196
0
27,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,442
Gold Earned
28,480
222
Minions Killed
152
0
Camps Cleared
0
807,811
Distance Traveled
777,147
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,782
770
126
9
0
247,658
4
L
Nu Wa
9,082
649
43
3
0
229,313
0
W
Susano
9,671
691
45
3
0
271,476
2
W
Mulan
10,989
785
51
4
0
288,677
2
L
Ne Zha
9,630
688
55
4
0
277,377
3
L
Hercules
9,768
698
54
4
0
270,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role