Player Matchup

Maui
Maui
CrossSharks1
Maui
Level 147
God Stats
5W - 18L
1,393 SR
Queue Stats
166W - 168L
1,431 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
HarlemHavoc
Morgan Le Fay
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 14L
1,871 Elo+
Party 3
Osiris
Osiris
JennaOrtegaStan2
Osiris
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 19L
1,703 Elo+
Party 3
Nemesis
Nemesis
MrF7Warrior
Nemesis
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 40L
1,722 Elo+
Party 3
Ishtar
Ishtar
illudeder
Ishtar
Level 131
God Stats
2W - 2L
1,523 SR
Queue Stats
47W - 47L
1,496 Elo+
Party 2
Team Averages
Level 74
1,483 SR
1,645 Elo+

VS

Team Averages
Level 79
1,450 SR
1,593 Elo+
Neith
Neith
Fwutters
Neith
Level 121
God Stats
0W - 2L
1,287 SR
Queue Stats
12W - 12L
1,622 Elo+
Party 1
Bakasura
Bakasura
MemeFraiche12
Bakasura
Level 145
God Stats
0W - 2L
1,303 SR
Queue Stats
49W - 43L
1,572 Elo+
Party 1
Arachne
Arachne
Scoopout
Arachne
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 21L
1,674 Elo+
Solo
Horus
Horus
TolaVadam
Horus
Level 48
God Stats
2W - 3L
1,662 SR
Queue Stats
5W - 11L
1,437 Elo+
Party 1
Hel
Hel
hueleaobo1
Hel
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 9
9,568
478
4,710
9,932
7,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
HarlemHavoc
Morgan Le Fay
18
6 / 2 / 2
11,505
575
11,595
12,240
5,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
4 / 1 / 4
12,429
621
11,204
13,559
17,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
MrF7Warrior
Nemesis
19
5 / 1 / 7
12,023
601
10,237
12,930
4,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
illudeder
Ishtar
17
4 / 1 / 3
10,711
536
14,022
10,232
4,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Fwutters
Neith
12
0 / 3 / 3
8,169
408
8,164
11,351
4,093
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
MemeFraiche12
Bakasura
18
0 / 6 / 1
11,228
561
8,343
20,760
10,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Scoopout
Arachne
16
4 / 3 / 1
10,282
514
8,877
21,308
9,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
TolaVadam
Horus
13
0 / 2 / 0
8,082
404
3,246
10,921
8,367
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
1 / 6 / 0
10,383
519
3,909
15,570
5,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
20
Kills
5
6
Deaths
20
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
9
5.5
L
Neith
Fwutters
Neith
0
3
3
0.5
W
Morgan Le Fay
HarlemHavoc
Morgan Le Fay
6
2
2
3.5
W
4
1
4
6
L
Bakasura
MemeFraiche12
Bakasura
0
6
1
0.08
W
Nemesis
MrF7Warrior
Nemesis
5
1
7
8.5
L
Arachne
Scoopout
Arachne
4
3
1
1.5
L
Horus
TolaVadam
Horus
0
2
0
0
L
1
6
0
0.17
W
Ishtar
illudeder
Ishtar
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,768
Damage
32,539
58,893
Taken
79,910
41,024
Mitigated
38,103
23,849
Healing
24,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,710
1,217
0
2,666
9,932
7,998
25
0
9,619
19,836
2,180
L
Neith
Fwutters
Neith
8,164
2,444
0
500
11,351
4,093
720
1,315
10,030
0
62,879
W
Morgan Le Fay
HarlemHavoc
Morgan Le Fay
11,595
1,506
0
4,676
12,240
5,713
21
2,548
9,162
88,720
2,092
W
11,204
3,973
0
7,948
13,559
17,828
814
734
12,614
0
103,213
L
Bakasura
MemeFraiche12
Bakasura
8,343
5,699
0
6,529
20,760
10,337
1,357
1,636
19,046
0
96,361
W
Nemesis
MrF7Warrior
Nemesis
10,237
4,261
0
1,577
12,930
4,971
1,723
627
11,269
0
124,926
L
Arachne
Scoopout
Arachne
8,877
6,188
0
7,685
21,308
9,632
0
2,734
18,476
0
87,598
L
Horus
TolaVadam
Horus
3,246
1,276
1,795
3,055
10,921
8,367
360
2,166
8,719
0
23,938
L
3,909
655
642
4,573
15,570
5,674
207
7,343
7,338
78,742
0
W
Ishtar
illudeder
Ishtar
14,022
8,604
0
6,982
10,232
4,514
1,308
0
10,232
26
98,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,236
Gold Earned
48,144
754
Minions Killed
627
0
Camps Cleared
0
2,143,207
Distance Traveled
1,995,931
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,568
478
30
2
0
424,217
4
L
Neith
8,169
408
107
5
0
333,294
3
W
Morgan Le Fay
11,505
575
173
9
0
400,630
1
W
Osiris
12,429
621
200
10
0
431,683
1
L
Bakasura
11,228
561
200
10
0
382,048
0
W
Nemesis
12,023
601
186
9
0
532,154
8
L
Arachne
10,282
514
129
6
0
488,118
6
L
Horus
8,082
404
35
2
0
416,845
3
L
Hel
10,383
519
156
8
0
375,626
0
W
Ishtar
10,711
536
165
8
0
354,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role