Player Matchup

Charybdis
Charybdis
Bronwy00
Charybdis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,357 Elo+
Party 1
Lancelot
Lancelot
Operator2bravo
Lancelot
Level 89
God Stats
0W - 1L
1,276 SR
Queue Stats
2W - 4L
1,357 Elo+
Party 1
Chaac
Chaac
Psych0ticJ0ker
Chaac
Level 25
God Stats
1W - 1L
1,475 SR
Queue Stats
2W - 4L
1,357 Elo+
Party 1
Serqet
Serqet
SpawnedPlague
Serqet
Level 69
God Stats
0W - 1L
1,485 SR
Queue Stats
1W - 3L
1,314 Elo+
Party 1
Janus
Janus
UnclesGoo
Janus
Level 122
God Stats
0W - 1L
1,823 SR
Queue Stats
2W - 4L
1,357 Elo+
Party 1
Team Averages
Level 62
1,512 SR
1,349 Elo+

VS

Team Averages
Level 39
1,449 SR
1,390 Elo+
Baron Samedi
Baron Samedi
Aveean
Baron Samedi
Level 43
God Stats
1W - 1L
1,247 SR
Queue Stats
3W - 3L
1,470 Elo+
Party 2
Hachiman
Hachiman
Kaumaull
Hachiman
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,402 Elo+
Party 2
Ymir
Ymir
Velocirathbone
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,286 Elo+
Party 2
Sun Wukong
Sun Wukong
ZeOneElectronic
Sun Wukong
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,416 Elo+
Party 2
Izanami
Izanami
xearthADx
Izanami
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bronwy00
Charybdis
18
0 / 13 / 3
12,579
899
13,436
28,424
12,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Lancelot
18
2 / 8 / 1
13,082
934
18,717
30,886
19,373
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
1 / 7 / 2
12,920
923
10,928
28,448
33,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
1 / 5 / 3
12,815
915
6,990
18,013
10,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
UnclesGoo
Janus
19
1 / 3 / 3
13,502
964
30,173
12,026
5,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

166

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aveean
Baron Samedi
20
9 / 0 / 23
15,591
1,114
17,518
13,400
8,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
Kaumaull
Hachiman
20
16 / 0 / 17
16,312
1,165
42,413
16,466
9,802
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
2 / 2 / 32
15,939
1,139
14,679
22,487
38,965
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
ZeOneElectronic
Sun Wukong
20
5 / 0 / 26
14,869
1,062
15,308
16,328
20,136
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
xearthADx
Izanami
20
4 / 3 / 23
13,776
984
21,713
14,998
8,128
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
157
5
Kills
36
36
Deaths
5
12
Assists
121
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Aveean
Baron Samedi
9
0
23
20.5
L
Charybdis
Bronwy00
Charybdis
0
13
3
0.12
W
Hachiman
Kaumaull
Hachiman
16
0
17
24.5
L
Lancelot
2
8
1
0.31
L
1
7
2
0.29
L
1
5
3
0.5
L
Janus
UnclesGoo
Janus
1
3
3
0.83
W
2
2
32
9
W
Sun Wukong
ZeOneElectronic
Sun Wukong
5
0
26
18
W
Izanami
xearthADx
Izanami
4
3
23
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,244
Damage
111,631
117,797
Taken
83,679
81,182
Mitigated
85,118
8,522
Healing
27,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Aveean
Baron Samedi
17,518
1,208
7,205
3,434
13,400
8,087
0
4,782
8,157
57,062
0
L
Charybdis
Bronwy00
Charybdis
13,436
7,070
0
2,338
28,424
12,605
0
7,076
21,348
0
36,204
W
Hachiman
Kaumaull
Hachiman
42,413
35,128
0
8,021
16,466
9,802
0
6,071
10,354
0
70,544
L
Lancelot
18,717
1,919
0
2,678
30,886
19,373
0
11,389
19,497
0
37,101
L
10,928
476
0
3,379
28,448
33,127
0
6,742
21,706
0
39,810
L
6,990
98
0
25
18,013
10,853
0
4,820
13,193
0
23,390
L
Janus
UnclesGoo
Janus
30,173
898
0
102
12,026
5,224
0
2,205
9,821
76,974
0
W
14,679
1,931
0
2,554
22,487
38,965
0
7,684
14,410
30,216
0
W
Sun Wukong
ZeOneElectronic
Sun Wukong
15,308
2,878
0
4,334
16,328
20,136
0
4,149
11,775
35
41,189
W
Izanami
xearthADx
Izanami
21,713
11,118
0
1,896
14,998
8,128
0
7,487
7,306
0
46,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,898
Gold Earned
76,487
301
Minions Killed
323
3
Camps Cleared
14
1,345,779
Distance Traveled
1,383,185
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
15,591
1,114
101
7
4
276,707
1
L
Charybdis
12,579
899
49
4
3
239,203
0
W
Hachiman
16,312
1,165
65
5
8
291,879
1
L
Lancelot
13,082
934
41
3
0
321,736
0
L
Chaac
12,920
923
72
5
0
264,701
0
L
Serqet
12,815
915
33
2
0
262,827
0
L
Janus
13,502
964
106
8
0
257,312
0
W
Ymir
15,939
1,139
39
3
0
252,517
3
W
Sun Wukong
14,869
1,062
54
4
1
319,032
1
W
Izanami
13,776
984
64
5
1
243,050
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role