Player Matchup

Lancelot
Lancelot
I_EVOLUTION_I
Lancelot
Level 153
God Stats
4W - 5L
1,269 SR
Queue Stats
391W - 393L
1,480 Elo+
Party 1
Hachiman
Hachiman
McToasten
Hachiman
Level 129
God Stats
4W - 1L
1,729 SR
Queue Stats
229W - 213L
1,511 Elo+
Party 1
Maui
Maui
SticksNewGroove
Maui
Level 42
God Stats
6W - 3L
1,728 SR
Queue Stats
9W - 11L
1,522 Elo+
Party 1
Yu Huang
Yu Huang
T-O-O-M-B-Z
Yu Huang
Level 127
God Stats
9W - 12L
1,454 SR
Queue Stats
237W - 251L
1,430 Elo+
Party 1
Bellona
Bellona
l-SACRlFlCE-l
Bellona
Level 147
God Stats
9W - 8L
1,415 SR
Queue Stats
363W - 405L
1,442 Elo+
Party 1
Team Averages
Level 120
1,519 SR
1,477 Elo+

VS

Team Averages
Level 59
1,548 SR
1,508 Elo+
Cerberus
Cerberus
Crisgoat
Cerberus
Level 12
God Stats
1W - 6L
1,256 SR
Queue Stats
14W - 19L
1,410 Elo+
Party 3
Zhong Kui
Zhong Kui
DarkArcadius64
Zhong Kui
Level 28
God Stats
0W - 3L
1,730 SR
Queue Stats
8W - 6L
1,775 Elo+
Party 2
Ishtar
Ishtar
gnpm
Ishtar
Level 154
God Stats
1W - 1L
1,805 SR
Queue Stats
27W - 24L
1,581 Elo+
Party 2
Thor
Thor
sloth67
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,282 Elo+
Party 3
Mulan
Mulan
yo0ogi
Mulan
Level 96
God Stats
47W - 70L
1,449 SR
Queue Stats
273W - 295L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
I_EVOLUTION_I
Lancelot
17
5 / 2 / 8
10,553
555
14,353
16,682
7,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
McToasten
Hachiman
17
5 / 4 / 5
9,988
526
16,024
19,696
7,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 2 / 6
8,550
450
3,327
13,102
15,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yu Huang
T-O-O-M-B-Z
Yu Huang
15
6 / 2 / 8
9,959
524
13,603
9,830
4,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
16
9 / 3 / 3
10,657
561
15,171
22,275
29,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Crisgoat
Cerberus
14
4 / 4 / 4
10,290
542
7,628
20,793
22,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
DarkArcadius64
Zhong Kui
15
6 / 3 / 2
9,604
505
10,598
14,293
9,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
gnpm
Ishtar
15
2 / 5 / 5
9,710
511
20,051
20,389
8,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
sloth67
Thor
11
1 / 11 / 2
7,677
404
2,723
15,128
5,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Mulan
yo0ogi
Mulan
15
0 / 7 / 2
9,772
514
10,380
19,215
13,783
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
28
29
Kills
13
13
Deaths
30
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Crisgoat
Cerberus
4
4
4
1.5
L
Zhong Kui
DarkArcadius64
Zhong Kui
6
3
2
2.33
W
Lancelot
I_EVOLUTION_I
Lancelot
5
2
8
4.5
W
Hachiman
McToasten
Hachiman
5
4
5
1.88
W
4
2
6
3.5
W
Yu Huang
T-O-O-M-B-Z
Yu Huang
6
2
8
5
L
Ishtar
gnpm
Ishtar
2
5
5
0.9
W
Bellona
9
3
3
3.5
L
Thor
sloth67
Thor
1
11
2
0.18
L
Mulan
yo0ogi
Mulan
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,478
Damage
51,380
81,585
Taken
89,818
65,176
Mitigated
58,946
21,756
Healing
20,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Crisgoat
Cerberus
7,628
535
0
2,852
20,793
22,331
0
5,996
14,797
33,753
1,451
L
Zhong Kui
DarkArcadius64
Zhong Kui
10,598
1,687
310
2,505
14,293
9,256
0
4,226
10,067
52,854
0
W
Lancelot
I_EVOLUTION_I
Lancelot
14,353
3,881
0
371
16,682
7,629
0
5,761
10,921
0
95,644
W
Hachiman
McToasten
Hachiman
16,024
9,956
0
9,466
19,696
7,877
996
3,541
16,155
0
88,285
W
3,327
1,370
0
2,326
13,102
15,780
115
4,565
8,537
16,913
0
W
Yu Huang
T-O-O-M-B-Z
Yu Huang
13,603
1,111
293
2,622
9,830
4,399
1,004
2,319
7,511
69,714
0
L
Ishtar
gnpm
Ishtar
20,051
14,501
0
8,699
20,389
8,414
1,544
2,594
17,795
0
87,710
W
Bellona
15,171
7,160
0
6,678
22,275
29,491
21
1,954
20,321
0
79,359
L
Thor
sloth67
Thor
2,723
1,197
0
453
15,128
5,162
550
3,497
11,631
0
25,417
L
Mulan
yo0ogi
Mulan
10,380
2,107
0
5,804
19,215
13,783
1,060
1,449
17,766
0
66,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,707
Gold Earned
47,053
509
Minions Killed
415
0
Camps Cleared
0
1,795,198
Distance Traveled
1,580,535
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,290
542
64
3
0
340,421
5
L
Zhong Kui
9,604
505
64
3
0
330,837
2
W
Lancelot
10,553
555
130
7
0
435,478
3
W
Hachiman
9,988
526
119
6
0
313,581
5
W
Maui
8,550
450
28
1
0
356,620
4
W
Yu Huang
9,959
524
102
5
0
339,415
5
L
Ishtar
9,710
511
109
6
0
322,433
4
W
Bellona
10,657
561
130
7
0
350,104
4
L
Thor
7,677
404
36
2
0
284,661
4
L
Mulan
9,772
514
142
7
0
302,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role