Player Matchup

Tiamat
Tiamat
GOLD Angel9172
Tiamat
Level 102
God Stats
1W - 1L
1,474 SR
Queue Stats
150W - 158L
1,423 Elo+
Party 2
Ymir
Ymir
KingAldo19
Ymir
Level 49
God Stats
12W - 17L
1,338 SR
Queue Stats
62W - 72L
1,327 Elo+
Party 1
Ra
Ra
MarcoKill U7817
Ra
Level 28
God Stats
1W - 0L
1,728 SR
Queue Stats
17W - 29L
1,297 Elo+
Party 2
Ao Kuang
Ao Kuang
Soloplayer126
Ao Kuang
Level 29
God Stats
4W - 3L
1,615 SR
Queue Stats
42W - 48L
1,332 Elo+
Party 1
Izanami
Izanami
Sonosuke0429
Izanami
Level 56
God Stats
6W - 3L
1,709 SR
Queue Stats
67W - 81L
1,340 Elo+
Party 1
Team Averages
Level 53
1,573 SR
1,344 Elo+

VS

Team Averages
Level 68
1,509 SR
1,313 Elo+
Loki
Loki
ConJack811
Loki
Level 66
God Stats
8W - 5L
1,609 SR
Queue Stats
35W - 40L
1,356 Elo+
Party 3
Chaac
Chaac
Foxygirl656
Chaac
Level 52
God Stats
1W - 5L
1,283 SR
Queue Stats
59W - 69L
1,318 Elo+
Party 3
Olorun
Olorun
IM BATMAN 5275
Olorun
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 90L
1,325 Elo+
Party 3
Ishtar
Ishtar
TRAIDORxSEN
Ishtar
Level 63
God Stats
1W - 2L
1,559 SR
Queue Stats
14W - 27L
1,228 Elo+
Solo
Sobek
Sobek
YoBLACKGuy
Sobek
Level 49
God Stats
4W - 3L
1,594 SR
Queue Stats
48W - 49L
1,337 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 1
9,424
554
11,044
15,364
16,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 2 / 5
8,347
491
3,587
13,369
14,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

15
2 / 0 / 2
9,454
556
5,990
8,295
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Soloplayer126
Ao Kuang
15
7 / 0 / 1
9,226
543
7,752
15,711
6,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
Sonosuke0429
Izanami
14
3 / 1 / 3
8,746
514
9,484
11,265
4,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
7,978
469
7,833
12,582
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 4 / 0
8,094
476
9,901
18,932
10,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 2 / 0
7,930
466
6,141
11,272
5,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ishtar
9
0 / 4 / 0
6,243
367
5,141
7,522
2,312
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
13
1 / 2 / 0
7,745
456
4,519
14,040
13,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
15
Kills
3
3
Deaths
15
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
0
4
0
0
W
2
0
1
2.5
L
0
2
0
0
W
1
2
5
1.75
W
2
0
2
3
W
Ao Kuang
Soloplayer126
Ao Kuang
7
0
1
7.5
W
Izanami
Sonosuke0429
Izanami
3
1
3
4.5
L
Ishtar
0
4
0
0
L
Sobek
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,857
Damage
33,535
64,004
Taken
64,348
46,284
Mitigated
35,816
25,741
Healing
23,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,833
2,264
346
5,199
12,582
4,715
0
4,307
8,181
0
56,819
L
9,901
3,214
0
5,795
18,932
10,524
1,784
10,772
7,042
0
64,082
W
11,044
2,428
0
7,249
15,364
16,780
616
0
15,364
70,817
0
L
6,141
2,775
231
4,466
11,272
5,174
546
7,762
3,510
60,521
6,076
W
3,587
744
535
2,056
13,369
14,680
0
2,120
11,249
30,548
0
W
5,990
905
192
5,623
8,295
3,720
1,550
4,103
4,192
77,401
0
W
Ao Kuang
Soloplayer126
Ao Kuang
7,752
1,350
0
5,112
15,711
6,532
335
1,949
13,762
59,858
0
W
Izanami
Sonosuke0429
Izanami
9,484
5,751
0
4,974
11,265
4,572
1,104
2,068
9,197
0
75,732
L
Ishtar
5,141
3,091
0
1,213
7,522
2,312
46
1,359
6,163
0
34,613
L
Sobek
4,519
525
0
5,965
14,040
13,091
50
2,961
11,079
41,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,197
Gold Earned
37,990
528
Minions Killed
446
0
Camps Cleared
0
1,672,769
Distance Traveled
1,505,828
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,978
469
89
5
0
380,387
0
L
Chaac
8,094
476
120
7
0
330,169
2
W
Tiamat
9,424
554
133
8
0
319,802
4
L
Olorun
7,930
466
113
7
0
264,513
1
W
Ymir
8,347
491
35
2
0
303,355
0
W
Ra
9,454
556
149
9
0
340,277
3
W
Ao Kuang
9,226
543
74
4
0
395,115
3
W
Izanami
8,746
514
137
8
0
314,220
0
L
Ishtar
6,243
367
72
4
0
202,740
2
L
Sobek
7,745
456
52
3
0
328,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role