Player Matchup

Anubis
Anubis
ALEJANDROVGJ
Anubis
Level 104
God Stats
0W - 1L
1,138 SR
Queue Stats
25W - 26L
1,424 Elo+
Solo
Bakasura
Bakasura
The_New_Bamian33
Bakasura
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,424 Elo+
Party 2
Chaac
Chaac
wickedc53
Chaac
Level 28
God Stats
3W - 2L
1,888 SR
Queue Stats
19W - 20L
1,424 Elo+
Party 2
Team Averages
Level 77
1,509 SR
1,424 Elo+

VS

Team Averages
Level 61
1,507 SR
1,388 Elo+
Ishtar
Ishtar
VileGrimKing
Ishtar
Level 65
God Stats
3W - 1L
1,665 SR
Queue Stats
190W - 193L
1,432 Elo+
Party 1
Ymir
Ymir
bubbabear27
Ymir
Level 16
God Stats
1W - 1L
1,312 SR
Queue Stats
5W - 11L
1,307 Elo+
Party 1
Jormungandr
Jormungandr
oZtxy
Jormungandr
Level 102
God Stats
5W - 5L
1,545 SR
Queue Stats
180W - 204L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
3 / 9 / 7
11,869
698
17,259
23,159
13,576
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
8 / 5 / 3
12,964
763
22,315
17,660
12,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
wickedc53
Chaac
16
2 / 6 / 4
10,824
637
7,541
23,166
18,411
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
19
8 / 6 / 10
13,499
794
23,090
22,804
11,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 3 / 12
12,483
734
8,817
24,218
33,758
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
oZtxy
Jormungandr
18
9 / 4 / 9
13,720
807
22,747
19,990
19,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
51
13
Kills
20
20
Deaths
13
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
9
7
0.72
L
8
5
3
1.9
W
Ishtar
8
6
10
2.17
W
3
3
12
3
W
Jormungandr
oZtxy
Jormungandr
9
4
9
3.38
L
Chaac
wickedc53
Chaac
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,115
Damage
54,654
63,985
Taken
67,012
44,318
Mitigated
64,410
19,649
Healing
14,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
17,259
1,133
228
9,778
23,159
13,576
663
13,029
10,130
52,200
0
L
22,315
14,301
0
5,062
17,660
12,331
2,294
7,025
10,635
0
45,969
W
Ishtar
23,090
16,063
713
7,315
22,804
11,025
978
3,476
17,375
39
72,803
W
8,817
893
288
3,897
24,218
33,758
241
9,102
12,645
23,786
0
W
Jormungandr
oZtxy
Jormungandr
22,747
7,213
433
2,145
19,990
19,627
394
4,722
13,376
67,288
0
L
Chaac
wickedc53
Chaac
7,541
2,167
0
4,581
23,166
18,411
575
11,608
11,558
0
30,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,657
Gold Earned
39,702
168
Minions Killed
187
0
Camps Cleared
0
813,565
Distance Traveled
768,090
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,869
698
60
4
0
206,268
3
L
Bakasura
12,964
763
73
4
0
326,973
2
W
Ishtar
13,499
794
73
4
0
263,219
1
W
Ymir
12,483
734
20
1
0
260,031
2
W
Jormungandr
13,720
807
94
6
0
244,840
1
L
Chaac
10,824
637
35
2
0
280,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role