Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Hakase Ishi
Baron Samedi
Level 107
God Stats
1W - 0L
1,632 SR
Queue Stats
29W - 38L
1,509 Elo+
Party 2
Kukulkan
Kukulkan
Midnattssol
Kukulkan
Level 123
God Stats
1W - 0L
1,797 SR
Queue Stats
13W - 15L
1,493 Elo+
Party 2
Izanami
Izanami
Siffryn
Izanami
Level 139
God Stats
2W - 2L
1,615 SR
Queue Stats
60W - 62L
1,580 Elo+
Party 2
Chang'e
Chang'e
lskildum
Chang'e
Level 155
God Stats
135W - 84L
1,638 SR
Queue Stats
380W - 354L
1,468 Elo+
Solo
Team Averages
Level 130
1,636 SR
1,510 Elo+

VS

Team Averages
Level 133
1,634 SR
1,508 Elo+
Lancelot
Lancelot
DR Circlestrat
Lancelot
Level 157
God Stats
3W - 2L
1,747 SR
Queue Stats
367W - 345L
1,535 Elo+
Party 1
Baron Samedi
Baron Samedi
KILL HIPPO
Baron Samedi
Level 154
God Stats
10W - 7L
1,638 SR
Queue Stats
284W - 278L
1,538 Elo+
Party 1
Arachne
Arachne
KeviDoesIt
Arachne
Level 147
God Stats
8W - 4L
1,734 SR
Queue Stats
182W - 173L
1,534 Elo+
Party 1
Cernunnos
Cernunnos
R4ptorrrr
Cernunnos
Level 138
God Stats
1W - 4L
1,361 SR
Queue Stats
163W - 166L
1,529 Elo+
Party 1
Mulan
Mulan
TheMagicsound
Mulan
Level 68
God Stats
6W - 2L
1,692 SR
Queue Stats
48W - 48L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
5 / 0 / 3
9,779
543
9,834
13,116
5,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
Hakase Ishi
Baron Samedi
13
0 / 2 / 9
8,770
487
5,324
13,327
10,074
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Kukulkan
Midnattssol
Kukulkan
14
2 / 5 / 4
9,194
511
11,507
12,846
5,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Siffryn
Izanami
14
1 / 5 / 0
8,886
494
6,311
14,663
4,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
lskildum
Chang'e
17
7 / 1 / 3
11,567
643
14,993
17,334
6,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
2 / 0 / 3
8,998
500
7,462
9,962
4,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
KILL HIPPO
Baron Samedi
14
3 / 2 / 2
8,263
459
8,778
12,783
7,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
KeviDoesIt
Arachne
11
1 / 6 / 4
7,132
396
7,207
16,982
6,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cernunnos
R4ptorrrr
Cernunnos
17
7 / 1 / 0
9,982
555
16,161
17,328
7,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 6 / 1
7,607
423
10,633
17,382
11,379
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
15
Kills
13
13
Deaths
15
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
0
3
6.5
L
Lancelot
2
0
3
3.5
W
Baron Samedi
Hakase Ishi
Baron Samedi
0
2
9
2.25
L
Baron Samedi
KILL HIPPO
Baron Samedi
3
2
2
2
L
Arachne
KeviDoesIt
Arachne
1
6
4
0.5
W
Kukulkan
Midnattssol
Kukulkan
2
5
4
0.8
L
Cernunnos
R4ptorrrr
Cernunnos
7
1
0
7
W
Izanami
Siffryn
Izanami
1
5
0
0.2
L
0
6
1
0.08
W
Chang'e
lskildum
Chang'e
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,969
Damage
50,241
71,286
Taken
74,437
32,547
Mitigated
36,975
29,777
Healing
23,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
9,834
6,746
0
5,129
13,116
5,714
306
871
12,245
0
85,621
L
Lancelot
7,462
1,812
0
1,646
9,962
4,411
0
3,098
6,499
0
84,831
W
Baron Samedi
Hakase Ishi
Baron Samedi
5,324
464
525
5,861
13,327
10,074
321
2,101
11,226
27,293
0
L
Baron Samedi
KILL HIPPO
Baron Samedi
8,778
337
510
4,370
12,783
7,213
132
6,334
5,799
58,218
0
L
Arachne
KeviDoesIt
Arachne
7,207
3,775
283
3,578
16,982
6,888
0
7,620
8,761
0
33,141
W
Kukulkan
Midnattssol
Kukulkan
11,507
427
0
2,986
12,846
5,721
0
5,750
7,096
78,231
0
L
Cernunnos
R4ptorrrr
Cernunnos
16,161
6,935
0
9,122
17,328
7,084
0
4,038
12,912
0
103,864
W
Izanami
Siffryn
Izanami
6,311
3,947
0
5,557
14,663
4,078
159
0
14,663
0
80,708
L
10,633
1,639
0
4,466
17,382
11,379
306
9,936
6,337
0
65,092
W
Chang'e
lskildum
Chang'e
14,993
976
1,656
8,063
17,334
6,960
240
56
17,278
82,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,196
Gold Earned
41,982
619
Minions Killed
533
0
Camps Cleared
0
1,750,775
Distance Traveled
1,726,726
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,779
543
151
8
0
445,114
4
L
Lancelot
8,998
500
146
8
0
435,234
2
W
Baron Samedi
8,770
487
24
1
0
355,381
3
L
Baron Samedi
8,263
459
92
5
0
317,453
7
L
Arachne
7,132
396
49
3
0
373,765
0
W
Kukulkan
9,194
511
138
8
0
310,845
4
L
Cernunnos
9,982
555
151
8
0
342,305
6
W
Izanami
8,886
494
138
8
0
313,305
4
L
Mulan
7,607
423
95
5
0
257,969
1
W
Chang'e
11,567
643
168
9
0
326,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role