Player Matchup

Ishtar
Ishtar
Masters
 
Ishtar
Masters
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Masters
Blesset
Bacchus
Masters
Level 146
God Stats
1W - 0L
1,670 SR
Queue Stats
57W - 15L
2,985 MMR
Party 1
Atlas
Atlas
Masters
Mefistö
Atlas
Masters
Level 160
God Stats
32W - 0L
2,061 SR
Queue Stats
149W - 7L
2,521 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 150
1,744 SR
2,335 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 127
1,558 SR
1,472 MMR
Cernunnos
Cernunnos
Silver II
 
Cernunnos
Silver II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Allmotor
Sun Wukong
Bronze III
Level 89
God Stats
0W - 1L
1,570 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
He Bo
He Bo
Silver IV
Qakupuadinomkgi
He Bo
Silver IV
Level 141
God Stats
0W - 1L
1,603 SR
Queue Stats
13W - 23L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
11 / 0 / 3
8,304
1,038
13,489
7,052
3,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Blesset
Bacchus
11
0 / 0 / 14
7,215
902
6,298
9,153
12,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Atlas
Mefistö
Atlas
12
3 / 1 / 11
7,719
965
5,464
10,032
10,104
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SobekRaCabrakanAh Muzen CabBaron Samedi

VS

Bans
GebGaneshaAh PuchGuan YuMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
0 / 5 / 1
5,569
696
5,486
10,689
4,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Allmotor
Sun Wukong
9
0 / 2 / 1
5,469
684
3,377
8,266
6,252
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
1 / 7 / 0
5,949
744
3,356
9,665
3,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
14
Kills
1
1
Deaths
14
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
11
0
3
12.5
L
Cernunnos
 
Cernunnos
0
5
1
0.1
L
Sun Wukong
Allmotor
Sun Wukong
0
2
1
0.25
W
Bacchus
Blesset
Bacchus
0
0
14
7
W
Atlas
Mefistö
Atlas
3
1
11
8.5
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,251
Damage
12,219
26,237
Taken
28,620
25,477
Mitigated
14,691
13,843
Healing
2,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
13,489
9,021
0
5,182
7,052
3,258
1,727
1,006
6,046
0
42,020
L
Cernunnos
 
Cernunnos
5,486
1,910
0
1,559
10,689
4,544
0
4,996
5,693
0
20,814
L
Sun Wukong
Allmotor
Sun Wukong
3,377
562
0
704
8,266
6,252
0
3,017
5,249
0
12,301
W
Bacchus
Blesset
Bacchus
6,298
752
0
3,898
9,153
12,115
435
1,260
7,893
16,872
0
W
Atlas
Mefistö
Atlas
5,464
1,773
0
4,763
10,032
10,104
754
1,267
8,765
22,517
0
L
3,356
218
0
520
9,665
3,895
0
3,758
5,907
8,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,238
Gold Earned
16,987
101
Minions Killed
70
0
Camps Cleared
0
445,326
Distance Traveled
383,927
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,304
1,038
57
7
0
141,056
2
L
Cernunnos
5,569
696
40
5
0
136,572
1
L
Sun Wukong
5,469
684
19
2
0
132,374
2
W
Bacchus
7,215
902
21
3
0
158,660
3
W
Atlas
7,719
965
23
3
0
145,610
4
L
He Bo
5,949
744
11
1
0
114,981
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role