Player Matchup

Bellona
Bellona
A-P-O-S-T-L-E-8
Bellona
Level 138
God Stats
12W - 7L
1,591 SR
Queue Stats
511W - 566L
1,323 Elo+
Solo
Freya
Freya
MATTOVINCHSKI
Freya
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 22L
1,157 Elo+
Party 2
Arachne
Arachne
Riquelmeriot1211
Arachne
Level 18
God Stats
1W - 2L
1,188 SR
Queue Stats
2W - 4L
1,255 Elo+
Party 2
Geb
Geb
gloomyswamps
Geb
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 72L
1,266 Elo+
Party 2
Nu Wa
Nu Wa
six2daplug
Nu Wa
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 23L
1,199 Elo+
Party 2
Team Averages
Level 47
1,456 SR
1,240 Elo+

VS

Team Averages
Level 96
1,443 SR
1,319 Elo+
Danzaburou
Danzaburou
Bellonasocks
Danzaburou
Level 126
God Stats
7W - 4L
1,430 SR
Queue Stats
48W - 54L
1,360 Elo+
Solo
Zhong Kui
Zhong Kui
Here4theTacos
Zhong Kui
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,420 Elo+
Solo
Geb
Geb
HopeLessNARC21
Geb
Level 109
God Stats
1W - 3L
1,593 SR
Queue Stats
118W - 134L
1,386 Elo+
Party 1
Ishtar
Ishtar
Pumcashh
Ishtar
Level 62
God Stats
7W - 8L
1,361 SR
Queue Stats
31W - 59L
1,206 Elo+
Solo
Ra
Ra
Rmrod2018
Ra
Level 45
God Stats
6W - 13L
1,331 SR
Queue Stats
24W - 40L
1,220 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,639
564
3,789
7,698
4,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 0 / 2
4,782
478
3,050
4,443
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
2 / 0 / 1
5,637
564
2,932
5,486
2,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

9
3 / 0 / 1
5,741
574
2,708
5,597
3,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
8
1 / 1 / 4
5,011
501
4,726
5,867
2,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bellonasocks
Danzaburou
5
0 / 1 / 0
3,980
398
1,475
4,869
1,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
Here4theTacos
Zhong Kui
9
0 / 0 / 0
5,461
546
4,432
5,527
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
0 / 3 / 0
4,690
469
2,571
9,000
4,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ishtar
Pumcashh
Ishtar
7
0 / 1 / 0
4,329
433
2,307
3,295
1,219
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 2 / 0
5,520
552
6,224
7,098
2,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
7
Kills
1
1
Deaths
7
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
Danzaburou
Bellonasocks
Danzaburou
0
1
0
0
L
Zhong Kui
Here4theTacos
Zhong Kui
0
0
0
0
L
0
3
0
0
W
1
0
2
2
L
Ishtar
Pumcashh
Ishtar
0
1
0
0
W
2
0
1
2.5
L
1
2
0
0.5
W
3
0
1
3.5
W
Nu Wa
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,205
Damage
17,009
29,091
Taken
29,789
14,080
Mitigated
13,773
10,641
Healing
10,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,789
931
0
4,422
7,698
4,891
0
3,962
3,266
0
31,212
L
Danzaburou
Bellonasocks
Danzaburou
1,475
622
0
2,202
4,869
1,477
224
1,353
3,350
0
13,390
L
Zhong Kui
Here4theTacos
Zhong Kui
4,432
699
0
2,640
5,527
3,441
275
152
5,375
32,176
0
L
2,571
175
252
2,875
9,000
4,888
0
3,203
5,531
15,243
0
W
3,050
982
0
2,155
4,443
1,503
480
1,038
3,405
23,862
0
L
Ishtar
Pumcashh
Ishtar
2,307
1,133
0
415
3,295
1,219
275
2,098
1,121
0
17,554
W
2,932
1,784
0
755
5,486
2,039
657
2,523
2,963
0
20,978
L
6,224
514
43
2,548
7,098
2,748
280
3,170
3,928
49,417
0
W
2,708
772
0
2,030
5,597
3,333
78
843
4,754
13,878
0
W
Nu Wa
4,726
1,807
0
1,279
5,867
2,314
807
4,391
1,476
30,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,810
Gold Earned
23,980
190
Minions Killed
223
0
Camps Cleared
0
954,684
Distance Traveled
870,443
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,639
564
60
6
0
189,383
2
L
Danzaburou
3,980
398
26
3
0
113,445
0
L
Zhong Kui
5,461
546
67
7
0
177,747
1
L
Geb
4,690
469
19
2
0
226,129
2
W
Freya
4,782
478
40
4
0
181,764
0
L
Ishtar
4,329
433
27
3
0
149,604
0
W
Arachne
5,637
564
44
4
0
215,372
0
L
Ra
5,520
552
84
8
0
203,518
0
W
Geb
5,741
574
21
2
0
200,117
0
W
Nu Wa
5,011
501
25
3
0
168,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role