Player Matchup

He Bo
He Bo
 
He Bo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Ashytoflashy
Yemoja
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
246W - 205L
1,606 Elo+
Party 2
Awilix
Awilix
JAYHARB
Awilix
Level 157
God Stats
0W - 3L
1,191 SR
Queue Stats
293W - 276L
1,537 Elo+
Party 2
Team Averages
Level 149
1,397 SR
1,548 Elo+

VS

Team Averages
Level 114
1,478 SR
1,470 Elo+
Ne Zha
Ne Zha
HvS_Savage
Ne Zha
Level 126
God Stats
38W - 27L
1,708 SR
Queue Stats
486W - 463L
1,565 Elo+
Party 1
Tyr
Tyr
HvS_Truth_
Tyr
Level 129
God Stats
18W - 13L
1,521 SR
Queue Stats
437W - 395L
1,579 Elo+
Party 1
Baron Samedi
Baron Samedi
VexingSyn
Baron Samedi
Level 87
God Stats
1W - 1L
1,204 SR
Queue Stats
4W - 9L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
0 / 7 / 4
11,487
574
10,851
17,452
8,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
19
3 / 0 / 3
13,962
698
12,112
21,832
32,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Awilix
JAYHARB
Awilix
18
3 / 2 / 3
12,457
623
12,434
22,098
13,269
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
HvS_Savage
Ne Zha
19
5 / 4 / 2
13,548
677
24,097
19,626
14,177
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
3 / 0 / 6
13,984
699
14,108
18,994
30,043
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
VexingSyn
Baron Samedi
19
1 / 2 / 7
12,756
638
17,062
16,239
9,151
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
6
Kills
9
9
Deaths
6
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
7
4
0.29
L
Yemoja
3
0
3
4.5
W
Ne Zha
HvS_Savage
Ne Zha
5
4
2
1.5
W
3
0
6
6
L
Awilix
JAYHARB
Awilix
3
2
3
2.25
W
Baron Samedi
VexingSyn
Baron Samedi
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,397
Damage
55,267
61,382
Taken
54,859
53,962
Mitigated
53,371
15,907
Healing
18,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
10,851
154
225
1,934
17,452
8,474
0
2,424
15,028
47,091
0
L
Yemoja
12,112
1,734
2,670
6,563
21,832
32,219
0
11,253
10,579
41,861
0
W
Ne Zha
HvS_Savage
Ne Zha
24,097
3,455
0
5,172
19,626
14,177
2,399
7,319
12,307
23
91,818
W
14,108
1,424
0
4,897
18,994
30,043
271
6,143
12,851
218
57,634
L
Awilix
JAYHARB
Awilix
12,434
3,256
0
4,515
22,098
13,269
0
3,705
18,393
0
50,931
W
Baron Samedi
VexingSyn
Baron Samedi
17,062
1,069
2,044
6,412
16,239
9,151
544
9,620
6,619
61,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,906
Gold Earned
40,288
208
Minions Killed
256
0
Camps Cleared
0
1,103,580
Distance Traveled
1,148,502
26
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,487
574
86
4
0
313,735
7
L
Yemoja
13,962
698
47
2
0
358,051
15
W
Ne Zha
13,548
677
104
5
0
375,897
2
W
Tyr
13,984
699
69
3
0
432,543
1
L
Awilix
12,457
623
75
4
0
431,794
4
W
Baron Samedi
12,756
638
83
4
0
340,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role