Player Matchup

Merlin
Merlin
GuthixMan420
Merlin
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,324 Elo+
Solo
Ymir
Ymir
McThugMuffin
Ymir
Level 31
God Stats
8W - 5L
1,644 SR
Queue Stats
25W - 17L
1,602 Elo+
Party 1
Chronos
Chronos
NoNeo
Chronos
Level 135
God Stats
1W - 1L
1,285 SR
Queue Stats
30W - 25L
1,597 Elo+
Party 1
King Arthur
King Arthur
SingGalion1
King Arthur
Level 129
God Stats
3W - 0L
1,755 SR
Queue Stats
12W - 11L
1,586 Elo+
Party 1
Cliodhna
Cliodhna
ljtheawesome4
Cliodhna
Level 119
God Stats
11W - 7L
1,657 SR
Queue Stats
36W - 26L
1,622 Elo+
Party 1
Team Averages
Level 107
1,568 SR
1,546 Elo+

VS

Team Averages
Level 70
1,381 SR
1,479 Elo+
Scylla
Scylla
AchronLord
Scylla
Level 105
God Stats
32W - 22L
1,590 SR
Queue Stats
152W - 126L
1,516 Elo+
Party 2
Mercury
Mercury
BagelsTheSquid
Mercury
Level 44
God Stats
0W - 2L
1,205 SR
Queue Stats
28W - 25L
1,510 Elo+
Party 2
Charybdis
Charybdis
Imperix1155
Charybdis
Level 16
God Stats
4W - 7L
1,391 SR
Queue Stats
8W - 11L
1,367 Elo+
Party 2
Sun Wukong
Sun Wukong
Ivypaw
Sun Wukong
Level 66
God Stats
0W - 4L
1,196 SR
Queue Stats
21W - 21L
1,458 Elo+
Party 2
Sobek
Sobek
NavarreSiberis
Sobek
Level 120
God Stats
7W - 4L
1,525 SR
Queue Stats
129W - 105L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
2 / 0 / 11
10,683
1,068
16,381
2,004
1,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

16
1 / 4 / 9
10,992
1,099
9,591
14,951
22,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
NoNeo
Chronos
16
4 / 1 / 8
10,115
1,012
16,963
8,085
4,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SingGalion1
King Arthur
16
3 / 4 / 9
10,058
1,006
14,589
12,716
12,057
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cliodhna
ljtheawesome4
Cliodhna
17
9 / 1 / 7
12,152
1,215
21,227
7,562
3,843
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

263

VS

Team 2 Tickets

188

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AchronLord
Scylla
16
3 / 2 / 6
10,903
1,090
12,436
10,392
4,858
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 6 / 6
9,288
929
7,724
17,347
9,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
Imperix1155
Charybdis
15
2 / 8 / 6
9,725
973
9,543
15,949
8,747
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Ivypaw
Sun Wukong
15
3 / 2 / 6
10,199
1,020
5,302
16,166
23,151
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 1 / 7
10,839
1,084
5,445
23,231
37,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
41
19
Kills
10
10
Deaths
19
44
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Scylla
AchronLord
Scylla
3
2
6
3
L
0
6
6
0.5
W
Merlin
2
0
11
7.5
L
Charybdis
Imperix1155
Charybdis
2
8
6
0.63
L
Sun Wukong
Ivypaw
Sun Wukong
3
2
6
3
W
1
4
9
1.38
L
2
1
7
5.5
W
Chronos
NoNeo
Chronos
4
1
8
8
W
King Arthur
SingGalion1
King Arthur
3
4
9
1.88
W
Cliodhna
ljtheawesome4
Cliodhna
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,751
Damage
40,450
45,318
Taken
83,085
43,540
Mitigated
84,402
4,012
Healing
7,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
AchronLord
Scylla
12,436
1,411
452
680
10,392
4,858
0
3,551
6,677
52,838
0
L
7,724
2,473
0
146
17,347
9,950
0
9,574
7,525
0
19,567
W
Merlin
16,381
388
0
348
2,004
1,005
0
144
1,860
56,669
0
L
Charybdis
Imperix1155
Charybdis
9,543
5,996
0
337
15,949
8,747
0
7,253
8,506
0
18,212
L
Sun Wukong
Ivypaw
Sun Wukong
5,302
1,279
102
1,683
16,166
23,151
0
8,572
7,312
0
15,157
W
9,591
1,905
0
2,127
14,951
22,616
0
6,309
8,642
16,012
0
L
5,445
274
367
3,964
23,231
37,696
0
12,785
10,104
13,472
0
W
Chronos
NoNeo
Chronos
16,963
7,799
0
587
8,085
4,019
0
3,253
4,832
30,949
0
W
King Arthur
SingGalion1
King Arthur
14,589
2,113
0
600
12,716
12,057
0
4,964
7,752
54
21,879
W
Cliodhna
ljtheawesome4
Cliodhna
21,227
3,681
0
350
7,562
3,843
0
3,211
4,351
0
32,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,000
Gold Earned
50,954
196
Minions Killed
182
7
Camps Cleared
6
972,636
Distance Traveled
966,298
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,903
1,090
118
12
0
185,098
4
L
Mercury
9,288
929
15
2
5
231,041
0
W
Merlin
10,683
1,068
121
12
0
187,315
2
L
Charybdis
9,725
973
21
2
0
148,276
0
L
Sun Wukong
10,199
1,020
12
1
0
194,893
0
W
Ymir
10,992
1,099
14
1
0
167,676
0
L
Sobek
10,839
1,084
16
2
1
206,990
1
W
Chronos
10,115
1,012
32
3
2
199,185
0
W
King Arthur
10,058
1,006
7
1
3
186,903
0
W
Cliodhna
12,152
1,215
22
2
2
231,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role