Player Matchup

Cliodhna
Cliodhna
Hk_Striker_
Cliodhna
Level 67
God Stats
5W - 1L
1,652 SR
Queue Stats
176W - 166L
1,459 Elo+
Party 3
Hel
Hel
OneMoorDab
Hel
Level 120
God Stats
3W - 4L
1,400 SR
Queue Stats
219W - 252L
1,432 Elo+
Party 2
Hera
Hera
PeachesBrittany
Hera
Level 108
God Stats
6W - 3L
1,519 SR
Queue Stats
164W - 185L
1,370 Elo+
Solo
Nemesis
Nemesis
Rollin Dabs
Nemesis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,379 Elo+
Party 2
Bellona
Bellona
Xxcarlos11230xX
Bellona
Level 52
God Stats
2W - 1L
1,601 SR
Queue Stats
102W - 98L
1,418 Elo+
Party 3
Team Averages
Level 75
1,535 SR
1,412 Elo+

VS

Team Averages
Level 103
1,481 SR
1,399 Elo+
Hel
Hel
LIMPY_BIZKIT
Hel
Level 136
God Stats
0W - 1L
1,728 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
Plurxcy
Da Ji
Level 67
God Stats
0W - 2L
1,286 SR
Queue Stats
19W - 33L
1,327 Elo+
Solo
Bacchus
Bacchus
RollingStone 00
Bacchus
Level 123
God Stats
9W - 10L
1,420 SR
Queue Stats
379W - 423L
1,372 Elo+
Solo
Artio
Artio
VBHokies
Artio
Level 124
God Stats
1W - 1L
1,473 SR
Queue Stats
4W - 6L
1,425 Elo+
Party 1
Nu Wa
Nu Wa
mr_meep101
Nu Wa
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Hk_Striker_
Cliodhna
20
8 / 1 / 14
12,514
736
24,354
14,247
7,411
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
3 / 2 / 14
11,176
657
18,786
17,647
13,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
8 / 2 / 14
12,958
762
30,168
15,128
6,698
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Rollin Dabs
Nemesis
16
0 / 3 / 12
10,848
638
6,281
20,795
13,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
3 / 4 / 16
11,953
703
15,633
29,251
38,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 6
10,475
616
12,781
15,974
8,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Plurxcy
Da Ji
17
2 / 7 / 6
10,488
617
12,607
17,511
8,372
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 5 / 8
10,517
619
21,047
29,480
32,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Artio
VBHokies
Artio
17
2 / 2 / 6
9,942
585
6,784
26,835
35,260
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
18
3 / 5 / 8
10,614
624
27,273
20,548
9,698
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
45
22
Kills
11
12
Deaths
22
70
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Hk_Striker_
Cliodhna
8
1
14
15
L
2
3
6
1.67
W
3
2
14
5
W
8
2
14
7.5
L
Da Ji
Plurxcy
Da Ji
2
7
6
0.71
W
Nemesis
Rollin Dabs
Nemesis
0
3
12
2
L
2
5
8
1.2
L
Artio
VBHokies
Artio
2
2
6
2.5
W
3
4
16
2.75
L
Nu Wa
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,222
Damage
80,492
97,068
Taken
110,348
78,487
Mitigated
93,964
52,516
Healing
57,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Hk_Striker_
Cliodhna
24,354
2,875
1,975
2,170
14,247
7,411
2,338
9,924
4,323
0
38,467
L
12,781
1,798
23,469
7,842
15,974
8,182
0
9,952
6,022
27,423
0
W
18,786
1,383
16,556
9,755
17,647
13,196
1,420
11,634
6,013
45,707
0
W
30,168
9,982
933
3,288
15,128
6,698
3,276
10,718
4,410
62,284
0
L
Da Ji
Plurxcy
Da Ji
12,607
1,522
753
669
17,511
8,372
0
7,090
10,421
0
24,602
W
Nemesis
Rollin Dabs
Nemesis
6,281
1,605
4,375
3,649
20,795
13,141
465
15,102
5,693
0
14,602
L
21,047
1,391
2,178
3,931
29,480
32,452
0
9,969
19,511
42,023
0
L
Artio
VBHokies
Artio
6,784
632
4,737
6,925
26,835
35,260
0
13,315
13,520
16,898
0
W
15,633
3,239
4,920
4,895
29,251
38,041
1,102
20,507
8,744
0
31,081
L
Nu Wa
27,273
5,650
1,654
5,616
20,548
9,698
204
8,628
11,920
52,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,449
Gold Earned
52,036
203
Minions Killed
161
0
Camps Cleared
0
1,604,774
Distance Traveled
1,438,079
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
12,514
736
24
1
0
359,063
5
L
Hel
10,475
616
32
2
0
302,202
1
W
Hel
11,176
657
62
4
0
325,007
1
W
Hera
12,958
762
71
4
0
298,889
0
L
Da Ji
10,488
617
29
2
0
268,369
0
W
Nemesis
10,848
638
21
1
0
301,089
0
L
Bacchus
10,517
619
37
2
0
295,164
0
L
Artio
9,942
585
14
1
0
313,701
1
W
Bellona
11,953
703
25
1
0
320,726
1
L
Nu Wa
10,614
624
49
3
0
258,643
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role