Player Matchup

King Arthur
King Arthur
SAULPFELIX
King Arthur
Level 85
God Stats
128W - 129L
1,534 SR
Queue Stats
163W - 180L
1,505 Elo+
Party 1
Athena
Athena
Xanny Coraline
Athena
Level 55
God Stats
7W - 6L
1,497 SR
Queue Stats
103W - 114L
1,496 Elo+
Party 1
Rama
Rama
dany12472
Rama
Level 124
God Stats
7W - 2L
1,608 SR
Queue Stats
288W - 292L
1,486 Elo+
Party 1
Team Averages
Level 88
1,546 SR
1,496 Elo+

VS

Team Averages
Level 115
1,430 SR
1,475 Elo+
Jormungandr
Jormungandr
Daynamond
Jormungandr
Level 89
God Stats
3W - 7L
1,389 SR
Queue Stats
27W - 22L
1,628 Elo+
Party 2
Chang'e
Chang'e
Himesly
Chang'e
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,501 Elo+
Party 2
Arachne
Arachne
Wondering GATO
Arachne
Level 127
God Stats
1W - 3L
1,400 SR
Queue Stats
54W - 90L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SAULPFELIX
King Arthur
13
2 / 0 / 4
7,265
727
7,026
6,394
4,211
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 0 / 5
7,710
771
2,721
6,436
6,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
13
3 / 1 / 3
7,656
766
10,947
3,361
1,525
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Daynamond
Jormungandr
13
1 / 1 / 0
6,667
667
3,523
7,078
6,446
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chang'e
Himesly
Chang'e
13
0 / 1 / 1
6,858
686
5,751
9,319
3,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 4 / 0
5,727
573
745
8,267
4,145
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
6
Kills
1
1
Deaths
6
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Daynamond
Jormungandr
1
1
0
1
L
Chang'e
Himesly
Chang'e
0
1
1
0.5
W
King Arthur
SAULPFELIX
King Arthur
2
0
4
4
L
0
4
0
0
W
1
0
5
3.5
W
Rama
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,694
Damage
10,019
16,191
Taken
24,664
11,867
Mitigated
14,433
3,953
Healing
7,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Daynamond
Jormungandr
3,523
884
175
1,766
7,078
6,446
0
672
6,406
17,895
0
L
Chang'e
Himesly
Chang'e
5,751
600
1,068
2,473
9,319
3,842
0
924
8,395
33,898
0
W
King Arthur
SAULPFELIX
King Arthur
7,026
655
121
1,215
6,394
4,211
58
3,952
2,442
0
26,006
L
745
650
0
1,666
8,267
4,145
0
1,158
7,109
0
8,532
W
2,721
620
0
2,142
6,436
6,131
49
3,368
3,068
12,162
0
W
Rama
10,947
8,409
0
475
3,361
1,525
1,446
1,960
1,401
0
42,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,631
Gold Earned
19,252
160
Minions Killed
120
0
Camps Cleared
0
555,304
Distance Traveled
525,737
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,667
667
26
3
0
196,379
3
L
Chang'e
6,858
686
76
8
0
184,635
1
W
King Arthur
7,265
727
45
5
0
198,605
1
L
Arachne
5,727
573
18
2
0
144,723
1
W
Athena
7,710
771
26
3
0
197,689
5
W
Rama
7,656
766
89
9
0
159,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role