Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
 
Susano
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
BloodyLen
Hun Batz
Level 158
God Stats
2W - 1L
1,588 SR
Queue Stats
91W - 90L
1,642 Elo+
Solo
Yu Huang
Yu Huang
Lilboatacita
Yu Huang
Level 144
God Stats
17W - 12L
1,618 SR
Queue Stats
957W - 939L
1,617 Elo+
Solo
Yemoja
Yemoja
NoctiStrifeXVII
Yemoja
Level 116
God Stats
9W - 9L
1,578 SR
Queue Stats
1,082W - 1,095L
1,605 Elo+
Solo
Team Averages
Level 140
1,557 SR
1,573 Elo+

VS

Team Averages
Level 77
1,561 SR
1,607 Elo+
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
 
Merlin
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Drpepperp
Mercury
Level 120
God Stats
2W - 2L
1,660 SR
Queue Stats
163W - 71L
1,690 Elo+
Party 1
Ymir
Ymir
OurGirlfriend
Ymir
Level 34
God Stats
1W - 3L
1,423 SR
Queue Stats
170W - 96L
1,662 Elo+
Party 1
Cthulhu
Cthulhu
StealthArtz
Cthulhu
Level 38
God Stats
2W - 1L
1,722 SR
Queue Stats
42W - 17L
1,686 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
0 / 1 / 9
7,709
771
7,770
11,057
10,253
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
 
Susano
13
4 / 2 / 5
7,613
761
11,678
10,709
9,135
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
BloodyLen
Hun Batz
15
4 / 2 / 6
8,318
832
9,085
9,059
5,344
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yu Huang
Lilboatacita
Yu Huang
14
4 / 1 / 5
7,552
755
12,190
5,641
3,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 1 / 9
7,110
711
5,748
6,817
6,572
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
0 / 0 / 6
7,700
770
2,142
8,952
7,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Merlin
 
Merlin
12
0 / 4 / 1
6,541
654
6,061
8,429
4,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Drpepperp
Mercury
13
3 / 2 / 2
7,293
729
10,025
9,434
4,659
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

13
3 / 3 / 3
7,466
747
3,960
11,872
9,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
StealthArtz
Cthulhu
14
0 / 3 / 6
7,625
763
10,000
13,167
14,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
12
Kills
6
7
Deaths
12
34
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
0
1
9
4.5
W
Susano
 
Susano
4
2
5
3.25
L
Yemoja
 
Yemoja
0
0
6
3
L
Merlin
 
Merlin
0
4
1
0.13
W
Hun Batz
BloodyLen
Hun Batz
4
2
6
3.5
L
Mercury
Drpepperp
Mercury
3
2
2
2
W
Yu Huang
Lilboatacita
Yu Huang
4
1
5
6.5
W
0
1
9
4.5
L
3
3
3
1.5
L
Cthulhu
StealthArtz
Cthulhu
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,471
Damage
32,188
43,283
Taken
51,854
34,708
Mitigated
40,233
20,433
Healing
21,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
7,770
927
2,629
2,089
11,057
10,253
0
4,562
6,301
0
17,143
W
Susano
 
Susano
11,678
822
2,750
1,585
10,709
9,135
0
3,945
6,698
0
17,076
L
Yemoja
 
Yemoja
2,142
801
12,303
5,404
8,952
7,020
104
2,838
6,114
8,554
0
L
Merlin
 
Merlin
6,061
160
0
0
8,429
4,011
0
3,399
5,030
18,284
0
W
Hun Batz
BloodyLen
Hun Batz
9,085
861
659
1,425
9,059
5,344
0
4,912
4,105
0
22,718
L
Mercury
Drpepperp
Mercury
10,025
2,028
334
804
9,434
4,659
85
1,909
7,525
0
14,234
W
Yu Huang
Lilboatacita
Yu Huang
12,190
181
236
481
5,641
3,404
0
3,845
1,736
20,835
0
W
5,748
1,354
6,841
1,738
6,817
6,572
162
4,427
2,280
10,146
0
L
3,960
565
0
0
11,872
9,623
0
4,666
7,206
8,442
0
L
Cthulhu
StealthArtz
Cthulhu
10,000
437
1,224
1,256
13,167
14,920
0
5,126
8,041
20,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,302
Gold Earned
36,625
93
Minions Killed
95
0
Camps Cleared
0
1,005,509
Distance Traveled
925,838
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,709
771
18
2
0
214,009
3
W
Susano
7,613
761
9
1
0
215,142
1
L
Yemoja
7,700
770
18
2
0
184,568
1
L
Merlin
6,541
654
25
3
0
172,837
0
W
Hun Batz
8,318
832
43
4
0
200,940
0
L
Mercury
7,293
729
7
1
0
213,536
0
W
Yu Huang
7,552
755
12
1
0
196,896
0
W
Yemoja
7,110
711
11
1
0
178,522
3
L
Ymir
7,466
747
14
1
0
151,183
0
L
Cthulhu
7,625
763
31
3
0
203,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role