Player Matchup

Lancelot
Lancelot
Acidic_RyRyhnoYT
Lancelot
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,226 Elo+
Solo
Awilix
Awilix
Prichos18
Awilix
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 151L
1,339 Elo+
Solo
Thoth
Thoth
The Slothman
Thoth
Level 84
God Stats
1W - 3L
1,717 SR
Queue Stats
54W - 52L
1,383 Elo+
Solo
He Bo
He Bo
desmondgg
He Bo
Level 157
God Stats
0W - 7L
1,005 SR
Queue Stats
291W - 323L
1,335 Elo+
Solo
Yemoja
Yemoja
xMeztli
Yemoja
Level 80
God Stats
0W - 2L
1,248 SR
Queue Stats
130W - 153L
1,358 Elo+
Solo
Team Averages
Level 75
1,394 SR
1,328 Elo+

VS

Team Averages
Level 95
1,606 SR
1,331 Elo+
Tiamat
Tiamat
Bofo831906
Tiamat
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 11L
1,133 Elo+
Solo
Raijin
Raijin
LilBrownBug
Raijin
Level 86
God Stats
2W - 1L
1,505 SR
Queue Stats
89W - 99L
1,425 Elo+
Solo
Pele
Pele
Polypropylene
Pele
Level 157
God Stats
14W - 11L
1,518 SR
Queue Stats
754W - 819L
1,361 Elo+
Solo
Hel
Hel
micky33
Hel
Level 89
God Stats
2W - 0L
1,736 SR
Queue Stats
183W - 210L
1,369 Elo+
Solo
Chiron
Chiron
pedro_varela
Chiron
Level 128
God Stats
2W - 0L
1,770 SR
Queue Stats
44W - 44L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 8
10,478
582
8,689
19,948
8,817
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
Prichos18
Awilix
19
5 / 9 / 7
11,936
663
12,662
26,363
11,284
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
9 / 6 / 10
13,190
733
30,973
21,373
7,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
desmondgg
He Bo
17
3 / 7 / 9
11,042
613
14,393
19,209
5,789
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
xMeztli
Yemoja
20
2 / 3 / 14
11,919
662
11,400
18,898
14,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bofo831906
Tiamat
14
0 / 5 / 10
10,032
557
733
11,159
7,300
Raijin
20
7 / 4 / 15
12,963
720
25,151
18,261
8,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
18 / 5 / 7
15,512
862
29,351
22,116
10,682
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
20
0 / 2 / 17
11,628
646
6,156
14,461
9,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chiron
20
8 / 6 / 21
13,499
750
29,089
27,162
12,765
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
103
22
Kills
33
33
Deaths
22
48
Assists
70
Player
Kills
Deaths
Assists
KDA
L
3
8
8
0.88
W
Tiamat
Bofo831906
Tiamat
0
5
10
1
W
Raijin
7
4
15
3.63
W
18
5
7
4.3
L
Awilix
Prichos18
Awilix
5
9
7
0.94
L
9
6
10
2.33
L
He Bo
desmondgg
He Bo
3
7
9
1.07
W
Hel
0
2
17
4.25
W
Chiron
8
6
21
3.08
L
Yemoja
xMeztli
Yemoja
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,117
Damage
90,480
105,791
Taken
93,159
47,552
Mitigated
48,486
39,249
Healing
45,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,689
1,601
2,012
1,213
19,948
8,817
0
5,558
14,390
0
17,448
W
Tiamat
Bofo831906
Tiamat
733
217
0
630
11,159
7,300
198
4,585
6,574
3,981
0
W
Raijin
25,151
1,516
955
4,236
18,261
8,504
1,368
9,616
8,645
39,763
0
W
29,351
7,838
1,350
4,367
22,116
10,682
2,788
13,152
8,964
0
75,599
L
Awilix
Prichos18
Awilix
12,662
6,245
914
5,570
26,363
11,284
0
7,358
19,005
0
29,034
L
30,973
1,015
1,147
2,959
21,373
7,458
168
9,081
12,292
50,153
0
L
He Bo
desmondgg
He Bo
14,393
60
1,557
2,708
19,209
5,789
531
4,564
14,645
32,344
0
W
Hel
6,156
1,323
14,205
10,144
14,461
9,235
600
11,521
2,940
14,760
0
W
Chiron
29,089
7,665
1,619
7,614
27,162
12,765
2,653
17,892
9,270
0
54,795
L
Yemoja
xMeztli
Yemoja
11,400
1,448
14,690
6,479
18,898
14,204
429
5,479
13,419
27,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,565
Gold Earned
63,634
172
Minions Killed
203
0
Camps Cleared
0
1,513,730
Distance Traveled
1,494,439
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,478
582
21
1
0
320,979
3
W
Tiamat
10,032
557
7
0
0
282,852
0
W
Raijin
12,963
720
34
2
0
307,595
0
W
Pele
15,512
862
99
6
0
283,685
1
L
Awilix
11,936
663
30
2
0
301,692
0
L
Thoth
13,190
733
50
3
0
296,185
0
L
He Bo
11,042
613
38
2
0
283,927
0
W
Hel
11,628
646
21
1
0
328,522
2
W
Chiron
13,499
750
42
2
0
291,785
2
L
Yemoja
11,919
662
33
2
0
310,947
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role