Player Matchup

Maui
Maui
 
Maui
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
ICantEvenDoh
Hachiman
Level 158
God Stats
10W - 1L
1,832 SR
Queue Stats
318W - 289L
1,468 Elo+
Party 1
Amaterasu
Amaterasu
Invariabilities
Amaterasu
Level 123
God Stats
3W - 1L
1,513 SR
Queue Stats
86W - 76L
1,511 Elo+
Party 1
Kukulkan
Kukulkan
RagtagTweezy09
Kukulkan
Level 75
God Stats
12W - 12L
1,569 SR
Queue Stats
118W - 109L
1,428 Elo+
Party 1
Mercury
Mercury
SSJeep
Mercury
Level 103
God Stats
43W - 26L
1,625 SR
Queue Stats
153W - 154L
1,466 Elo+
Party 1
Team Averages
Level 120
1,608 SR
1,475 Elo+

VS

Team Averages
Level 39
1,433 SR
1,342 Elo+
Cthulhu
Cthulhu
BigBoiRich27
Cthulhu
Level 15
God Stats
1W - 1L
1,270 SR
Queue Stats
2W - 4L
1,330 Elo+
Party 3
Freya
Freya
DeeMoney1862
Freya
Level 24
God Stats
0W - 1L
1,182 SR
Queue Stats
11W - 14L
1,355 Elo+
Party 3
Horus
Horus
iDontGreen43
Horus
Level 48
God Stats
12W - 9L
1,444 SR
Queue Stats
59W - 70L
1,319 Elo+
Party 2
Pele
Pele
kronoslols
Pele
Level 44
God Stats
1W - 1L
1,725 SR
Queue Stats
34W - 50L
1,352 Elo+
Party 3
Artemis
Artemis
xXF34R_REAP3ERxX
Artemis
Level 62
God Stats
5W - 4L
1,544 SR
Queue Stats
77W - 95L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
16
3 / 1 / 8
10,349
517
7,218
17,144
16,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hachiman
ICantEvenDoh
Hachiman
18
3 / 1 / 3
10,989
549
11,264
17,528
7,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Invariabilities
Amaterasu
17
0 / 4 / 1
10,163
508
8,521
17,960
13,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
18
9 / 2 / 4
11,576
579
16,747
6,840
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
SSJeep
Mercury
17
1 / 1 / 3
10,356
518
6,009
15,385
6,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigBoiRich27
Cthulhu
13
1 / 2 / 2
8,696
435
7,565
13,295
12,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
0 / 5 / 1
8,663
433
2,876
15,086
6,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 0 / 0
9,257
463
14,020
12,415
9,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 6 / 1
8,882
444
9,920
18,828
7,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
0 / 3 / 2
7,852
393
9,803
13,258
4,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
16
Kills
9
9
Deaths
16
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
3
1
8
7
L
Cthulhu
BigBoiRich27
Cthulhu
1
2
2
1
L
0
5
1
0.1
W
Hachiman
ICantEvenDoh
Hachiman
3
1
3
4.5
W
Amaterasu
Invariabilities
Amaterasu
0
4
1
0.13
W
Kukulkan
9
2
4
5.5
W
Mercury
SSJeep
Mercury
1
1
3
2.5
L
5
0
0
5
L
3
6
1
0.58
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,759
Damage
44,184
74,857
Taken
72,882
48,361
Mitigated
40,371
27,049
Healing
24,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
7,218
1,662
3,766
6,155
17,144
16,768
0
6,151
10,750
26,621
0
L
Cthulhu
BigBoiRich27
Cthulhu
7,565
493
0
3,358
13,295
12,149
81
5,015
8,280
40,210
0
L
2,876
657
0
4,962
15,086
6,356
0
9,938
5,148
52,780
0
W
Hachiman
ICantEvenDoh
Hachiman
11,264
5,667
0
8,257
17,528
7,317
4,204
1,861
15,667
0
104,275
W
Amaterasu
Invariabilities
Amaterasu
8,521
3,925
0
6,061
17,960
13,843
337
287
16,641
0
81,990
W
Kukulkan
16,747
2,203
0
1,032
6,840
3,595
1,135
1,647
4,948
106,060
0
W
Mercury
SSJeep
Mercury
6,009
1,471
0
1,778
15,385
6,838
0
1,240
13,950
0
107,226
L
14,020
6,933
77
3,703
12,415
9,925
675
595
11,820
97
46,158
L
9,920
1,980
0
7,070
18,828
7,540
0
6,791
12,037
0
63,137
L
9,803
5,192
16
5,749
13,258
4,401
410
1,626
11,632
0
50,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,433
Gold Earned
43,350
662
Minions Killed
419
0
Camps Cleared
0
1,870,625
Distance Traveled
1,741,191
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
10,349
517
39
2
0
372,080
4
L
Cthulhu
8,696
435
55
3
0
338,728
0
L
Freya
8,663
433
130
7
0
338,220
5
W
Hachiman
10,989
549
168
8
0
325,688
6
W
Amaterasu
10,163
508
133
7
0
354,977
5
W
Kukulkan
11,576
579
159
8
0
354,780
4
W
Mercury
10,356
518
163
8
0
463,100
5
L
Horus
9,257
463
70
4
0
370,613
2
L
Pele
8,882
444
92
5
0
366,940
0
L
Artemis
7,852
393
72
4
0
326,690
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role