Player Matchup

Scylla
Scylla
HighlanderZ57
Scylla
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,312 Elo+
Party 1
Kukulkan
Kukulkan
PrestigeWrldWie
Kukulkan
Level 124
God Stats
0W - 3L
1,280 SR
Queue Stats
19W - 18L
1,399 Elo+
Party 1
Vulcan
Vulcan
TITAN MASTER746
Vulcan
Level 123
God Stats
0W - 1L
1,547 SR
Queue Stats
18W - 18L
1,377 Elo+
Party 1
Team Averages
Level 102
1,442 SR
1,363 Elo+

VS

Team Averages
Level 117
1,468 SR
1,443 Elo+
Yemoja
Yemoja
HELIXSTUDIOSoNET
Yemoja
Level 123
God Stats
1W - 1L
1,343 SR
Queue Stats
53W - 51L
1,483 Elo+
Party 2
Sol
Sol
Jerked_Chicken_
Sol
Level 110
God Stats
3W - 1L
1,547 SR
Queue Stats
24W - 20L
1,514 Elo+
Party 2
Da Ji
Da Ji
Th3tru3mrx
Da Ji
Level 118
God Stats
4W - 7L
1,514 SR
Queue Stats
49W - 98L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
7,945
611
3,672
10,761
4,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
13
3 / 4 / 0
8,842
680
7,848
10,110
4,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 7 / 3
8,603
662
12,304
11,856
5,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 13
10,129
779
5,970
16,364
15,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
7 / 0 / 9
10,763
828
14,284
12,027
10,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Da Ji
15
9 / 3 / 5
10,584
814
10,174
13,113
6,508
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
4
Kills
17
17
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
1
13
7.5
L
0
6
2
0.17
W
7
0
9
11.5
L
Kukulkan
3
4
0
0.75
L
1
7
3
0.36
W
Da Ji
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,824
Damage
30,428
32,727
Taken
41,504
14,635
Mitigated
32,327
878
Healing
20,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,970
892
3,262
6,721
16,364
15,750
462
9,086
6,992
20,601
0
L
3,672
423
0
360
10,761
4,527
0
6,321
4,440
14,250
0
W
14,284
5,445
0
6,201
12,027
10,069
2,701
6,779
5,078
63,121
4,016
L
Kukulkan
7,848
871
0
0
10,110
4,648
0
6,101
4,009
35,517
0
L
12,304
5,865
0
518
11,856
5,460
100
7,249
4,607
29,472
0
W
Da Ji
10,174
2,834
1,321
3,231
13,113
6,508
0
7,968
4,979
0
44,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,390
Gold Earned
31,476
126
Minions Killed
177
0
Camps Cleared
0
625,361
Distance Traveled
690,632
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,129
779
27
2
0
220,714
2
L
Scylla
7,945
611
22
2
0
189,424
2
W
Sol
10,763
828
90
7
0
224,924
0
L
Kukulkan
8,842
680
69
5
0
214,663
3
L
Vulcan
8,603
662
35
3
0
221,274
4
W
Da Ji
10,584
814
60
5
0
244,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role