Player Matchup

Tyr
Tyr
SheLuvWelly
Tyr
Level 126
God Stats
23W - 5L
1,291 SR
Queue Stats
309W - 220L
1,522 Elo+
Party 2
Ishtar
Ishtar
xSheLuvGlo
Ishtar
Level 129
God Stats
2W - 3L
1,314 SR
Queue Stats
503W - 320L
1,606 Elo+
Party 2
Ymir
Ymir
xYoko_kurama
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 37L
1,646 Elo+
Party 2
Team Averages
Level 93
1,368 SR
1,591 Elo+

VS

Team Averages
Level 61
1,434 SR
1,396 Elo+
Jormungandr
Jormungandr
VileGrimKing
Jormungandr
Level 65
God Stats
0W - 2L
1,134 SR
Queue Stats
190W - 193L
1,438 Elo+
Party 1
Tyr
Tyr
bubbabear27
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,319 Elo+
Party 1
Baron Samedi
Baron Samedi
oZtxy
Baron Samedi
Level 102
God Stats
5W - 4L
1,668 SR
Queue Stats
180W - 204L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 18
15,457
672
18,587
29,076
32,930
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
xSheLuvGlo
Ishtar
20
20 / 3 / 9
18,395
800
49,155
28,720
15,308
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
7 / 0 / 24
17,736
771
14,048
19,513
28,546
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
VileGrimKing
Jormungandr
19
2 / 11 / 3
14,900
648
25,625
34,229
20,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 11 / 4
13,036
567
9,489
38,113
37,191
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Baron Samedi
oZtxy
Baron Samedi
18
4 / 11 / 2
13,872
603
25,602
31,067
26,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
16
33
Kills
7
7
Deaths
33
51
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
4
18
3.75
L
Jormungandr
VileGrimKing
Jormungandr
2
11
3
0.32
L
1
11
4
0.27
L
Baron Samedi
oZtxy
Baron Samedi
4
11
2
0.45
W
Ishtar
xSheLuvGlo
Ishtar
20
3
9
8.17
W
7
0
24
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,790
Damage
60,716
77,309
Taken
103,409
76,784
Mitigated
84,608
30,500
Healing
21,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,587
1,198
1,618
6,879
29,076
32,930
274
17,076
11,081
0
51,854
L
Jormungandr
VileGrimKing
Jormungandr
25,625
7,241
416
6,007
34,229
20,819
0
6,337
27,892
97,545
0
L
9,489
970
812
4,006
38,113
37,191
172
3,295
34,818
0
20,118
L
Baron Samedi
oZtxy
Baron Samedi
25,602
2,199
3,992
6,518
31,067
26,598
100
4,455
26,612
65,647
0
W
Ishtar
xSheLuvGlo
Ishtar
49,155
33,432
0
16,864
28,720
15,308
2,888
19,687
8,011
0
138,842
W
14,048
1,990
0
5,139
19,513
28,546
222
12,979
5,399
47,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,588
Gold Earned
41,808
230
Minions Killed
197
0
Camps Cleared
0
1,210,705
Distance Traveled
1,048,863
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
15,457
672
44
2
0
440,769
3
L
Jormungandr
14,900
648
99
4
0
357,719
1
L
Tyr
13,036
567
23
1
0
375,742
1
L
Baron Samedi
13,872
603
75
3
0
315,402
5
W
Ishtar
18,395
800
134
6
0
375,264
1
W
Ymir
17,736
771
52
2
0
394,672
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role