Player Matchup

Xbalanque
Xbalanque
DarkmatterV1
Xbalanque
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 7L
1,753 Elo+
Party 1
Susano
Susano
GameSucksLmao
Susano
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 45L
1,634 Elo+
Party 1
Yemoja
Yemoja
Teophic
Yemoja
Level 145
God Stats
2W - 2L
1,495 SR
Queue Stats
70W - 57L
1,543 Elo+
Party 3
Ratatoskr
Ratatoskr
izumii09
Ratatoskr
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 66L
1,520 Elo+
Party 3
Fenrir
Fenrir
lapfoxs
Fenrir
Level 117
God Stats
3W - 1L
1,942 SR
Queue Stats
62W - 26L
1,674 Elo+
Party 1
Team Averages
Level 100
1,587 SR
1,625 Elo+

VS

Team Averages
Level 133
1,340 SR
1,429 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
BakedOtaku
Fafnir
Level 148
God Stats
1W - 0L
1,246 SR
Queue Stats
19W - 20L
1,486 Elo+
Party 2
Discordia
Discordia
Bluemanseb11
Discordia
Level 89
God Stats
1W - 0L
1,182 SR
Queue Stats
4W - 3L
1,239 Elo+
Party 2
Hel
Hel
Cyber4133
Hel
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 21L
1,405 Elo+
Party 2
Erlang Shen
Erlang Shen
PepperMintDust
Erlang Shen
Level 129
God Stats
2W - 1L
1,270 SR
Queue Stats
173W - 197L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DarkmatterV1
Xbalanque
19
7 / 5 / 4
11,018
648
42,804
21,856
13,366
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 5 / 8
9,931
584
18,145
20,338
17,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Teophic
Yemoja
19
2 / 3 / 6
10,758
633
8,111
21,302
26,504
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ratatoskr
izumii09
Ratatoskr
16
1 / 8 / 7
9,471
557
13,469
23,567
16,516
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
lapfoxs
Fenrir
15
1 / 7 / 7
9,106
536
19,495
24,562
25,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
7 / 3 / 19
12,333
725
24,930
37,228
49,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fafnir
BakedOtaku
Fafnir
20
5 / 3 / 19
13,215
777
15,093
32,922
66,460
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Discordia
Bluemanseb11
Discordia
20
7 / 1 / 10
12,422
731
27,906
16,118
9,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 2 / 14
10,950
644
11,772
16,893
11,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Erlang Shen
PepperMintDust
Erlang Shen
19
6 / 5 / 14
12,358
727
21,171
33,446
34,935
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
104
12
Kills
28
28
Deaths
14
32
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
7
3
19
5.5
W
Fafnir
BakedOtaku
Fafnir
5
3
19
4.83
W
Discordia
Bluemanseb11
Discordia
7
1
10
12
W
3
2
14
5
L
Xbalanque
DarkmatterV1
Xbalanque
7
5
4
1.8
L
1
5
8
1
W
Erlang Shen
PepperMintDust
Erlang Shen
6
5
14
2.6
L
Yemoja
Teophic
Yemoja
2
3
6
1.67
L
Ratatoskr
izumii09
Ratatoskr
1
8
7
0.56
L
Fenrir
lapfoxs
Fenrir
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,024
Damage
100,872
111,625
Taken
136,607
99,201
Mitigated
171,668
50,977
Healing
79,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
24,930
1,835
3,589
13,319
37,228
49,235
1,127
2,505
34,723
49,045
0
W
Fafnir
BakedOtaku
Fafnir
15,093
5,510
4,705
5,843
32,922
66,460
1,878
2,206
30,716
25,086
0
W
Discordia
Bluemanseb11
Discordia
27,906
2,931
2,506
2,990
16,118
9,677
1,218
920
14,322
59,953
0
W
11,772
997
25,576
9,329
16,893
11,361
703
868
16,025
22,430
0
L
Xbalanque
DarkmatterV1
Xbalanque
42,804
14,528
1,790
4,436
21,856
13,366
944
16,426
5,430
0
65,104
L
18,145
3,154
2,731
4,077
20,338
17,069
0
15,068
5,270
0
33,225
W
Erlang Shen
PepperMintDust
Erlang Shen
21,171
9,517
3,505
7,638
33,446
34,935
1,613
2,175
31,271
5,316
23,973
L
Yemoja
Teophic
Yemoja
8,111
2,687
17,288
7,376
21,302
26,504
247
17,226
4,076
18,518
0
L
Ratatoskr
izumii09
Ratatoskr
13,469
3,501
1,187
5,423
23,567
16,516
0
18,275
5,292
0
27,692
L
Fenrir
lapfoxs
Fenrir
19,495
5,930
1,997
4,672
24,562
25,746
0
16,706
7,856
571
26,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,284
Gold Earned
61,278
146
Minions Killed
169
0
Camps Cleared
0
1,411,284
Distance Traveled
1,663,745
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,333
725
53
3
0
308,942
4
W
Fafnir
13,215
777
23
1
0
326,007
0
W
Discordia
12,422
731
63
4
0
348,490
7
W
Hel
10,950
644
18
1
0
364,628
1
L
Xbalanque
11,018
648
51
3
0
276,588
1
L
Susano
9,931
584
33
2
0
297,694
0
W
Erlang Shen
12,358
727
12
1
0
315,678
1
L
Yemoja
10,758
633
17
1
0
284,711
0
L
Ratatoskr
9,471
557
29
2
0
280,124
0
L
Fenrir
9,106
536
16
1
0
272,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role