Player Matchup

Guan Yu
Guan Yu
Berseck159
Guan Yu
Level 146
God Stats
5W - 1L
1,706 SR
Queue Stats
38W - 29L
1,528 Elo+
Party 2
Sol
Sol
ElPio
Sol
Level 158
God Stats
2W - 2L
1,453 SR
Queue Stats
25W - 25L
1,536 Elo+
Party 2
Hera
Hera
wiljea
Hera
Level 147
God Stats
1W - 0L
1,547 SR
Queue Stats
15W - 23L
1,407 Elo+
Party 2
Team Averages
Level 150
1,569 SR
1,490 Elo+

VS

Team Averages
Level 121
1,441 SR
1,475 Elo+
Ullr
Ullr
DixieNormus36
Ullr
Level 110
God Stats
0W - 1L
1,364 SR
Queue Stats
3W - 4L
1,590 Elo+
Solo
Merlin
Merlin
Pyrocharge
Merlin
Level 124
God Stats
24W - 20L
1,496 SR
Queue Stats
103W - 178L
1,419 Elo+
Party 1
Xing Tian
Xing Tian
SkykiIler
Xing Tian
Level 129
God Stats
26W - 28L
1,462 SR
Queue Stats
106W - 185L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Berseck159
Guan Yu
13
0 / 0 / 6
7,277
728
7,164
10,271
9,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
ElPio
Sol
13
4 / 0 / 1
7,871
787
12,707
10,233
4,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hera
wiljea
Hera
12
3 / 2 / 1
7,419
742
3,900
5,242
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,209
621
5,342
10,716
3,741
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Pyrocharge
Merlin
11
0 / 2 / 2
6,389
639
3,292
6,217
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
SkykiIler
Xing Tian
12
1 / 0 / 1
7,164
716
4,741
10,941
10,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
7
Kills
1
2
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Berseck159
Guan Yu
0
0
6
3
L
0
5
1
0.1
W
Sol
ElPio
Sol
4
0
1
4.5
L
Merlin
Pyrocharge
Merlin
0
2
2
0.5
L
Xing Tian
SkykiIler
Xing Tian
1
0
1
1.5
W
Hera
wiljea
Hera
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,771
Damage
13,375
25,746
Taken
27,874
15,485
Mitigated
16,328
14,397
Healing
4,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Berseck159
Guan Yu
7,164
862
2,219
6,515
10,271
9,184
30
3,011
7,260
0
23,383
L
5,342
2,664
0
1,635
10,716
3,741
0
6,239
4,123
0
21,916
W
Sol
ElPio
Sol
12,707
5,283
0
5,505
10,233
4,433
994
3,259
6,974
43,500
5,323
L
Merlin
Pyrocharge
Merlin
3,292
294
0
1,120
6,217
2,214
0
3,419
2,583
24,914
0
L
Xing Tian
SkykiIler
Xing Tian
4,741
375
0
1,508
10,941
10,373
0
6,268
4,363
16,112
0
W
Hera
wiljea
Hera
3,900
1,074
0
158
5,242
1,868
15
1,818
3,424
20,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,567
Gold Earned
19,762
138
Minions Killed
105
0
Camps Cleared
0
546,307
Distance Traveled
544,679
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,277
728
29
3
0
209,636
3
L
Ullr
6,209
621
41
4
0
147,844
2
W
Sol
7,871
787
72
7
0
192,709
1
L
Merlin
6,389
639
43
4
0
188,638
0
L
Xing Tian
7,164
716
21
2
0
208,197
2
W
Hera
7,419
742
37
4
0
143,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role