Player Matchup

Athena
Athena
Chefchefra68
Athena
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Eskimolaugh
Neith
Level 141
God Stats
1W - 2L
1,479 SR
Queue Stats
291W - 313L
1,522 Elo+
Party 1
Sol
Sol
GABOKI
Sol
Level 27
God Stats
6W - 6L
1,620 SR
Queue Stats
92W - 95L
1,538 Elo+
Solo
Thanatos
Thanatos
Kemiad
Thanatos
Level 118
God Stats
25W - 24L
1,547 SR
Queue Stats
188W - 219L
1,479 Elo+
Party 1
Ah Puch
Ah Puch
TheZigginat0r
Ah Puch
Level 94
God Stats
8W - 13L
1,347 SR
Queue Stats
218W - 250L
1,472 Elo+
Party 1
Team Averages
Level 79
1,499 SR
1,502 Elo+

VS

Team Averages
Level 98
1,526 SR
1,509 Elo+
Horus
Horus
Axeeeert
Horus
Level 29
God Stats
2W - 0L
1,634 SR
Queue Stats
17W - 23L
1,427 Elo+
Party 2
Lancelot
Lancelot
Kokayu
Lancelot
Level 93
God Stats
1W - 0L
1,322 SR
Queue Stats
125W - 112L
1,549 Elo+
Party 2
Kukulkan
Kukulkan
Makwani
Kukulkan
Level 119
God Stats
7W - 5L
1,641 SR
Queue Stats
97W - 71L
1,570 Elo+
Party 2
Jing Wei
Jing Wei
YIAnimeX
Jing Wei
Level 126
God Stats
2W - 2L
1,442 SR
Queue Stats
144W - 165L
1,450 Elo+
Solo
Hera
Hera
mazhazy101
Hera
Level 122
God Stats
13W - 8L
1,587 SR
Queue Stats
44W - 36L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
1 / 4 / 0
9,118
701
2,742
20,636
24,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 3 / 1
8,762
674
8,580
13,086
5,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sol
GABOKI
Sol
15
0 / 5 / 1
8,435
649
7,802
14,530
6,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Kemiad
Thanatos
15
2 / 9 / 0
9,038
695
7,758
14,657
7,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
16
0 / 5 / 0
8,795
677
10,366
14,260
6,333
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Axeeeert
Horus
17
7 / 2 / 6
9,973
767
9,234
15,107
17,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lancelot
Kokayu
Lancelot
18
10 / 1 / 7
10,920
840
16,674
10,721
5,184
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Makwani
Kukulkan
19
2 / 0 / 13
10,605
816
15,709
9,529
4,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
YIAnimeX
Jing Wei
18
3 / 0 / 12
10,269
790
11,943
10,837
5,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 0 / 12
10,018
771
13,471
4,762
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
76
3
Kills
26
26
Deaths
3
2
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Horus
Axeeeert
Horus
7
2
6
5
L
Athena
1
4
0
0.25
L
0
3
1
0.17
L
Sol
GABOKI
Sol
0
5
1
0.1
L
Thanatos
Kemiad
Thanatos
2
9
0
0.22
W
Lancelot
Kokayu
Lancelot
10
1
7
13.5
W
Kukulkan
Makwani
Kukulkan
2
0
13
8.5
L
Ah Puch
0
5
0
0
W
Jing Wei
YIAnimeX
Jing Wei
3
0
12
9
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,248
Damage
67,031
77,169
Taken
50,956
50,089
Mitigated
34,723
14,609
Healing
7,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Axeeeert
Horus
9,234
3,640
1,018
3,944
15,107
17,149
487
6,217
8,890
0
17,517
L
Athena
2,742
674
0
2,737
20,636
24,097
0
7,347
12,972
12,619
0
L
8,580
2,932
0
1,911
13,086
5,934
0
5,150
7,854
0
31,661
L
Sol
GABOKI
Sol
7,802
2,054
0
3,692
14,530
6,418
129
5,702
8,691
36,133
2,012
L
Thanatos
Kemiad
Thanatos
7,758
1,460
0
3,826
14,657
7,307
0
5,331
9,141
0
16,128
W
Lancelot
Kokayu
Lancelot
16,674
3,115
0
416
10,721
5,184
0
3,056
7,665
0
30,094
W
Kukulkan
Makwani
Kukulkan
15,709
1,697
0
250
9,529
4,979
1,626
4,088
5,441
64,086
0
L
Ah Puch
10,366
605
0
2,443
14,260
6,333
0
5,650
8,444
44,790
0
W
Jing Wei
YIAnimeX
Jing Wei
11,943
8,569
0
2,270
10,837
5,328
3,163
5,522
5,315
0
44,477
W
13,471
2,656
0
0
4,762
2,083
2,377
1,777
2,985
32,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,148
Gold Earned
51,785
243
Minions Killed
288
0
Camps Cleared
0
1,193,406
Distance Traveled
1,487,874
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,973
767
20
2
0
284,968
0
L
Athena
9,118
701
25
2
0
265,903
3
L
Neith
8,762
674
53
4
0
246,775
1
L
Sol
8,435
649
61
5
0
228,046
4
L
Thanatos
9,038
695
22
2
0
231,569
2
W
Lancelot
10,920
840
29
2
0
355,372
0
W
Kukulkan
10,605
816
122
9
0
282,209
2
L
Ah Puch
8,795
677
82
6
0
221,113
2
W
Jing Wei
10,269
790
79
6
0
272,610
3
W
Hera
10,018
771
38
3
0
292,715
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role