Player Matchup

Khepri
Khepri
DDNC INC
Khepri
Level 94
God Stats
2W - 1L
1,640 SR
Queue Stats
194W - 190L
1,442 Elo+
Party 2
Medusa
Medusa
Darksquirrel12
Medusa
Level 109
God Stats
3W - 1L
1,693 SR
Queue Stats
134W - 155L
1,436 Elo+
Party 2
King Arthur
King Arthur
FangGT
King Arthur
Level 150
God Stats
20W - 27L
1,472 SR
Queue Stats
256W - 258L
1,439 Elo+
Party 2
Awilix
Awilix
On_speed1
Awilix
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
290W - 314L
1,407 Elo+
Solo
Merlin
Merlin
moobisgoobis69
Merlin
Level 86
God Stats
3W - 6L
1,284 SR
Queue Stats
137W - 126L
1,438 Elo+
Party 2
Team Averages
Level 117
1,518 SR
1,433 Elo+

VS

Team Averages
Level 112
1,580 SR
1,443 Elo+
Horus
Horus
 
Horus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
FIRELEGS
Danzaburou
Level 85
God Stats
74W - 84L
1,472 SR
Queue Stats
193W - 197L
1,462 Elo+
Party 1
Discordia
Discordia
TMX I6aax
Discordia
Level 109
God Stats
16W - 15L
1,524 SR
Queue Stats
385W - 418L
1,471 Elo+
Solo
Mercury
Mercury
ongoito
Mercury
Level 150
God Stats
2W - 2L
1,828 SR
Queue Stats
4W - 14L
1,317 Elo+
Solo
Ares
Ares
xXMaCLxD
Ares
Level 123
God Stats
3W - 1L
1,577 SR
Queue Stats
401W - 401L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DDNC INC
Khepri
10
2 / 1 / 2
6,652
512
5,070
13,860
14,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 3 / 3
6,332
487
5,247
9,313
2,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
FangGT
King Arthur
11
1 / 4 / 0
6,727
517
9,011
12,452
10,777
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
On_speed1
Awilix
13
3 / 1 / 3
7,352
566
6,374
12,675
5,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 3 / 2
6,576
506
2,608
8,336
3,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 1 / 4
6,913
532
7,683
11,009
9,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
FIRELEGS
Danzaburou
11
3 / 4 / 0
6,760
520
7,585
9,367
3,803
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
TMX I6aax
Discordia
12
2 / 0 / 2
7,342
565
7,116
6,769
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
ongoito
Mercury
11
3 / 5 / 1
6,932
533
6,265
11,208
5,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
13
3 / 1 / 1
7,516
578
5,906
11,309
9,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
9
Kills
12
12
Deaths
11
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
4
3
L
Khepri
DDNC INC
Khepri
2
1
2
3
L
2
3
3
1.17
W
Danzaburou
FIRELEGS
Danzaburou
3
4
0
0.75
L
King Arthur
FangGT
King Arthur
1
4
0
0.25
L
Awilix
On_speed1
Awilix
3
1
3
4.5
W
Discordia
TMX I6aax
Discordia
2
0
2
3
L
1
3
2
0.67
W
Mercury
ongoito
Mercury
3
5
1
0.7
W
Ares
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,310
Damage
34,555
56,636
Taken
49,662
36,213
Mitigated
30,647
9,566
Healing
15,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,683
3,796
1,343
4,800
11,009
9,445
0
3,491
7,518
0
31,552
L
Khepri
DDNC INC
Khepri
5,070
1,167
0
4,222
13,860
14,165
0
2,207
11,653
29,383
0
L
5,247
2,107
331
2,320
9,313
2,485
0
0
9,313
0
38,835
W
Danzaburou
FIRELEGS
Danzaburou
7,585
3,244
368
1,623
9,367
3,803
0
1,407
7,960
0
49,764
L
King Arthur
FangGT
King Arthur
9,011
1,549
0
500
12,452
10,777
0
5,065
7,387
0
45,854
L
Awilix
On_speed1
Awilix
6,374
2,505
0
2,061
12,675
5,536
0
1,709
10,966
0
54,590
W
Discordia
TMX I6aax
Discordia
7,116
385
0
1,960
6,769
2,299
180
1,712
5,057
49,666
0
L
2,608
143
0
132
8,336
3,250
0
4,041
4,295
39,864
0
W
Mercury
ongoito
Mercury
6,265
3,023
0
1,947
11,208
5,345
185
1,068
10,140
0
46,100
W
Ares
5,906
484
0
3,206
11,309
9,755
48
0
11,309
46,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,639
Gold Earned
35,463
341
Minions Killed
359
0
Camps Cleared
0
1,263,445
Distance Traveled
1,255,774
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,913
532
47
4
0
249,662
4
L
Khepri
6,652
512
30
2
0
254,503
2
L
Medusa
6,332
487
68
5
0
228,476
0
W
Danzaburou
6,760
520
78
6
0
222,902
0
L
King Arthur
6,727
517
86
7
0
245,815
0
L
Awilix
7,352
566
87
7
0
296,543
4
W
Discordia
7,342
565
78
6
0
261,473
0
L
Merlin
6,576
506
70
5
0
238,108
0
W
Mercury
6,932
533
75
6
0
294,257
0
W
Ares
7,516
578
81
6
0
227,480
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role