Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Dark_Radian
Cthulhu
Level 115
God Stats
3W - 2L
1,335 SR
Queue Stats
28W - 20L
1,442 Elo+
Solo
Bacchus
Bacchus
S-I-G-H-T-
Bacchus
Level 83
God Stats
5W - 1L
1,736 SR
Queue Stats
16W - 9L
1,530 Elo+
Party 1
Kukulkan
Kukulkan
Sasquatch_WENT02
Kukulkan
Level 97
God Stats
3W - 0L
1,795 SR
Queue Stats
75W - 58L
1,541 Elo+
Party 1
Bellona
Bellona
Villifyyy
Bellona
Level 64
God Stats
1W - 0L
1,317 SR
Queue Stats
66W - 43L
1,637 Elo+
Party 1
Team Averages
Level 85
1,537 SR
1,530 Elo+

VS

Team Averages
Level 83
1,356 SR
1,323 Elo+
Chiron
Chiron
Auzific
Chiron
Level 65
God Stats
0W - 4L
1,149 SR
Queue Stats
15W - 35L
1,295 Elo+
Party 2
Athena
Athena
Kenshi117-
Athena
Level 124
God Stats
1W - 3L
1,504 SR
Queue Stats
78W - 93L
1,410 Elo+
Party 2
Amaterasu
Amaterasu
Rboyd02
Amaterasu
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 46L
1,315 Elo+
Party 3
Zeus
Zeus
dhamby21
Zeus
Level 67
God Stats
26W - 40L
1,362 SR
Queue Stats
26W - 40L
1,294 Elo+
Party 3
Loki
Loki
keving4215
Loki
Level 69
God Stats
0W - 2L
1,265 SR
Queue Stats
25W - 37L
1,300 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
1 / 1 / 2
8,785
488
6,688
8,649
3,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Dark_Radian
Cthulhu
13
0 / 4 / 4
7,736
430
6,601
15,216
12,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
S-I-G-H-T-
Bacchus
16
5 / 3 / 0
10,474
582
11,278
15,867
17,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
8 / 0 / 5
10,929
607
13,388
5,697
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
Villifyyy
Bellona
18
7 / 0 / 8
11,222
623
14,790
15,948
10,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Auzific
Chiron
13
1 / 2 / 3
7,749
431
3,642
9,979
4,721
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Athena
Kenshi117-
Athena
12
1 / 4 / 1
8,022
446
4,189
19,314
20,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amaterasu
Rboyd02
Amaterasu
14
3 / 6 / 2
9,025
501
11,675
21,151
16,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
15
1 / 6 / 0
8,307
462
8,736
11,397
4,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 3 / 4
7,815
434
1,716
14,283
5,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
21
Kills
6
8
Deaths
21
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
1
2
2
L
Chiron
Auzific
Chiron
1
2
3
1.25
W
Cthulhu
Dark_Radian
Cthulhu
0
4
4
0.5
L
Athena
Kenshi117-
Athena
1
4
1
0.38
L
Amaterasu
Rboyd02
Amaterasu
3
6
2
0.67
W
Bacchus
S-I-G-H-T-
Bacchus
5
3
0
1.67
W
8
0
5
10.5
W
Bellona
Villifyyy
Bellona
7
0
8
11
L
Zeus
1
6
0
0.17
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,745
Damage
29,958
61,377
Taken
76,124
47,243
Mitigated
52,167
17,493
Healing
21,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
6,688
4,053
0
1,864
8,649
3,825
522
3,083
5,546
0
62,333
L
Chiron
Auzific
Chiron
3,642
1,585
1,550
3,144
9,979
4,721
973
3,404
6,575
0
48,027
W
Cthulhu
Dark_Radian
Cthulhu
6,601
682
69
488
15,216
12,114
0
6,109
8,997
32,988
5,766
L
Athena
Kenshi117-
Athena
4,189
1,400
210
4,652
19,314
20,636
227
6,627
12,687
29,160
0
L
Amaterasu
Rboyd02
Amaterasu
11,675
5,864
0
6,115
21,151
16,250
708
11,027
9,347
0
53,755
W
Bacchus
S-I-G-H-T-
Bacchus
11,278
2,610
0
1,820
15,867
17,809
900
0
15,867
59,550
0
W
13,388
1,020
655
2,302
5,697
2,869
822
2,710
2,771
96,170
0
W
Bellona
Villifyyy
Bellona
14,790
5,825
0
10,295
15,948
10,626
0
1,794
14,058
0
103,912
L
Zeus
8,736
182
0
740
11,397
4,907
0
4,335
7,062
62,575
0
L
1,716
230
0
5,130
14,283
5,653
0
4,571
9,663
0
49,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,146
Gold Earned
40,918
564
Minions Killed
447
0
Camps Cleared
0
1,831,953
Distance Traveled
1,727,040
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,785
488
102
6
0
332,650
5
L
Chiron
7,749
431
105
6
0
327,582
5
W
Cthulhu
7,736
430
54
3
0
346,838
4
L
Athena
8,022
446
38
2
0
360,634
4
L
Amaterasu
9,025
501
102
6
0
296,275
0
W
Bacchus
10,474
582
116
6
0
330,872
1
W
Kukulkan
10,929
607
154
9
0
386,246
4
W
Bellona
11,222
623
138
8
0
435,347
5
L
Zeus
8,307
462
119
7
0
328,564
5
L
Loki
7,815
434
83
5
0
413,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role