Player Matchup

Maui
Maui
 
Maui
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BadlySherlok
Artemis
Level 115
God Stats
1W - 7L
1,177 SR
Queue Stats
149W - 195L
1,349 Elo+
Party 1
Fenrir
Fenrir
LaZeYCaPoNe
Fenrir
Level 45
God Stats
0W - 1L
1,296 SR
Queue Stats
9W - 9L
1,525 Elo+
Solo
Nu Wa
Nu Wa
OnlyXronos
Nu Wa
Level 48
God Stats
0W - 1L
1,310 SR
Queue Stats
99W - 94L
1,530 Elo+
Solo
Osiris
Osiris
kafeyok
Osiris
Level 7
God Stats
0W - 2L
1,243 SR
Queue Stats
3W - 4L
1,437 Elo+
Party 1
Team Averages
Level 50
1,305 SR
1,468 Elo+

VS

Team Averages
Level 91
1,434 SR
1,471 Elo+
Neith
Neith
Devilsbaee
Neith
Level 101
God Stats
14W - 9L
1,529 SR
Queue Stats
49W - 46L
1,382 Elo+
Party 2
Horus
Horus
ROMBUSlads
Horus
Level 128
God Stats
12W - 5L
1,670 SR
Queue Stats
174W - 185L
1,487 Elo+
Solo
Kumbhakarna
Kumbhakarna
Smirnoff2k12
Kumbhakarna
Level 21
God Stats
9W - 5L
1,529 SR
Queue Stats
20W - 20L
1,346 Elo+
Party 2
Merlin
Merlin
SpyBehindYou
Merlin
Level 106
God Stats
1W - 3L
1,150 SR
Queue Stats
207W - 195L
1,612 Elo+
Solo
Awilix
Awilix
iMyers
Awilix
Level 97
God Stats
2W - 5L
1,291 SR
Queue Stats
95W - 102L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
0 / 4 / 2
7,983
363
5,077
18,597
17,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
BadlySherlok
Artemis
13
1 / 8 / 3
8,288
377
10,083
22,669
11,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
15
3 / 7 / 0
9,027
410
7,760
28,316
11,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
11
1 / 3 / 0
7,949
361
3,903
15,318
4,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
kafeyok
Osiris
13
0 / 9 / 2
8,025
365
5,542
19,145
17,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
3 / 2 / 10
10,841
493
17,008
15,518
7,211
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
20
15 / 1 / 8
14,730
670
15,495
23,305
27,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kumbhakarna
Smirnoff2k12
Kumbhakarna
16
2 / 2 / 14
11,913
542
6,567
21,217
23,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
18
5 / 0 / 10
12,644
575
28,047
14,202
6,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Awilix
iMyers
Awilix
18
6 / 0 / 5
12,332
561
10,990
18,891
8,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
78
5
Kills
31
31
Deaths
5
7
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
4
2
0.25
L
Artemis
BadlySherlok
Artemis
1
8
3
0.31
W
Neith
3
2
10
4
L
Fenrir
3
7
0
0.43
L
Nu Wa
1
3
0
0.33
W
Horus
15
1
8
19
W
Kumbhakarna
Smirnoff2k12
Kumbhakarna
2
2
14
4.5
W
Merlin
5
0
10
10
W
Awilix
iMyers
Awilix
6
0
5
8.5
L
Osiris
kafeyok
Osiris
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,365
Damage
78,107
104,045
Taken
93,133
61,989
Mitigated
73,201
11,920
Healing
27,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
5,077
1,017
0
2,135
18,597
17,423
0
5,812
12,681
33,823
0
L
Artemis
BadlySherlok
Artemis
10,083
3,781
0
4,703
22,669
11,207
0
5,802
16,698
0
59,292
W
Neith
17,008
9,533
0
3,972
15,518
7,211
3,613
1,845
13,673
0
71,028
L
Fenrir
7,760
1,794
0
1,865
28,316
11,111
0
10,043
18,005
0
52,736
L
Nu Wa
3,903
1,538
0
772
15,318
4,568
0
7,466
7,801
50,286
0
W
Horus
15,495
7,256
3,364
9,279
23,305
27,605
3,399
960
22,345
25
115,275
W
Kumbhakarna
Smirnoff2k12
Kumbhakarna
6,567
785
0
4,662
21,217
23,478
489
2,371
17,938
41,077
0
W
Merlin
28,047
3,444
138
5,026
14,202
6,366
2,308
1,912
11,804
133,168
0
W
Awilix
iMyers
Awilix
10,990
4,479
0
730
18,891
8,541
1,213
3,090
15,801
0
133,510
L
Osiris
kafeyok
Osiris
5,542
1,642
0
2,445
19,145
17,680
0
5,516
12,839
0
36,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,272
Gold Earned
62,460
377
Minions Killed
678
0
Camps Cleared
0
1,654,894
Distance Traveled
2,081,950
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,983
363
54
2
0
358,427
1
L
Artemis
8,288
377
89
4
0
301,042
1
W
Neith
10,841
493
94
4
0
387,350
3
L
Fenrir
9,027
410
79
4
0
427,743
2
L
Nu Wa
7,949
361
90
4
0
216,764
4
W
Horus
14,730
670
194
9
0
416,350
6
W
Kumbhakarna
11,913
542
52
2
0
401,321
5
W
Merlin
12,644
575
188
9
0
401,783
1
W
Awilix
12,332
561
150
7
0
475,146
1
L
Osiris
8,025
365
65
3
0
350,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role