Player Matchup

Cthulhu
Cthulhu
KICKINW1NGx
Cthulhu
Level 21
God Stats
4W - 7L
1,505 SR
Queue Stats
14W - 22L
1,444 Elo+
Party 1
Tiamat
Tiamat
Sekitangara
Tiamat
Level 41
God Stats
9W - 13L
1,528 SR
Queue Stats
37W - 40L
1,446 Elo+
Party 1
Skadi
Skadi
Xavkal
Skadi
Level 28
God Stats
1W - 3L
1,470 SR
Queue Stats
2W - 9L
1,429 Elo+
Party 1
Team Averages
Level 30
1,501 SR
1,440 Elo+

VS

Team Averages
Level 56
1,283 SR
1,401 Elo+
Vulcan
Vulcan
Fortney19
Vulcan
Level 113
God Stats
1W - 0L
1,391 SR
Queue Stats
56W - 45L
1,588 Elo+
Solo
Thanatos
Thanatos
Kay080
Thanatos
Level 34
God Stats
2W - 2L
1,096 SR
Queue Stats
16W - 28L
1,272 Elo+
Party 2
Sun Wukong
Sun Wukong
helice_aquellos0
Sun Wukong
Level 21
God Stats
2W - 1L
1,363 SR
Queue Stats
10W - 18L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KICKINW1NGx
Cthulhu
13
3 / 4 / 2
9,079
757
8,313
20,332
14,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
12
2 / 5 / 2
8,078
673
8,018
13,766
5,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Xavkal
Skadi
11
0 / 7 / 4
7,358
613
9,407
12,363
3,716
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Fortney19
Vulcan
16
8 / 0 / 6
10,208
851
20,967
7,767
3,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
Kay080
Thanatos
15
7 / 2 / 9
10,022
835
11,159
9,787
5,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
helice_aquellos0
Sun Wukong
12
1 / 3 / 13
8,505
709
8,823
18,566
16,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
16
16
Deaths
5
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Fortney19
Vulcan
8
0
6
11
L
Cthulhu
KICKINW1NGx
Cthulhu
3
4
2
1
W
Thanatos
Kay080
Thanatos
7
2
9
5.75
L
Tiamat
2
5
2
0.6
L
Skadi
Xavkal
Skadi
0
7
4
0.29
W
Sun Wukong
helice_aquellos0
Sun Wukong
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,738
Damage
40,949
46,461
Taken
36,120
24,044
Mitigated
25,990
8,443
Healing
13,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Fortney19
Vulcan
20,967
6,259
283
2,932
7,767
3,838
990
3,745
4,022
58,401
0
L
Cthulhu
KICKINW1NGx
Cthulhu
8,313
776
1,619
2,768
20,332
14,653
14
8,468
11,106
22,835
0
W
Thanatos
Kay080
Thanatos
11,159
3,424
0
7,605
9,787
5,295
986
5,257
4,530
0
34,219
L
Tiamat
8,018
1,169
108
3,613
13,766
5,675
0
7,133
6,180
29,438
0
L
Skadi
Xavkal
Skadi
9,407
4,347
0
335
12,363
3,716
0
5,406
6,482
0
25,330
W
Sun Wukong
helice_aquellos0
Sun Wukong
8,823
1,556
0
2,688
18,566
16,857
299
7,380
9,706
0
22,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,515
Gold Earned
28,735
107
Minions Killed
154
0
Camps Cleared
0
613,545
Distance Traveled
722,273
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,208
851
84
7
0
255,085
1
L
Cthulhu
9,079
757
26
2
0
236,137
0
W
Thanatos
10,022
835
50
4
0
245,002
0
L
Tiamat
8,078
673
51
4
0
199,665
2
L
Skadi
7,358
613
30
3
0
177,743
0
W
Sun Wukong
8,505
709
20
2
0
222,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role