Player Matchup

Ah Puch
Ah Puch
AcidPROTEUS24
Ah Puch
Level 149
God Stats
3W - 4L
1,420 SR
Queue Stats
433W - 466L
1,396 Elo+
Solo
Eset
Eset
MSkizzle
Eset
Level 121
God Stats
1W - 1L
1,722 SR
Queue Stats
80W - 59L
1,570 Elo+
Party 1
Ra
Ra
Marrakash
Ra
Level 117
God Stats
0W - 3L
1,087 SR
Queue Stats
126W - 112L
1,429 Elo+
Solo
Kuzenbo
Kuzenbo
boringname000
Kuzenbo
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,341 Elo+
Party 1
Jing Wei
Jing Wei
normalOne992799
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,345 Elo+
Party 1
Team Averages
Level 102
1,446 SR
1,416 Elo+

VS

Team Averages
Level 97
1,565 SR
1,494 Elo+
Ratatoskr
Ratatoskr
ProbablyThatGuy
Ratatoskr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 110L
1,527 Elo+
Party 2
Bacchus
Bacchus
TheMadMinstrel
Bacchus
Level 24
God Stats
2W - 0L
1,717 SR
Queue Stats
14W - 12L
1,509 Elo+
Party 2
Horus
Horus
TheMightySnood
Horus
Level 84
God Stats
3W - 1L
1,819 SR
Queue Stats
81W - 92L
1,493 Elo+
Party 2
Skadi
Skadi
Zoidbergio
Skadi
Level 126
God Stats
5W - 3L
1,611 SR
Queue Stats
180W - 155L
1,522 Elo+
Party 2
He Bo
He Bo
stealyagirl101
He Bo
Level 142
God Stats
1W - 2L
1,178 SR
Queue Stats
280W - 345L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
16
3 / 5 / 9
9,346
779
14,901
14,007
6,515
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Eset
16
4 / 5 / 9
9,714
810
16,099
12,889
7,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 6 / 7
8,500
708
10,422
12,853
5,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
15
2 / 4 / 7
9,334
778
6,001
18,832
29,465
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
15
2 / 4 / 9
8,826
736
7,753
11,134
4,910
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
ProbablyThatGuy
Ratatoskr
16
2 / 2 / 14
9,134
761
13,799
15,953
16,863
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 2 / 17
10,374
865
7,900
15,151
24,251
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 2 / 16
9,356
780
5,278
15,205
23,173
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
20
13 / 2 / 10
11,430
953
26,281
11,197
7,674
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
3 / 5 / 8
9,317
776
4,800
12,683
8,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
89
13
Kills
24
24
Deaths
13
41
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
3
5
9
1.5
L
Eset
4
5
9
1.7
L
2
6
7
0.92
W
Ratatoskr
ProbablyThatGuy
Ratatoskr
2
2
14
4.5
W
4
2
17
6.25
W
2
2
16
5
W
Skadi
13
2
10
9
L
Kuzenbo
2
4
7
1.38
L
Jing Wei
2
4
9
1.63
W
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,176
Damage
58,058
69,715
Taken
70,189
53,408
Mitigated
79,988
14,578
Healing
35,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
14,901
428
795
2,154
14,007
6,515
1,341
2,347
11,164
30,975
0
L
Eset
16,099
966
1,285
1,634
12,889
7,018
2,199
3,781
8,890
26,214
0
L
10,422
275
2,915
2,614
12,853
5,500
124
2,194
10,405
22,789
0
W
Ratatoskr
ProbablyThatGuy
Ratatoskr
13,799
1,726
1,781
4,542
15,953
16,863
1,746
10,509
5,444
0
20,589
W
7,900
572
1,173
2,567
15,151
24,251
534
9,100
6,051
12,435
0
W
5,278
2,221
11,117
6,253
15,205
23,173
784
9,986
5,219
0
8,991
W
Skadi
26,281
12,154
2,652
1,807
11,197
7,674
4,353
8,753
2,444
0
67,155
L
Kuzenbo
6,001
2,292
561
1,775
18,832
29,465
330
2,761
15,832
7,442
0
L
Jing Wei
7,753
4,708
0
845
11,134
4,910
1,413
1,617
9,431
0
14,340
W
4,800
805
1,574
2,281
12,683
8,027
778
9,075
3,608
16,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,720
Gold Earned
49,611
108
Minions Killed
155
0
Camps Cleared
0
1,008,781
Distance Traveled
1,102,956
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,346
779
39
3
0
196,011
1
L
Eset
9,714
810
26
2
0
197,126
2
L
Ra
8,500
708
25
2
0
205,383
0
W
Ratatoskr
9,134
761
14
1
0
252,250
4
W
Bacchus
10,374
865
15
1
0
230,293
0
W
Horus
9,356
780
9
1
0
225,123
0
W
Skadi
11,430
953
93
8
0
206,223
2
L
Kuzenbo
9,334
778
4
0
0
197,877
0
L
Jing Wei
8,826
736
14
1
0
212,384
0
W
He Bo
9,317
776
24
2
0
189,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role