Player Matchup

Merlin
Merlin
 
Merlin
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
BumpyVenus85
Arachne
Level 64
God Stats
12W - 7L
1,585 SR
Queue Stats
159W - 162L
1,456 Elo+
Party 1
Medusa
Medusa
CompleatBongo69
Medusa
Level 64
God Stats
72W - 57L
1,576 SR
Queue Stats
232W - 220L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
Ekket_
Cthulhu
Level 106
God Stats
11W - 5L
1,598 SR
Queue Stats
86W - 76L
1,514 Elo+
Solo
Zhong Kui
Zhong Kui
Reddmin
Zhong Kui
Level 118
God Stats
3W - 2L
1,571 SR
Queue Stats
403W - 377L
1,522 Elo+
Party 1
Team Averages
Level 94
1,566 SR
1,502 Elo+

VS

Team Averages
Level 127
1,560 SR
1,493 Elo+
Anubis
Anubis
BJDrizzle
Anubis
Level 128
God Stats
5W - 6L
1,585 SR
Queue Stats
51W - 71L
1,419 Elo+
Party 2
Sylvanus
Sylvanus
BreadmanSands
Sylvanus
Level 125
God Stats
6W - 10L
1,466 SR
Queue Stats
51W - 72L
1,416 Elo+
Party 2
Sol
Sol
Kiya23
Sol
Level 103
God Stats
4W - 6L
1,525 SR
Queue Stats
238W - 250L
1,482 Elo+
Party 3
Izanami
Izanami
Nieldilocks
Izanami
Level 126
God Stats
14W - 7L
1,725 SR
Queue Stats
393W - 368L
1,489 Elo+
Party 3
Janus
Janus
lCOMBOl
Janus
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
4 / 5 / 2
9,962
553
4,409
9,773
3,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Arachne
BumpyVenus85
Arachne
15
4 / 2 / 5
9,451
525
7,803
13,593
5,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 0 / 4
10,051
558
14,501
12,570
5,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Ekket_
Cthulhu
13
1 / 1 / 7
8,031
446
7,553
15,272
14,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Reddmin
Zhong Kui
18
6 / 0 / 3
11,670
648
8,340
9,478
7,355
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BJDrizzle
Anubis
16
1 / 2 / 1
9,890
549
3,335
5,937
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
BreadmanSands
Sylvanus
14
1 / 3 / 6
8,583
477
5,718
14,382
13,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sol
Kiya23
Sol
13
0 / 6 / 0
7,778
432
6,168
15,030
5,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Nieldilocks
Izanami
13
1 / 7 / 2
7,922
440
9,001
17,153
7,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Janus
lCOMBOl
Janus
16
5 / 3 / 2
10,217
568
9,204
9,274
4,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
21
Kills
8
8
Deaths
21
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
5
2
1
L
Anubis
BJDrizzle
Anubis
1
2
1
0.75
L
Sylvanus
BreadmanSands
Sylvanus
1
3
6
1.33
W
Arachne
BumpyVenus85
Arachne
4
2
5
3.25
W
6
0
4
8
W
Cthulhu
Ekket_
Cthulhu
1
1
7
4.5
L
Sol
Kiya23
Sol
0
6
0
0
L
Izanami
Nieldilocks
Izanami
1
7
2
0.29
W
Zhong Kui
Reddmin
Zhong Kui
6
0
3
7.5
L
Janus
lCOMBOl
Janus
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,606
Damage
33,426
60,686
Taken
61,776
36,584
Mitigated
33,772
18,134
Healing
18,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,409
190
0
2,865
9,773
3,864
776
4,978
4,795
71,202
0
L
Anubis
BJDrizzle
Anubis
3,335
314
0
1,482
5,937
2,976
0
3,291
2,646
85,257
0
L
Sylvanus
BreadmanSands
Sylvanus
5,718
1,841
698
5,209
14,382
13,822
265
5,315
8,964
43,254
17,974
W
Arachne
BumpyVenus85
Arachne
7,803
6,334
0
4,544
13,593
5,464
170
4,571
9,022
0
73,660
W
14,501
4,131
0
2,988
12,570
5,145
1,481
5,225
7,345
0
88,791
W
Cthulhu
Ekket_
Cthulhu
7,553
362
143
1,349
15,272
14,756
96
6,824
8,448
33,871
0
L
Sol
Kiya23
Sol
6,168
1,838
241
5,753
15,030
5,714
0
1,261
13,769
52,681
6,898
L
Izanami
Nieldilocks
Izanami
9,001
4,230
210
3,423
17,153
7,188
186
6,574
10,525
0
66,353
W
Zhong Kui
Reddmin
Zhong Kui
8,340
2,253
485
5,760
9,478
7,355
2,282
2,315
7,163
97,266
0
L
Janus
lCOMBOl
Janus
9,204
587
0
1,665
9,274
4,072
111
3,478
5,570
84,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,165
Gold Earned
44,390
612
Minions Killed
612
0
Camps Cleared
0
1,859,715
Distance Traveled
1,654,449
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,962
553
141
8
0
326,963
6
L
Anubis
9,890
549
175
10
0
309,913
3
L
Sylvanus
8,583
477
95
5
0
352,891
4
W
Arachne
9,451
525
109
6
0
418,172
3
W
Medusa
10,051
558
141
8
0
385,709
0
W
Cthulhu
8,031
446
39
2
0
387,988
3
L
Sol
7,778
432
92
5
0
311,409
5
L
Izanami
7,922
440
102
6
0
283,139
4
W
Zhong Kui
11,670
648
182
10
0
340,883
6
L
Janus
10,217
568
148
8
0
397,097
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role