Player Matchup

He Bo
He Bo
gancu10
He Bo
Level 143
God Stats
2W - 3L
1,446 SR
Queue Stats
89W - 114L
1,301 Elo+
Party 1
Ishtar
Ishtar
xNegoPlayer
Ishtar
Level 127
God Stats
0W - 3L
1,217 SR
Queue Stats
32W - 42L
1,315 Elo+
Party 1
Gilgamesh
Gilgamesh
zPaoFarofaz
Gilgamesh
Level 60
God Stats
0W - 1L
1,436 SR
Queue Stats
7W - 6L
1,429 Elo+
Party 1
Team Averages
Level 110
1,366 SR
1,349 Elo+

VS

Team Averages
Level 72
1,500 SR
1,532 Elo+
Yu Huang
Yu Huang
FragD Tricky
Yu Huang
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 8L
1,418 Elo+
Party 2
Ne Zha
Ne Zha
One Tearier
Ne Zha
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,412 Elo+
Party 2
Kuzenbo
Kuzenbo
shanksforsale
Kuzenbo
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,766 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
gancu10
He Bo
15
3 / 4 / 1
9,950
663
13,312
11,281
4,096
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
14
1 / 4 / 4
9,690
646
8,209
15,164
5,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
zPaoFarofaz
Gilgamesh
15
4 / 5 / 3
10,894
726
9,757
22,589
16,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
FragD Tricky
Yu Huang
16
3 / 3 / 9
10,714
714
12,905
8,841
4,095
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ne Zha
16
8 / 4 / 3
10,991
733
17,618
16,240
8,480
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
16
2 / 1 / 10
11,379
759
10,314
18,167
28,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
8
Kills
13
13
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
FragD Tricky
Yu Huang
3
3
9
2.5
W
Ne Zha
8
4
3
2.38
L
He Bo
gancu10
He Bo
3
4
1
0.88
W
Kuzenbo
2
1
10
7
L
Ishtar
1
4
4
0.75
L
Gilgamesh
zPaoFarofaz
Gilgamesh
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,278
Damage
40,837
49,034
Taken
43,248
26,711
Mitigated
41,568
8,134
Healing
8,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
FragD Tricky
Yu Huang
12,905
1,533
0
0
8,841
4,095
548
2,509
6,332
32,532
0
W
Ne Zha
17,618
3,996
0
4,520
16,240
8,480
1,140
4,154
11,190
33
51,179
L
He Bo
gancu10
He Bo
13,312
412
0
134
11,281
4,096
528
5,333
5,948
42,589
0
W
Kuzenbo
10,314
4,619
0
3,848
18,167
28,993
98
6,719
11,448
21,052
0
L
Ishtar
8,209
4,569
0
2,853
15,164
5,741
502
7,456
7,708
0
34,676
L
Gilgamesh
zPaoFarofaz
Gilgamesh
9,757
2,279
1,852
3,295
22,589
16,874
130
10,499
12,090
0
24,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,534
Gold Earned
33,084
146
Minions Killed
129
0
Camps Cleared
0
707,368
Distance Traveled
796,838
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,714
714
63
4
0
232,780
0
W
Ne Zha
10,991
733
50
3
0
265,672
0
L
He Bo
9,950
663
62
4
0
248,529
1
W
Kuzenbo
11,379
759
16
1
0
298,386
0
L
Ishtar
9,690
646
59
4
0
226,032
1
L
Gilgamesh
10,894
726
25
2
0
232,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role