Player Matchup

Cthulhu
Cthulhu
SKLFSpeedy16
Cthulhu
Level 136
God Stats
2W - 1L
1,625 SR
Queue Stats
75W - 68L
1,533 Elo+
Party 1
Guan Yu
Guan Yu
TYB-JEX
Guan Yu
Level 156
God Stats
89W - 74L
1,682 SR
Queue Stats
180W - 149L
1,586 Elo+
Party 1
Fenrir
Fenrir
iYingzi
Fenrir
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,576 Elo+
Party 1
Ao Kuang
Ao Kuang
macjac211
Ao Kuang
Level 157
God Stats
24W - 20L
1,593 SR
Queue Stats
170W - 147L
1,599 Elo+
Party 1
Geb
Geb
moses_turner85
Geb
Level 144
God Stats
5W - 5L
1,654 SR
Queue Stats
195W - 152L
1,628 Elo+
Party 1
Team Averages
Level 136
1,611 SR
1,584 Elo+

VS

Team Averages
Level 106
1,624 SR
1,593 Elo+
Danzaburou
Danzaburou
Echronome
Danzaburou
Level 104
God Stats
21W - 12L
1,644 SR
Queue Stats
262W - 166L
1,592 Elo+
Party 2
Khepri
Khepri
Muzzikar
Khepri
Level 69
God Stats
3W - 0L
1,699 SR
Queue Stats
213W - 125L
1,633 Elo+
Party 2
King Arthur
King Arthur
Toasty3459
King Arthur
Level 88
God Stats
3W - 2L
1,425 SR
Queue Stats
49W - 55L
1,490 Elo+
Solo
Baron Samedi
Baron Samedi
elkamander
Baron Samedi
Level 128
God Stats
19W - 8L
1,738 SR
Queue Stats
234W - 127L
1,661 Elo+
Party 2
Bakasura
Bakasura
monkario
Bakasura
Level 141
God Stats
24W - 21L
1,614 SR
Queue Stats
307W - 194L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SKLFSpeedy16
Cthulhu
20
9 / 6 / 21
18,013
1,126
42,540
37,016
47,205
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Guan Yu
TYB-JEX
Guan Yu
20
4 / 8 / 24
15,989
999
24,089
42,990
68,178
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
iYingzi
Fenrir
20
5 / 5 / 16
16,135
1,008
20,694
26,372
21,437
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
macjac211
Ao Kuang
20
15 / 8 / 10
17,868
1,117
38,122
45,247
45,672
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
1 / 9 / 28
16,759
1,047
24,083
39,754
60,827
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

20

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Echronome
Danzaburou
20
10 / 10 / 23
17,850
1,116
60,615
34,161
17,877
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Khepri
Muzzikar
Khepri
20
2 / 2 / 31
17,469
1,092
13,312
20,764
32,923
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Toasty3459
King Arthur
20
10 / 4 / 16
17,373
1,086
37,513
29,354
47,500
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
elkamander
Baron Samedi
20
5 / 7 / 26
17,055
1,066
36,885
26,658
18,476
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
monkario
Bakasura
20
9 / 11 / 19
17,095
1,068
32,608
43,967
28,369
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
151
34
Kills
36
36
Deaths
34
99
Assists
115
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Echronome
Danzaburou
10
10
23
2.15
W
Khepri
Muzzikar
Khepri
2
2
31
8.75
L
Cthulhu
SKLFSpeedy16
Cthulhu
9
6
21
3.25
L
Guan Yu
TYB-JEX
Guan Yu
4
8
24
2
W
King Arthur
Toasty3459
King Arthur
10
4
16
4.5
W
Baron Samedi
elkamander
Baron Samedi
5
7
26
2.57
L
Fenrir
iYingzi
Fenrir
5
5
16
2.6
L
Ao Kuang
macjac211
Ao Kuang
15
8
10
2.5
W
Bakasura
monkario
Bakasura
9
11
19
1.68
L
1
9
28
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

149,528
Damage
180,933
191,379
Taken
154,904
243,319
Mitigated
145,145
72,305
Healing
33,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Echronome
Danzaburou
60,615
35,616
0
7,749
34,161
17,877
0
21,902
11,597
0
93,048
W
Khepri
Muzzikar
Khepri
13,312
1,913
0
3,345
20,764
32,923
0
14,907
5,274
26,288
0
L
Cthulhu
SKLFSpeedy16
Cthulhu
42,540
1,763
9,487
5,117
37,016
47,205
0
11,609
24,076
82,210
0
L
Guan Yu
TYB-JEX
Guan Yu
24,089
1,497
15,955
16,076
42,990
68,178
0
9,277
31,613
0
33,540
W
King Arthur
Toasty3459
King Arthur
37,513
4,319
0
1,672
29,354
47,500
0
19,493
8,997
47
59,891
W
Baron Samedi
elkamander
Baron Samedi
36,885
6,258
7,786
7,733
26,658
18,476
0
15,521
10,603
77,310
0
L
Fenrir
iYingzi
Fenrir
20,694
8,120
0
3,547
26,372
21,437
0
6,491
18,740
301
49,937
L
Ao Kuang
macjac211
Ao Kuang
38,122
12,878
1,094
15,532
45,247
45,672
0
11,098
32,300
47,505
2,583
W
Bakasura
monkario
Bakasura
32,608
18,833
0
4,755
43,967
28,369
0
29,159
13,802
0
36,946
L
24,083
2,109
2,388
3,109
39,754
60,827
0
11,769
26,148
41,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,764
Gold Earned
86,842
268
Minions Killed
286
4
Camps Cleared
10
1,538,643
Distance Traveled
1,501,132
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
17,850
1,116
63
4
3
264,436
0
W
Khepri
17,469
1,092
20
1
0
301,083
3
L
Cthulhu
18,013
1,126
87
5
1
333,906
0
L
Guan Yu
15,989
999
28
2
0
327,850
0
W
King Arthur
17,373
1,086
66
4
2
317,247
2
W
Baron Samedi
17,055
1,066
110
7
1
267,558
0
L
Fenrir
16,135
1,008
70
4
1
286,451
0
L
Ao Kuang
17,868
1,117
32
2
2
288,944
1
W
Bakasura
17,095
1,068
27
2
4
350,808
2
L
Geb
16,759
1,047
51
3
0
301,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role