Player Matchup

Sylvanus
Sylvanus
Awkwardproduct
Sylvanus
Level 92
God Stats
2W - 0L
1,752 SR
Queue Stats
24W - 22L
1,450 Elo+
Solo
Ganesha
Ganesha
IIKingNappyII
Ganesha
Level 81
God Stats
1W - 0L
1,673 SR
Queue Stats
18W - 20L
1,475 Elo+
Solo
Artio
Artio
KoticSituashun
Artio
Level 153
God Stats
6W - 1L
1,938 SR
Queue Stats
422W - 438L
1,429 Elo+
Solo
Thanatos
Thanatos
jokerbhoi
Thanatos
Level 123
God Stats
2W - 4L
1,234 SR
Queue Stats
253W - 246L
1,503 Elo+
Party 2
Artemis
Artemis
yaj_empire
Artemis
Level 119
God Stats
18W - 14L
1,490 SR
Queue Stats
499W - 506L
1,490 Elo+
Party 2
Team Averages
Level 114
1,617 SR
1,469 Elo+

VS

Team Averages
Level 112
1,604 SR
1,465 Elo+
Chang'e
Chang'e
BigButtStallion
Chang'e
Level 124
God Stats
0W - 1L
1,833 SR
Queue Stats
1W - 2L
1,513 Elo+
Solo
Nox
Nox
ERRRRRRRRRRRR
Nox
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 93L
1,425 Elo+
Party 3
Thor
Thor
Pheydra
Thor
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 82L
1,503 Elo+
Party 1
Agni
Agni
Rhae1499
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 46L
1,490 Elo+
Party 1
Nu Wa
Nu Wa
Tweeeeeeeeeeaks
Nu Wa
Level 108
God Stats
1W - 3L
1,689 SR
Queue Stats
40W - 59L
1,393 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
20
3 / 1 / 15
12,118
757
9,325
15,677
20,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ganesha
18
0 / 2 / 19
11,053
691
12,145
21,700
22,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
0 / 5 / 18
9,768
611
8,544
21,391
30,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
jokerbhoi
Thanatos
19
9 / 4 / 11
11,775
736
17,115
19,713
10,274
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
yaj_empire
Artemis
20
9 / 2 / 9
11,972
748
16,160
11,746
6,179
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 6
10,269
642
9,800
17,920
6,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
2 / 3 / 12
10,589
662
11,732
11,360
4,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
Pheydra
Thor
17
5 / 3 / 8
10,594
662
14,873
13,813
6,824
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Agni
17
3 / 6 / 7
10,374
648
12,453
14,972
5,287
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 3 / 11
10,078
630
19,116
11,229
3,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
58
21
Kills
14
14
Deaths
21
72
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
3
1
15
10.5
L
3
6
6
1
L
2
3
12
2.67
W
Ganesha
0
2
19
4.75
W
0
5
18
1.8
L
Thor
Pheydra
Thor
5
3
8
3
L
Agni
3
6
7
1.08
L
1
3
11
2.17
W
Thanatos
jokerbhoi
Thanatos
9
4
11
3.63
W
Artemis
yaj_empire
Artemis
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,289
Damage
67,974
90,227
Taken
69,294
89,394
Mitigated
26,094
54,870
Healing
27,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
9,325
2,148
10,459
6,249
15,677
20,192
1,074
10,818
4,859
30,155
0
L
9,800
378
9,606
6,060
17,920
6,058
216
7,277
10,643
17,360
0
L
11,732
1,561
2,201
1,226
11,360
4,391
436
5,523
5,837
27,632
0
W
Ganesha
12,145
493
1,968
5,482
21,700
22,245
1,315
12,000
9,700
30,659
0
W
8,544
454
3,039
3,913
21,391
30,504
471
11,630
9,761
20,665
0
L
Thor
Pheydra
Thor
14,873
882
964
1,143
13,813
6,824
200
5,862
7,951
0
23,039
L
Agni
12,453
867
820
1,962
14,972
5,287
78
6,314
8,658
26,320
0
L
19,116
8,396
1,245
1,944
11,229
3,534
428
5,038
6,191
40,074
0
W
Thanatos
jokerbhoi
Thanatos
17,115
5,040
2,574
12,057
19,713
10,274
2,684
10,213
9,500
0
37,712
W
Artemis
yaj_empire
Artemis
16,160
4,390
6,368
2,761
11,746
6,179
3,536
8,440
3,306
0
49,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,686
Gold Earned
51,904
164
Minions Killed
153
0
Camps Cleared
0
1,366,010
Distance Traveled
1,368,471
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,118
757
47
3
0
276,221
0
L
Chang'e
10,269
642
25
2
0
278,604
1
L
Nox
10,589
662
40
3
0
275,726
1
W
Ganesha
11,053
691
0
0
0
289,521
7
W
Artio
9,768
611
16
1
0
274,095
0
L
Thor
10,594
662
26
2
0
287,114
0
L
Agni
10,374
648
34
2
0
261,448
0
L
Nu Wa
10,078
630
28
2
0
265,579
1
W
Thanatos
11,775
736
42
3
0
282,545
0
W
Artemis
11,972
748
59
4
0
243,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role