Player Matchup

Horus
Horus
 
Horus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
BirdtfUp
Zhong Kui
Level 85
God Stats
1W - 1L
1,716 SR
Queue Stats
235W - 215L
1,603 Elo+
Solo
Tiamat
Tiamat
JaymondC
Tiamat
Level 160
God Stats
10W - 15L
1,443 SR
Queue Stats
706W - 757L
1,540 Elo+
Solo
Izanami
Izanami
Kruisigan
Izanami
Level 148
God Stats
2W - 3L
1,680 SR
Queue Stats
111W - 112L
1,566 Elo+
Party 1
Vulcan
Vulcan
TemptingDeath
Vulcan
Level 151
God Stats
3W - 4L
1,580 SR
Queue Stats
207W - 217L
1,626 Elo+
Solo
Team Averages
Level 138
1,584 SR
1,567 Elo+

VS

Team Averages
Level 158
1,586 SR
1,531 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Bazingtonda1st
Cerberus
Level 156
God Stats
4W - 1L
1,776 SR
Queue Stats
128W - 115L
1,544 Elo+
Solo
Guan Yu
Guan Yu
FMorganR
Guan Yu
Level 160
God Stats
2W - 3L
1,602 SR
Queue Stats
142W - 155L
1,603 Elo+
Solo
Nu Wa
Nu Wa
ThiccManCream
Nu Wa
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 16L
1,403 Elo+
Solo
Hou Yi
Hou Yi
iJuana
Hou Yi
Level 160
God Stats
2W - 2L
1,551 SR
Queue Stats
194W - 187L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 0 / 0
5,277
1,055
0
3,004
2,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
BirdtfUp
Zhong Kui
13
0 / 0 / 0
6,291
1,258
230
4,427
5,709
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
JaymondC
Tiamat
8
0 / 1 / 0
4,667
933
2,501
2,556
1,823
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Izanami
Kruisigan
Izanami
7
0 / 0 / 0
4,592
918
0
758
426
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

5
0 / 0 / 0
4,212
842
0
316
140

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 0 / 0
4,634
927
622
543
503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
9
0 / 0 / 1
5,253
1,051
1,124
2,616
1,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Guan Yu
FMorganR
Guan Yu
8
1 / 0 / 0
5,009
1,002
156
1,242
1,029
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 0 / 1
5,005
1,001
2,166
604
294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
iJuana
Hou Yi
11
0 / 0 / 0
5,654
1,131
974
2,326
1,039
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
1
1
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
0
0
W
Chaac
 
Chaac
0
0
0
0
W
Cerberus
0
0
1
0.5
L
Zhong Kui
BirdtfUp
Zhong Kui
0
0
0
0
W
Guan Yu
FMorganR
Guan Yu
1
0
0
1
L
Tiamat
JaymondC
Tiamat
0
1
0
0
L
Izanami
Kruisigan
Izanami
0
0
0
0
L
0
0
0
0
W
0
0
1
0.5
W
Hou Yi
iJuana
Hou Yi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,731
Damage
5,042
11,061
Taken
7,331
10,443
Mitigated
4,607
4,207
Healing
2,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
0
0
362
668
3,004
2,345
0
333
2,632
0
1,181
W
Chaac
 
Chaac
622
0
47
39
543
503
0
152
391
0
460
W
Cerberus
1,124
29
0
419
2,616
1,742
0
663
1,953
2,686
0
L
Zhong Kui
BirdtfUp
Zhong Kui
230
53
72
1,656
4,427
5,709
0
545
3,800
14,179
0
W
Guan Yu
FMorganR
Guan Yu
156
54
1,325
307
1,242
1,029
76
534
708
0
198
L
Tiamat
JaymondC
Tiamat
2,501
143
159
656
2,556
1,823
0
1,558
957
9,072
0
L
Izanami
Kruisigan
Izanami
0
0
431
203
758
426
0
538
220
0
3,541
L
0
0
0
0
316
140
0
316
0
0
0
W
2,166
371
0
0
604
294
496
422
182
13,758
0
W
Hou Yi
iJuana
Hou Yi
974
203
0
766
2,326
1,039
0
960
1,366
0
10,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,039
Gold Earned
25,555
57
Minions Killed
65
0
Camps Cleared
0
289,947
Distance Traveled
364,633
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,277
1,055
2
0
0
56,072
1
W
Chaac
4,634
927
0
0
0
82,583
1
W
Cerberus
5,253
1,051
11
2
0
109,562
0
L
Zhong Kui
6,291
1,258
35
7
0
59,697
0
W
Guan Yu
5,009
1,002
2
0
0
54,587
0
L
Tiamat
4,667
933
10
2
0
103,485
3
L
Izanami
4,592
918
10
2
0
70,693
1
L
Vulcan
4,212
842
0
0
0
0
0
W
Nu Wa
5,005
1,001
22
4
0
49,199
0
W
Hou Yi
5,654
1,131
30
6
0
68,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role