Player Matchup

Morgan Le Fay
Morgan Le Fay
ACE_315
Morgan Le Fay
Level 129
God Stats
2W - 2L
1,562 SR
Queue Stats
242W - 243L
1,567 Elo+
Party 2
Ares
Ares
BeanieeTM
Ares
Level 128
God Stats
2W - 3L
1,520 SR
Queue Stats
160W - 130L
1,637 Elo+
Party 2
Danzaburou
Danzaburou
CBC2000
Danzaburou
Level 140
God Stats
23W - 18L
1,564 SR
Queue Stats
290W - 270L
1,544 Elo+
Party 2
Guan Yu
Guan Yu
Just_A_Clue
Guan Yu
Level 119
God Stats
14W - 10L
1,501 SR
Queue Stats
223W - 231L
1,504 Elo+
Party 2
Odin
Odin
flacko1224
Odin
Level 131
God Stats
7W - 6L
1,519 SR
Queue Stats
144W - 124L
1,572 Elo+
Solo
Team Averages
Level 129
1,533 SR
1,565 Elo+

VS

Team Averages
Level 120
1,527 SR
1,496 Elo+
Ishtar
Ishtar
DRxKILLxJOY
Ishtar
Level 69
God Stats
9W - 10L
1,674 SR
Queue Stats
165W - 125L
1,538 Elo+
Party 1
He Bo
He Bo
Gabriel2473
He Bo
Level 144
God Stats
11W - 8L
1,471 SR
Queue Stats
174W - 170L
1,449 Elo+
Party 1
Hel
Hel
NVO-Bryan
Hel
Level 156
God Stats
33W - 24L
1,597 SR
Queue Stats
719W - 726L
1,425 Elo+
Party 1
Yemoja
Yemoja
Progamermoment23
Yemoja
Level 69
God Stats
6W - 3L
1,568 SR
Queue Stats
56W - 57L
1,474 Elo+
Party 1
Osiris
Osiris
iTerminator_VetZ
Osiris
Level 160
God Stats
1W - 0L
1,325 SR
Queue Stats
10W - 2L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ACE_315
Morgan Le Fay
15
1 / 6 / 4
9,010
474
10,972
12,841
6,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
14
2 / 2 / 4
8,899
468
11,086
17,114
21,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
CBC2000
Danzaburou
16
0 / 4 / 2
9,392
494
11,622
16,197
7,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
Just_A_Clue
Guan Yu
14
1 / 3 / 4
8,899
468
11,150
14,918
17,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
4 / 2 / 2
9,479
499
9,208
17,146
9,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
19
3 / 1 / 3
11,744
618
14,065
16,968
7,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
9 / 2 / 4
11,217
590
16,460
13,125
4,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 2 / 7
10,174
535
13,003
17,461
8,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 0 / 7
9,409
495
2,692
15,781
13,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 3 / 2
9,581
504
10,704
17,791
19,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
8
Kills
17
17
Deaths
8
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ACE_315
Morgan Le Fay
1
6
4
0.5
L
Ares
2
2
4
2
L
Danzaburou
CBC2000
Danzaburou
0
4
2
0.25
W
Ishtar
3
1
3
4.5
W
9
2
4
5.5
L
Guan Yu
Just_A_Clue
Guan Yu
1
3
4
1
W
2
2
7
2.75
W
2
0
7
5.5
L
4
2
2
2.5
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,038
Damage
56,924
78,216
Taken
81,126
62,372
Mitigated
53,061
20,809
Healing
43,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ACE_315
Morgan Le Fay
10,972
931
0
2,024
12,841
6,472
0
9,417
3,000
80,016
0
L
Ares
11,086
757
0
3,175
17,114
21,524
41
9,837
6,865
26,151
0
L
Danzaburou
CBC2000
Danzaburou
11,622
5,278
0
6,201
16,197
7,423
0
1,018
15,165
0
91,775
W
Ishtar
14,065
8,360
0
9,998
16,968
7,356
1,070
785
16,127
0
136,131
W
16,460
541
0
4,360
13,125
4,778
0
2,746
10,183
95,917
0
L
Guan Yu
Just_A_Clue
Guan Yu
11,150
1,385
501
3,270
14,918
17,760
33
4,628
10,194
0
46,421
W
13,003
458
3,750
6,720
17,461
8,075
1,392
8,840
8,574
86,617
0
W
2,692
830
6,890
4,615
15,781
13,650
124
7,869
7,810
17,137
0
L
9,208
3,060
0
5,638
17,146
9,193
0
6,155
10,837
0
75,880
W
10,704
4,448
0
7,025
17,791
19,202
256
2,223
14,701
0
65,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,679
Gold Earned
52,125
535
Minions Killed
635
0
Camps Cleared
0
1,749,145
Distance Traveled
1,765,507
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,010
474
150
8
0
342,449
5
L
Ares
8,899
468
25
1
0
363,815
6
L
Danzaburou
9,392
494
152
8
0
316,691
1
W
Ishtar
11,744
618
219
12
0
350,625
7
W
He Bo
11,217
590
149
8
0
380,625
3
L
Guan Yu
8,899
468
92
5
0
337,337
3
W
Hel
10,174
535
153
8
0
371,700
4
W
Yemoja
9,409
495
29
2
0
327,376
1
L
Odin
9,479
499
116
6
0
388,853
4
W
Osiris
9,581
504
85
4
0
335,181
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role