Player Matchup

Cthulhu
Cthulhu
Forever_Ambrose
Cthulhu
Level 125
God Stats
31W - 26L
1,555 SR
Queue Stats
113W - 146L
1,433 Elo+
Solo
Anubis
Anubis
Jap2001
Anubis
Level 43
God Stats
0W - 2L
1,340 SR
Queue Stats
0W - 3L
1,299 Elo+
Solo
Hercules
Hercules
secksygrandpa
Hercules
Level 133
God Stats
12W - 24L
1,453 SR
Queue Stats
43W - 80L
1,305 Elo+
Solo
Team Averages
Level 100
1,449 SR
1,346 Elo+

VS

Team Averages
Level 109
1,385 SR
1,379 Elo+
Bacchus
Bacchus
KASEINPOINT
Bacchus
Level 69
God Stats
10W - 15L
1,398 SR
Queue Stats
36W - 66L
1,323 Elo+
Party 1
Ishtar
Ishtar
SillyDragon33
Ishtar
Level 109
God Stats
2W - 0L
1,511 SR
Queue Stats
11W - 11L
1,466 Elo+
Solo
Lancelot
Lancelot
mlynk90
Lancelot
Level 149
God Stats
1W - 2L
1,246 SR
Queue Stats
28W - 51L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 2
8,056
620
11,404
20,331
13,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
Jap2001
Anubis
12
2 / 6 / 0
7,937
611
5,089
10,948
5,151
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
secksygrandpa
Hercules
13
0 / 2 / 2
7,934
610
5,563
16,718
13,636
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KASEINPOINT
Bacchus
13
2 / 1 / 7
9,595
738
8,031
12,904
14,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 0 / 6
9,666
744
15,940
8,736
3,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
mlynk90
Lancelot
15
5 / 1 / 5
9,769
751
14,603
12,010
8,010
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
10
10
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Anubis
Jap2001
Anubis
2
6
0
0.33
W
Bacchus
KASEINPOINT
Bacchus
2
1
7
5.5
W
3
0
6
6
W
Lancelot
mlynk90
Lancelot
5
1
5
7.5
L
Hercules
secksygrandpa
Hercules
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,056
Damage
38,574
47,997
Taken
33,650
32,091
Mitigated
26,093
14,325
Healing
13,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,404
1,118
1,577
6,242
20,331
13,304
100
1,964
18,367
32,655
0
L
Anubis
Jap2001
Anubis
5,089
339
78
1,758
10,948
5,151
0
3,177
7,771
16,843
0
W
Bacchus
KASEINPOINT
Bacchus
8,031
838
144
4,367
12,904
14,154
524
6,047
6,252
18,101
0
W
15,940
9,089
0
4,676
8,736
3,929
1,438
4,543
3,918
0
62,025
W
Lancelot
mlynk90
Lancelot
14,603
2,955
0
4,483
12,010
8,010
885
4,672
6,887
0
43,602
L
Hercules
secksygrandpa
Hercules
5,563
1,129
607
4,063
16,718
13,636
154
2,890
13,828
0
18,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,927
Gold Earned
29,030
102
Minions Killed
143
0
Camps Cleared
0
682,508
Distance Traveled
776,392
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,056
620
55
4
0
249,923
0
L
Anubis
7,937
611
28
2
0
174,826
0
W
Bacchus
9,595
738
26
2
0
254,660
5
W
Ishtar
9,666
744
75
6
0
229,937
1
W
Lancelot
9,769
751
42
3
0
291,795
4
L
Hercules
7,934
610
19
1
0
257,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role