Player Matchup

Erlang Shen
Erlang Shen
FerrariKie
Erlang Shen
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,481 Elo+
Party 2
Ravana
Ravana
GhostlyTreeman
Ravana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sobek
Sobek
destinyjaden
Sobek
Level 160
God Stats
0W - 3L
1,254 SR
Queue Stats
64W - 77L
1,505 Elo+
Party 2
Sol
Sol
easeyb4ck
Sol
Level 119
God Stats
3W - 4L
1,422 SR
Queue Stats
195W - 208L
1,410 Elo+
Solo
Hel
Hel
kiddeath1998
Hel
Level 127
God Stats
0W - 1L
1,590 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 94
1,453 SR
1,479 Elo+

VS

Team Averages
Level 112
1,604 SR
1,702 Elo+
Hun Batz
Hun Batz
AmericaPie24
Hun Batz
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 8L
1,650 Elo+
Party 1
Neith
Neith
Ghostman1995
Neith
Level 148
God Stats
21W - 8L
1,776 SR
Queue Stats
326W - 183L
1,762 Elo+
Party 1
Ah Puch
Ah Puch
Mew milyy
Ah Puch
Level 128
God Stats
1W - 2L
1,424 SR
Queue Stats
106W - 105L
1,513 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OnlyKingsGame
Morgan Le Fay
Level 133
God Stats
3W - 0L
1,820 SR
Queue Stats
30W - 8L
1,773 Elo+
Party 1
Hel
Hel
Reneessa
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 7L
1,813 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FerrariKie
Erlang Shen
14
1 / 7 / 4
7,641
695
3,256
16,986
13,213
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 11 / 2
6,721
611
3,152
16,410
10,619
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 9 / 2
7,925
720
5,276
18,944
22,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 8 / 3
8,797
800
15,132
17,283
7,659
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 6 / 2
7,745
704
6,472
13,184
7,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AmericaPie24
Hun Batz
15
10 / 3 / 22
9,854
896
12,641
11,676
5,136
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
20 / 1 / 14
11,365
1,033
25,611
12,204
6,334
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Mew milyy
Ah Puch
16
1 / 1 / 27
9,552
868
10,014
7,836
3,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
OnlyKingsGame
Morgan Le Fay
16
5 / 2 / 32
9,665
879
17,730
13,276
6,608
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
5 / 1 / 32
9,718
883
9,322
13,556
6,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
168
6
Kills
41
41
Deaths
8
13
Assists
127
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AmericaPie24
Hun Batz
10
3
22
7
L
Erlang Shen
FerrariKie
Erlang Shen
1
7
4
0.43
L
0
11
2
0.09
W
20
1
14
27
W
Ah Puch
Mew milyy
Ah Puch
1
1
27
14.5
W
Morgan Le Fay
OnlyKingsGame
Morgan Le Fay
5
2
32
10.5
W
5
1
32
21
L
1
9
2
0.22
L
3
8
3
0.56
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,288
Damage
75,318
82,807
Taken
58,548
60,792
Mitigated
28,646
17,511
Healing
36,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AmericaPie24
Hun Batz
12,641
3,339
254
980
11,676
5,136
1,019
6,281
5,395
0
17,440
L
Erlang Shen
FerrariKie
Erlang Shen
3,256
1,190
0
2,371
16,986
13,213
418
7,057
9,929
0
6,909
L
3,152
1,079
196
238
16,410
10,619
310
4,866
11,544
0
4,836
W
25,611
13,267
1,467
4,234
12,204
6,334
4,049
3,088
8,909
0
39,197
W
Ah Puch
Mew milyy
Ah Puch
10,014
681
565
2,194
7,836
3,688
1,579
3,445
4,391
26,403
0
W
Morgan Le Fay
OnlyKingsGame
Morgan Le Fay
17,730
2,617
1,413
3,050
13,276
6,608
712
6,051
7,165
35,867
0
W
9,322
689
12,860
9,757
13,556
6,880
1,121
8,015
5,541
17,435
0
L
5,276
301
0
1,433
18,944
22,012
26
9,990
8,954
13,747
0
L
15,132
1,918
562
3,832
17,283
7,659
0
8,782
8,501
32,055
0
L
6,472
257
4,677
4,202
13,184
7,289
213
6,371
6,813
17,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,829
Gold Earned
50,154
94
Minions Killed
110
0
Camps Cleared
0
924,030
Distance Traveled
1,120,543
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,854
896
8
1
0
231,747
0
L
Erlang Shen
7,641
695
8
1
0
204,418
0
L
Ravana
6,721
611
5
0
0
184,254
1
W
Neith
11,365
1,033
22
2
0
219,216
0
W
Ah Puch
9,552
868
38
3
0
201,811
0
W
Morgan Le Fay
9,665
879
26
2
0
237,866
0
W
Hel
9,718
883
16
1
0
229,903
0
L
Sobek
7,925
720
13
1
0
159,845
0
L
Sol
8,797
800
37
3
0
175,379
3
L
Hel
7,745
704
31
3
0
200,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role