Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AQuuz
Cthulhu
Level 146
God Stats
1W - 2L
1,250 SR
Queue Stats
214W - 149L
1,630 Elo+
Party 1
Apollo
Apollo
Wertyhi
Apollo
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 36L
1,576 Elo+
Party 1
Cerberus
Cerberus
ZangPog
Cerberus
Level 65
God Stats
5W - 4L
1,530 SR
Queue Stats
10W - 8L
1,538 Elo+
Party 1
Poseidon
Poseidon
spacetokyo
Poseidon
Level 159
God Stats
7W - 6L
1,563 SR
Queue Stats
293W - 288L
1,550 Elo+
Solo
Team Averages
Level 128
1,469 SR
1,559 Elo+

VS

Team Averages
Level 141
1,506 SR
1,517 Elo+
Rama
Rama
 
Rama
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
LucasAleksandr
Pele
Level 160
God Stats
9W - 11L
1,528 SR
Queue Stats
197W - 191L
1,570 Elo+
Party 2
Sun Wukong
Sun Wukong
QwaDRo
Sun Wukong
Level 158
God Stats
7W - 13L
1,450 SR
Queue Stats
416W - 399L
1,576 Elo+
Party 2
Atlas
Atlas
XxAndrickxX007
Atlas
Level 114
God Stats
3W - 2L
1,725 SR
Queue Stats
346W - 377L
1,417 Elo+
Solo
Nu Wa
Nu Wa
gregdead
Nu Wa
Level 128
God Stats
1W - 5L
1,328 SR
Queue Stats
63W - 71L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
17
9 / 0 / 2
10,664
561
16,041
17,858
8,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
AQuuz
Cthulhu
17
0 / 2 / 2
10,065
530
13,995
19,137
16,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
Wertyhi
Apollo
15
2 / 3 / 2
9,117
480
5,941
15,762
5,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
ZangPog
Cerberus
13
0 / 2 / 8
8,317
438
4,286
16,470
13,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
spacetokyo
Poseidon
17
6 / 2 / 5
10,968
577
16,499
9,472
3,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
5 / 3 / 1
10,648
560
12,462
17,875
7,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 5 / 2
9,153
482
7,637
16,884
7,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
QwaDRo
Sun Wukong
15
0 / 0 / 2
9,163
482
11,098
19,036
16,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 2
7,916
417
8,782
16,520
16,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
gregdead
Nu Wa
13
1 / 5 / 3
8,753
461
11,743
11,158
5,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
17
Kills
9
9
Deaths
17
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
9
0
2
10
L
Rama
 
Rama
5
3
1
1.83
W
Cthulhu
AQuuz
Cthulhu
0
2
2
0.5
L
3
5
2
0.8
L
Sun Wukong
QwaDRo
Sun Wukong
0
0
2
1
W
Apollo
Wertyhi
Apollo
2
3
2
1
L
0
4
2
0.25
W
Cerberus
ZangPog
Cerberus
0
2
8
2
L
Nu Wa
gregdead
Nu Wa
1
5
3
0.5
W
Poseidon
spacetokyo
Poseidon
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,762
Damage
51,722
78,699
Taken
81,473
48,253
Mitigated
53,295
27,737
Healing
25,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
16,041
4,979
0
7,263
17,858
8,172
0
5,270
12,498
111,017
0
L
Rama
 
Rama
12,462
8,622
0
7,470
17,875
7,554
2,356
8,384
9,419
0
100,926
W
Cthulhu
AQuuz
Cthulhu
13,995
2,651
0
5,906
19,137
16,551
0
1,523
16,355
76,862
0
L
7,637
2,503
0
2,267
16,884
7,081
0
8,135
8,679
0
79,751
L
Sun Wukong
QwaDRo
Sun Wukong
11,098
2,646
0
10,702
19,036
16,951
0
12,225
5,878
0
67,603
W
Apollo
Wertyhi
Apollo
5,941
4,309
0
7,285
15,762
5,918
3,822
4,069
11,693
0
70,545
L
8,782
3,220
83
3,596
16,520
16,416
0
10,587
5,885
30,891
2,165
W
Cerberus
ZangPog
Cerberus
4,286
318
0
5,840
16,470
13,901
90
5,073
11,250
21,224
0
L
Nu Wa
gregdead
Nu Wa
11,743
2,926
0
1,265
11,158
5,293
0
10,367
791
68,857
0
W
Poseidon
spacetokyo
Poseidon
16,499
2,141
0
1,443
9,472
3,711
42
3,928
5,544
98,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,131
Gold Earned
45,633
627
Minions Killed
545
0
Camps Cleared
0
1,925,113
Distance Traveled
1,774,419
43
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,664
561
147
8
0
414,913
8
L
Rama
10,648
560
163
9
0
326,860
1
W
Cthulhu
10,065
530
145
8
0
395,028
10
L
Pele
9,153
482
103
5
0
403,274
8
L
Sun Wukong
9,163
482
123
6
0
370,150
7
W
Apollo
9,117
480
110
6
0
333,923
6
L
Atlas
7,916
417
41
2
0
348,600
3
W
Cerberus
8,317
438
49
3
0
385,767
12
L
Nu Wa
8,753
461
115
6
0
325,535
5
W
Poseidon
10,968
577
176
9
0
395,482
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role