Player Matchup

Olorun
Olorun
KungFooBenji
Olorun
Level 105
God Stats
1W - 1L
1,650 SR
Queue Stats
19W - 17L
1,632 Elo+
Party 1
Bellona
Bellona
joeywave
Bellona
Level 62
God Stats
3W - 2L
1,918 SR
Queue Stats
7W - 12L
1,515 Elo+
Party 1
Nemesis
Nemesis
sondow1
Nemesis
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,427 Elo+
Party 1
Team Averages
Level 84
1,689 SR
1,525 Elo+

VS

Team Averages
Level 113
1,354 SR
1,430 Elo+
Hera
Hera
FreakiG95
Hera
Level 158
God Stats
1W - 0L
1,354 SR
Queue Stats
12W - 11L
1,567 Elo+
Solo
Serqet
Serqet
Heatss
Serqet
Level 80
God Stats
48W - 51L
1,450 SR
Queue Stats
50W - 62L
1,375 Elo+
Party 2
Da Ji
Da Ji
Md400k
Da Ji
Level 102
God Stats
2W - 3L
1,258 SR
Queue Stats
62W - 71L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
2 / 4 / 1
10,140
676
8,869
13,076
6,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
joeywave
Bellona
14
1 / 4 / 1
9,524
635
3,469
16,245
14,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
sondow1
Nemesis
14
0 / 3 / 2
9,673
645
4,613
17,681
6,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
4 / 1 / 7
11,334
756
19,078
6,861
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
Heatss
Serqet
16
4 / 2 / 5
10,429
695
8,503
8,411
6,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Md400k
Da Ji
16
3 / 0 / 6
10,530
702
12,175
11,352
9,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
11
11
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hera
4
1
7
7.5
W
Serqet
Heatss
Serqet
4
2
5
3.25
L
Olorun
2
4
1
0.63
W
Da Ji
Md400k
Da Ji
3
0
6
6
L
Bellona
joeywave
Bellona
1
4
1
0.38
L
Nemesis
sondow1
Nemesis
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,951
Damage
39,756
47,002
Taken
26,624
27,359
Mitigated
19,492
12,921
Healing
6,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
19,078
4,778
0
2,311
6,861
3,231
1,198
2,427
4,434
76,241
0
W
Serqet
Heatss
Serqet
8,503
1,062
0
1,996
8,411
6,471
947
2,696
5,715
0
23,810
L
Olorun
8,869
3,301
477
2,425
13,076
6,341
0
5,144
7,517
45,761
5,032
W
Da Ji
Md400k
Da Ji
12,175
2,043
0
1,922
11,352
9,790
982
3,921
7,431
0
54,003
L
Bellona
joeywave
Bellona
3,469
512
2,492
2,375
16,245
14,427
0
7,766
7,756
0
21,071
L
Nemesis
sondow1
Nemesis
4,613
1,168
1,738
3,414
17,681
6,591
0
6,241
11,074
617
19,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,337
Gold Earned
32,293
157
Minions Killed
200
0
Camps Cleared
0
769,964
Distance Traveled
845,450
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,334
756
117
8
0
263,301
3
W
Serqet
10,429
695
24
2
0
274,948
0
L
Olorun
10,140
676
87
6
0
215,896
3
W
Da Ji
10,530
702
59
4
0
307,201
1
L
Bellona
9,524
635
27
2
0
266,727
3
L
Nemesis
9,673
645
43
3
0
287,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role