Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Alcromido
Hercules
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
201W - 168L
1,534 Elo+
Party 1
Ra
Ra
DarkkArtist
Ra
Level 160
God Stats
12W - 11L
1,519 SR
Queue Stats
317W - 280L
1,549 Elo+
Party 1
Cabrakan
Cabrakan
Grevesz
Cabrakan
Level 144
God Stats
1W - 1L
1,352 SR
Queue Stats
69W - 90L
1,460 Elo+
Solo
Jing Wei
Jing Wei
coldOpposite
Jing Wei
Level 75
God Stats
1W - 1L
1,277 SR
Queue Stats
5W - 5L
1,480 Elo+
Solo
Team Averages
Level 140
1,430 SR
1,505 Elo+

VS

Team Averages
Level 116
1,522 SR
1,512 Elo+
Izanami
Izanami
 
Izanami
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
CrazyHairDryer
Terra
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 219L
1,570 Elo+
Solo
Agni
Agni
Solomancer
Agni
Level 95
God Stats
5W - 3L
1,500 SR
Queue Stats
100W - 105L
1,481 Elo+
Solo
Tiamat
Tiamat
beretv4
Tiamat
Level 160
God Stats
20W - 19L
1,555 SR
Queue Stats
539W - 534L
1,562 Elo+
Solo
Set
Set
lowlifecrosfire
Set
Level 103
God Stats
64W - 61L
1,554 SR
Queue Stats
113W - 145L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
1 / 0 / 2
7,946
662
8,840
9,024
5,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
Alcromido
Hercules
12
6 / 1 / 2
7,553
629
5,776
9,641
4,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 0 / 3
7,440
620
3,288
7,338
3,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
Grevesz
Cabrakan
10
2 / 1 / 3
6,763
564
4,314
11,363
10,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jing Wei
coldOpposite
Jing Wei
12
1 / 1 / 2
6,417
535
3,315
5,369
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 3 / 2
6,100
508
4,631
6,988
2,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 1 / 0
6,671
556
4,115
10,775
6,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 2 / 0
5,892
491
5,745
6,886
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
beretv4
Tiamat
12
2 / 1 / 0
6,956
580
7,491
6,882
4,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 4 / 1
5,602
467
3,497
10,633
5,237
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
11
Kills
3
3
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
1
0
2
2
L
Izanami
 
Izanami
0
3
2
0.33
W
Hercules
Alcromido
Hercules
6
1
2
7
L
0
1
0
0
W
1
0
3
2.5
W
Cabrakan
Grevesz
Cabrakan
2
1
3
3.5
L
1
2
0
0.5
L
Tiamat
beretv4
Tiamat
2
1
0
2
W
Jing Wei
coldOpposite
Jing Wei
1
1
2
2
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,533
Damage
25,479
42,735
Taken
42,164
25,848
Mitigated
20,932
18,732
Healing
11,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
8,840
1,749
0
4,162
9,024
5,130
0
3,900
4,830
0
64,688
L
Izanami
 
Izanami
4,631
3,512
0
750
6,988
2,446
62
2,114
4,874
0
46,608
W
Hercules
Alcromido
Hercules
5,776
2,863
0
4,984
9,641
4,645
0
2,044
7,561
0
46,702
L
4,115
1,097
344
4,570
10,775
6,722
0
0
10,775
45,979
0
W
3,288
361
217
5,229
7,338
3,398
54
4,099
3,239
70,866
0
W
Cabrakan
Grevesz
Cabrakan
4,314
1,105
0
1,882
11,363
10,739
303
4,117
7,246
13,402
0
L
5,745
1,051
0
804
6,886
2,352
50
1,006
5,880
32,754
3,340
L
Tiamat
beretv4
Tiamat
7,491
653
0
2,275
6,882
4,175
70
3,641
3,241
49,169
0
W
Jing Wei
coldOpposite
Jing Wei
3,315
2,361
0
2,258
5,369
1,936
0
2,480
2,889
0
48,073
L
3,497
1,392
0
2,944
10,633
5,237
0
841
9,792
0
36,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,119
Gold Earned
31,221
442
Minions Killed
413
0
Camps Cleared
0
1,288,202
Distance Traveled
1,206,686
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,946
662
131
11
0
261,248
4
L
Izanami
6,100
508
84
7
0
220,989
2
W
Hercules
7,553
629
73
6
0
268,475
1
L
Terra
6,671
556
105
9
0
246,964
6
W
Ra
7,440
620
126
11
0
271,066
3
W
Cabrakan
6,763
564
15
1
0
237,610
2
L
Agni
5,892
491
60
5
0
240,748
3
L
Tiamat
6,956
580
101
8
0
256,853
6
W
Jing Wei
6,417
535
97
8
0
249,803
2
L
Set
5,602
467
63
5
0
241,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role