Player Matchup

Yemoja
Yemoja
AWildRaikou
Yemoja
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,079 Elo+
Party 2
Thoth
Thoth
Demise4You
Thoth
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,079 Elo+
Party 2
Apollo
Apollo
Saganowski
Apollo
Level 39
God Stats
0W - 1L
1,728 SR
Queue Stats
1W - 10L
1,079 Elo+
Party 2
Team Averages
Level 45
1,576 SR
1,079 Elo+

VS

Team Averages
Level 149
1,401 SR
1,559 Elo+
Chang'e
Chang'e
CoolDad1
Chang'e
Level 160
God Stats
2W - 1L
1,253 SR
Queue Stats
114W - 84L
1,588 Elo+
Party 1
Tyr
Tyr
WheelbarrowNick
Tyr
Level 137
God Stats
2W - 2L
1,266 SR
Queue Stats
220W - 164L
1,570 Elo+
Party 1
Hun Batz
Hun Batz
mrbananaman7123
Hun Batz
Level 149
God Stats
2W - 0L
1,685 SR
Queue Stats
167W - 124L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
1 / 1 / 0
7,783
708
5,732
13,821
13,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Thoth
10
0 / 9 / 0
6,622
602
5,992
11,689
6,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
Saganowski
Apollo
10
0 / 4 / 0
6,495
590
5,199
11,215
3,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CoolDad1
Chang'e
15
3 / 0 / 9
9,040
822
10,060
7,685
2,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 1 / 10
8,547
777
9,490
12,311
11,299
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
14
7 / 0 / 5
9,487
862
13,022
10,399
4,323
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
38
1
Kills
14
14
Deaths
1
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
1
0
1
W
Chang'e
CoolDad1
Chang'e
3
0
9
7.5
L
Thoth
0
9
0
0
L
Apollo
Saganowski
Apollo
0
4
0
0
W
4
1
10
9
W
Hun Batz
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,923
Damage
32,572
36,725
Taken
30,395
23,855
Mitigated
18,577
8,296
Healing
9,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
5,732
2,161
1,104
4,381
13,821
13,260
0
3,606
10,215
20,807
0
W
Chang'e
CoolDad1
Chang'e
10,060
1,285
1,597
3,790
7,685
2,955
839
4,197
3,488
43,024
0
L
Thoth
5,992
1,254
281
355
11,689
6,680
0
4,149
7,540
16,661
0
L
Apollo
Saganowski
Apollo
5,199
4,525
0
2,175
11,215
3,915
0
2,423
8,792
0
19,451
W
9,490
869
0
2,894
12,311
11,299
0
4,834
7,477
88
16,370
W
Hun Batz
13,022
2,979
0
750
10,399
4,323
607
2,769
7,630
0
55,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,900
Gold Earned
27,074
74
Minions Killed
170
0
Camps Cleared
0
551,048
Distance Traveled
729,131
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,783
708
19
2
0
191,353
1
W
Chang'e
9,040
822
76
7
0
220,629
1
L
Thoth
6,622
602
29
3
0
170,366
0
L
Apollo
6,495
590
26
2
0
189,329
3
W
Tyr
8,547
777
16
1
0
259,983
3
W
Hun Batz
9,487
862
78
7
0
248,519
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role